Пример #1
0
        private static MazeSegment[,] CreateMaze(CommandLineArgs args)
        {
            var results = new MazeSegment[args.Columns, args.Rows];
            var id      = 0;
            var factor  = 1UL;

            for (var y = 0; y < args.Rows; y++)
            {
                for (var x = 0; x < args.Columns; x++)
                {
                    results[x, y] = new MazeSegment(++id, x, y);

                    //Left
                    if (x > 0)
                    {
                        results[x, y].LeftFactor = results[x - 1, y].RightFactor;
                    }

                    //Top
                    if (y > 0)
                    {
                        results[x, y].TopFactor = results[x, y - 1].BottomFactor;
                    }

                    //Bottom
                    if (y < args.Rows - 1)
                    {
                        results[x, y].BottomFactor = factor;

                        factor *= 2;
                    }

                    //Right
                    if (x < args.Columns - 1)
                    {
                        results[x, y].RightFactor = factor;

                        factor *= 2;
                    }

                    results[x, y].Commit();
                }
            }

            return(results);
        }
Пример #2
0
        private static bool ValidateMaze( MazeSegment[,] maze, CommandLineArgs args )
        {
            var visits = 0;
            var queue = new Queue<MazeSegment>();

            queue.Enqueue( maze[0, 0].Mark( -1 ) );

            while ( true )
            {
                if ( queue.Count == 0 )
                {
                    break;
                }

                var segment = queue.Dequeue();

                visits += 1;

                if ( segment.IsClosed )
                {
                    break;
                }

                if ( !segment.Top && maze[segment.X, segment.Y - 1].ID != segment.ParentID )
                {
                    if ( maze[segment.X, segment.Y - 1].Visited )
                    {
                        break;
                    }

                    queue.Enqueue( maze[segment.X, segment.Y - 1].Mark( segment.ID ) );
                }

                if ( !segment.Right && maze[segment.X + 1, segment.Y].ID != segment.ParentID )
                {
                    if ( maze[segment.X + 1, segment.Y].Visited )
                    {
                        break;
                    }

                    queue.Enqueue( maze[segment.X + 1, segment.Y].Mark( segment.ID ) );
                }

                if ( !segment.Bottom && maze[segment.X, segment.Y + 1].ID != segment.ParentID )
                {
                    if ( maze[segment.X, segment.Y + 1].Visited )
                    {
                        break;
                    }

                    queue.Enqueue( maze[segment.X, segment.Y + 1].Mark( segment.ID ) );
                }

                if ( !segment.Left && maze[segment.X - 1, segment.Y].ID != segment.ParentID )
                {
                    if ( maze[segment.X - 1, segment.Y].Visited )
                    {
                        break;
                    }

                    queue.Enqueue( maze[segment.X - 1, segment.Y].Mark( segment.ID ) );
                }
            }

            return visits == ( args.Columns * args.Rows );
        }
Пример #3
0
        private static MazeSegment[,] CreateMaze( CommandLineArgs args )
        {
            var results = new MazeSegment[args.Columns, args.Rows];
            var id = 0;
            var factor = 1UL;

            for ( var y = 0; y < args.Rows; y++ )
            {
                for ( var x = 0; x < args.Columns; x++ )
                {
                    results[x, y] = new MazeSegment( ++id, x, y );

                    //Left
                    if ( x > 0 )
                    {
                        results[x, y].LeftFactor = results[x - 1, y].RightFactor;
                    }

                    //Top
                    if ( y > 0 )
                    {
                        results[x, y].TopFactor = results[x, y - 1].BottomFactor;
                    }

                    //Bottom
                    if ( y < args.Rows - 1 )
                    {
                        results[x, y].BottomFactor = factor;

                        factor *= 2;
                    }

                    //Right
                    if ( x < args.Columns - 1 )
                    {
                        results[x, y].RightFactor = factor;

                        factor *= 2;
                    }

                    results[x, y].Commit();
                }
            }

            return results;
        }
Пример #4
0
        private static void PrintMaze( MazeSegment[,] maze, CommandLineArgs args )
        {
            Console.WriteLine();

            Console.Write( "   " );

            for ( var x = 0; x < args.Columns; x++ )
            {
                Console.Write( " _" );
            }

            Console.WriteLine();

            for ( var y = 0; y < args.Rows; y++ )
            {
                Console.Write( "   " );

                for ( var x = 0; x < args.Columns; x++ )
                {
                    var segment = maze[x, y];

                    if ( x == 0 )
                    {
                        Console.Write( '|' );
                    }

                    Console.Write( ( segment.Bottom ) ? '_' : ' ' );
                    Console.Write( ( segment.Right ) ? '|' : ' ' );
                }

                Console.WriteLine();
            }
        }
Пример #5
0
        private static void BuildWalls( MazeSegment[,] maze, CommandLineArgs args, ulong mazeId )
        {
            for ( var y = 0; y < args.Rows; y++ )
            {
                for ( var x = 0; x < args.Columns; x++ )
                {
                    var segment = maze[x, y];

                    for ( var i = 0; i < 4; i++ )
                    {
                        if ( segment.Factors[i] > 0 )
                        {
                            segment.Values[i] = ( mazeId & segment.Factors[i] ) == segment.Factors[i];
                        }
                        else
                        {
                            segment.Values[i] = true;
                        }
                    }
                }
            }
        }