Пример #1
0
 /// <summary>
 /// Cloning constructor
 /// </summary>
 /// <param name="v">Vector to clone</param>
 public Simple3DVector(Simple3DVector v)
 {
     if (v != null)
     {
         X = v.X;
         Y = v.Y;
         Z = v.Z;
     }
 }
Пример #2
0
        /// <summary>
        /// Calibrates the accelerometer on X and / or Y axis and save data to isolated storage.
        /// </summary>
        /// <param name="xAxis">calibrates X axis if true</param>
        /// <param name="yAxis">calibrates Y axis if true</param>
        /// <returns>true if succeeds</returns>
        public bool Calibrate(bool xAxis, bool yAxis)
        {
            bool retval = false;

            lock (_sampleBuffer)
            {
                if (CanCalibrate(xAxis, yAxis))
                {
                    ZeroAccelerationCalibrationOffset =
                        new Simple3DVector(
                            xAxis ? -_averageAcceleration.X : ZeroAccelerationCalibrationOffset.X,
                            yAxis ? -_averageAcceleration.Y : ZeroAccelerationCalibrationOffset.Y,
                            0);
                    // Persist data
                    AccelerometerCalibrationPersisted = ZeroAccelerationCalibrationOffset;
                    retval = true;
                }
            }
            return(retval);
        }
Пример #3
0
        /// <summary>
        /// Called on accelerometer sensor sample available.
        /// Main accelerometer data filtering routine
        /// </summary>
        /// <param name="sender">Sender of the event.</param>
        /// <param name="e">AccelerometerReadingAsyncEventArgs</param>
        private void sensor_ReadingChanged(object sender, AccelerometerReadingEventArgs e)
        {
            Simple3DVector lowPassFilteredAcceleration;
            Simple3DVector optimalFilteredAcceleration;
            Simple3DVector averagedAcceleration;
            Simple3DVector rawAcceleration = new Simple3DVector(e.X, e.Y, e.Z);

            lock (_sampleBuffer)
            {
                if (!_initialized)
                { // Initialize file with 1st value
                    _sampleSum           = rawAcceleration * SamplesCount;
                    _averageAcceleration = rawAcceleration;

                    // Initialize file with 1st value
                    for (int i = 0; i < SamplesCount; i++)
                    {
                        _sampleBuffer[i] = _averageAcceleration;
                    }

                    _previousLowPassOutput       = _averageAcceleration;
                    _previousOptimalFilterOutput = _averageAcceleration;

                    _initialized = true;
                }

                // low-pass filter
                lowPassFilteredAcceleration = new Simple3DVector(
                    LowPassFilter(rawAcceleration.X, _previousLowPassOutput.X),
                    LowPassFilter(rawAcceleration.Y, _previousLowPassOutput.Y),
                    LowPassFilter(rawAcceleration.Z, _previousLowPassOutput.Z));
                _previousLowPassOutput = lowPassFilteredAcceleration;

                // optimal filter
                optimalFilteredAcceleration = new Simple3DVector(
                    FastLowAmplitudeNoiseFilter(rawAcceleration.X, _previousOptimalFilterOutput.X),
                    FastLowAmplitudeNoiseFilter(rawAcceleration.Y, _previousOptimalFilterOutput.Y),
                    FastLowAmplitudeNoiseFilter(rawAcceleration.Z, _previousOptimalFilterOutput.Z));
                _previousOptimalFilterOutput = optimalFilteredAcceleration;

                // Increment circular buffer insertion index
                _sampleIndex++;
                if (_sampleIndex >= SamplesCount)
                {
                    _sampleIndex = 0;                               // if at max SampleCount then wrap samples back to the beginning position in the list
                }
                // Add new and remove old at _sampleIndex
                Simple3DVector newVect = optimalFilteredAcceleration;
                _sampleSum += newVect;
                _sampleSum -= _sampleBuffer[_sampleIndex];
                _sampleBuffer[_sampleIndex] = newVect;

                averagedAcceleration = _sampleSum / SamplesCount;
                _averageAcceleration = averagedAcceleration;

                // Stablity check
                // If current low-pass filtered sample is deviating for more than 1/100 g from average (max of 0.5 deg inclination noise if device steady)
                // then reset the stability counter.
                // The calibration will be prevented until the counter is reaching the sample count size (calibration enabled only if entire
                // sampling buffer is "stable"
                Simple3DVector deltaAcceleration = averagedAcceleration - optimalFilteredAcceleration;
                if ((Math.Abs(deltaAcceleration.X) > _maximumStabilityDeltaOffset) ||
                    (Math.Abs(deltaAcceleration.Y) > _maximumStabilityDeltaOffset) ||
                    (Math.Abs(deltaAcceleration.Z) > _maximumStabilityDeltaOffset))
                { // Unstable
                    _deviceStableCount = 0;
                }
                else
                {
                    if (_deviceStableCount < SamplesCount)
                    {
                        ++_deviceStableCount;
                    }
                }

                // Add calibrations
                rawAcceleration             += ZeroAccelerationCalibrationOffset;
                lowPassFilteredAcceleration += ZeroAccelerationCalibrationOffset;
                optimalFilteredAcceleration += ZeroAccelerationCalibrationOffset;
                averagedAcceleration        += ZeroAccelerationCalibrationOffset;
            }

            if (ReadingChanged != null)
            {
                AccelerometerHelperReadingEventArgs readingEventArgs = new AccelerometerHelperReadingEventArgs();

                readingEventArgs.RawAcceleration              = rawAcceleration;
                readingEventArgs.LowPassFilteredAcceleration  = lowPassFilteredAcceleration;
                readingEventArgs.OptimalyFilteredAcceleration = optimalFilteredAcceleration;
                readingEventArgs.AverageAcceleration          = averagedAcceleration;

                ReadingChanged(this, readingEventArgs);
            }
        }