Пример #1
0
        public override void Start()
        {
            UIMoreTools.Initialise();

            instance = this;

            UICheckBox checkBox = null;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 340, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = Str.baseUI_FollowTerrain_Tooltip;
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = Vector2.zero;

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = Str.baseUI_ToggleSnapping_Tooltip;
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = Str.baseUI_Single_Tooltip;
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = Str.baseUI_Marquee_Tooltip;
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);

            #region filtersPanel
            m_filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            m_filtersPanel.backgroundSprite = "SubcategoriesPanel";
            m_filtersPanel.clipChildren     = true;
            m_filtersPanel.size             = new Vector2(150, 235);
            m_filtersPanel.isVisible        = false;
            UIFilters.FilterPanel           = m_filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            void OnPickerClick(UIComponent c, UIMouseEventParameter p)
            {
                MoveItTool.SetToolState(MoveItTool.ToolStates.Picking);
                UIFilters.UpdatePickerButton(2);
            }

            void OnPickerDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                Filters.Picker = new PickerFilter();

                Filters.SetFilter("Picker", false);
                MoveItTool.SetToolState();
                UIFilters.UpdatePickerButton(1);
            }

            #region Standard Filters
            m_filtersPanelList      = m_filtersPanel.AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanelList.name = "m_filtersPanelList";

            m_picker = UIUtils.CreateButton(m_filtersPanel);
            m_picker.relativePosition  = new Vector3(122, 9);
            m_picker.size              = new Vector2(20, 20);
            m_picker.atlas             = GetIconsAtlas();
            m_picker.normalFgSprite    = "EyeDropper";
            m_picker.normalBgSprite    = "OptionsDropboxListbox";
            m_picker.hoveredBgSprite   = "OptionsDropboxListboxFocused";
            m_picker.pressedBgSprite   = "OptionsDropboxListboxHovered";
            m_picker.eventClick       += OnPickerClick;
            m_picker.eventDoubleClick += OnPickerDoubleClick;
            m_picker.name              = "mit_pickerButton";

            checkBox        = UIFilters.CreateFilterCB(m_filtersPanelList, "Picker", Str.filter_Picker, false);
            checkBox.width -= 21;
            UIFilters.UpdatePickerLabel(Str.filter_Picker, Str.filter_Picker_Tooltip, UIFilters.InactiveLabelColor, false);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Buildings", Str.filter_Buildings);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Props", Str.filter_Props);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Decals", Str.filter_Decals);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Surfaces", Str.filter_Surfaces);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Trees", Str.filter_Trees);
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    m_filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "PO", Str.filter_PO);
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Nodes", Str.filter_Nodes);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Segments", Str.filter_Segments);
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Roads", Str.filter_Roads);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Tracks", Str.filter_Tracks);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Paths", Str.filter_Paths);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Fences", Str.filter_Fences);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Powerlines", Str.filter_Powerlines);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Others", Str.filter_Others);
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            m_filtersPanelList.padding             = new RectOffset(10, 10, 10, 10);
            m_filtersPanelList.autoLayoutDirection = LayoutDirection.Vertical;
            m_filtersPanelList.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            m_filtersPanelList.autoLayout          = true;
            m_filtersPanelList.relativePosition    = new Vector3(0, 0, 0);
            m_filtersPanel.autoLayout       = false;
            m_filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - m_filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                m_filtersPanel.isVisible    = MoveItTool.marqueeSelection;

                if (UIChangesWindow.instance != null)
                {
                    UIChangesWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        continue;
                    }
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        cb.isChecked = false;
                        Filters.SetAnyFilter(cb.name, false);
                    }
                    else
                    {
                        cb.isChecked = newChecked;
                        Filters.SetAnyFilter(cb.name, newChecked);
                    }
                }

                UIFilters.RefreshFilters();
            };
            #endregion

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = Str.baseUI_Clone_Tooltip;;
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                        {
                            if (Action.selection.Count > 0)
                            {
                                DuplicateAction action = new DuplicateAction();
                                if (action.Count > 0)
                                {
                                    ActionQueue.instance.Push(action);
                                    ActionQueue.instance.Do();
                                }
                            }
                        }
                        else
                        {
                            MoveItTool.instance.StartCloning();
                        }
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = Str.baseUI_Bulldoze_Tooltip;
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
            #endregion

            #region More Tools
            #region More Tools Container
            m_moreTools = AddUIComponent <UIButton>();
            UIMoreTools.MoreToolsBtn     = m_moreTools;
            m_moreTools.name             = "MoveIt_MoreToolsBtn";
            m_moreTools.group            = m_tabStrip;
            m_moreTools.atlas            = GetIconsAtlas();
            m_moreTools.tooltip          = Str.baseUI_Toolbox_Tooltip;
            m_moreTools.playAudioEvents  = true;
            m_moreTools.size             = new Vector2(36, 36);
            m_moreTools.normalBgSprite   = "OptionBase";
            m_moreTools.hoveredBgSprite  = "OptionBaseHovered";
            m_moreTools.pressedBgSprite  = "OptionBasePressed";
            m_moreTools.disabledBgSprite = "OptionBaseDisabled";
            m_moreTools.normalFgSprite   = "MoreTools";
            m_moreTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_moreTools.eventClicked    += (UIComponent c, UIMouseEventParameter p) =>
            {
                UIMoreTools.MoreToolsClicked(m_moreTools.name);
            };

            m_moreToolsPanel                  = AddUIComponent <UIPanel>();
            UIMoreTools.MoreToolsPanel        = m_moreToolsPanel;
            m_moreToolsPanel.name             = "mtPanel";
            m_moreToolsPanel.autoLayout       = false;
            m_moreToolsPanel.clipChildren     = true;
            m_moreToolsPanel.size             = new Vector2(36, 132);
            m_moreToolsPanel.isVisible        = false;
            m_moreToolsPanel.absolutePosition = m_moreTools.absolutePosition + new Vector3(0, 10 - m_moreToolsPanel.height);
            m_moreTools.zOrder                = m_moreToolsPanel.zOrder + 10;

            // The vertical shade
            UIPanel mtpBackground = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpBackground.name             = "mtpBackground";
            mtpBackground.clipChildren     = true;
            mtpBackground.relativePosition = new Vector3(5, 10);
            mtpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            mtpBackground.backgroundSprite = "InfoPanelBack";
            mtpBackground.size             = m_moreToolsPanel.size - new Vector2(10, 10);

            UIPanel mtpContainer = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpContainer.name = "mtpContainer";
            mtpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            mtpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 4);
            mtpContainer.autoLayout          = true;
            mtpContainer.relativePosition    = Vector3.zero;
            mtpContainer.size             = m_moreToolsPanel.size;
            mtpContainer.eventMouseEnter += (UIComponent c, UIMouseEventParameter p) => { if (MoveItTool.marqueeSelection)
                                                                                          {
                                                                                              m_filtersPanel.isVisible = false;
                                                                                          }
            };
            mtpContainer.eventMouseLeave += (UIComponent c, UIMouseEventParameter p) => { if (MoveItTool.marqueeSelection)
                                                                                          {
                                                                                              m_filtersPanel.isVisible = true;
                                                                                          }
            };

            UIMoreTools.MoreButtons.Clear();
            UIMoreTools.MoreSubButtons.Clear();
            #endregion

            #region More Tools / Toolbox buttons
            UIMoreToolsBtn othersBtn = new UIMoreToolsBtn(this, "MoveIt_OthersBtn", Str.toolbox_OtherTools_Tooltip, "MenuOthers", mtpContainer, "m_mtOthersList", (MoveItTool.PO.Enabled ? 7.25f : 6.25f));
            if (MoveItTool.PO.Enabled)
            {
                othersBtn.CreateSubButton("MoveIt_ConvertToPOBtn", Str.toolbox_ConvertToPO, "ConvertToPO");
            }
            othersBtn.CreateSubButton("MoveIt_AlignLineBtn", Str.toolbox_LineUpObjects, "AlignLine");
            othersBtn.CreateSubButton("MoveIt_AlignMirrorBtn", Str.toolbox_MirrorObjects, "AlignMirror");
            othersBtn.CreateSubButton("MoveIt_ResetObjectBtn", Str.toolbox_ResetObjects, "ResetObject");
            othersBtn.CreateSubButton("MoveIt_MoveToBtn", Str.toolbox_SetPosition, "MoveTo");
            othersBtn.CreateSubSeparator("MoveIt_FileSeparator");
            othersBtn.CreateSubButton("MoveIt_LoadBtn", Str.toolbox_ImportSelection, "Load");
            othersBtn.CreateSubButton("MoveIt_SaveBtn", Str.toolbox_ExportSelection, "Save");
            othersBtn.UpdateWidth();

            UIMoreToolsBtn rotateBtn = new UIMoreToolsBtn(this, "MoveIt_RotateBtn", Str.toolbox_RotationTools_Tooltip, "MenuRotate", mtpContainer, "m_mtRotateList", 3f);
            rotateBtn.CreateSubButton("MoveIt_AlignRandomBtn", Str.toolbox_RotateRandomly, "AlignRandom");
            rotateBtn.CreateSubButton("MoveIt_AlignGroupBtn", Str.toolbox_RotateAtCentre, "AlignGroup");
            rotateBtn.CreateSubButton("MoveIt_AlignIndividualBtn", Str.toolbox_RotateInPlace, "AlignIndividual");
            rotateBtn.UpdateWidth();

            UIMoreToolsBtn heightBtn = new UIMoreToolsBtn(this, "MoveIt_HeightBtn", Str.toolbox_HeightTools_Tooltip, "MenuHeight", mtpContainer, "m_mtHeightList", 3f);
            heightBtn.CreateSubButton("MoveIt_AlignSlopeBtn", Str.toolbox_SlopeObjects, "AlignSlope");
            heightBtn.CreateSubButton("MoveIt_AlignTerrainHeightBtn", Str.toolbox_ToTerrainHeight, "AlignTerrainHeight");
            heightBtn.CreateSubButton("MoveIt_AlignHeightBtn", Str.toolbox_ToObjectHeight, "AlignHeight");
            heightBtn.UpdateWidth();
            #endregion
            #endregion

            #region View Options
            m_viewOptions                  = AddUIComponent <UIPanel>();
            m_viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            m_viewOptions.backgroundSprite = "InfoPanelBack";
            m_viewOptions.size             = new Vector2(44f, 80f);

            m_viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - m_viewOptions.width, absolutePosition.y - m_viewOptions.height - 8f);


            grid                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = Str.baseUI_ToggleGrid_Tooltip;
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = Str.baseUI_ToggleUnderground_Tooltip;
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = Str.baseUI_TogglePO_Tooltip;
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.InitialiseTool();
                };

                m_viewOptions.height           += 36;
                m_viewOptions.absolutePosition += new Vector3(0, -36);
            }

            #endregion
        }
Пример #2
0
        public override void Start()
        {
            UIMoreTools.Initialise();

            instance = this;

            UICheckBox checkBox = null;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Group
            // Group
            m_group                 = AddUIComponent <UIButton>();
            m_group.name            = "MoveIt_Group";
            m_group.group           = m_tabStrip;
            m_group.atlas           = GetIconsAtlas();
            m_group.tooltip         = "Group";
            m_group.playAudioEvents = true;

            m_group.size = new Vector2(36, 36);

            m_group.normalBgSprite   = "OptionBase";
            m_group.hoveredBgSprite  = "OptionBaseHovered";
            m_group.pressedBgSprite  = "OptionBasePressed";
            m_group.disabledBgSprite = "OptionBaseDisabled";

            m_group.normalFgSprite = "Group";

            m_group.relativePosition = Vector2.zero;
            m_group.isVisible        = false; //TODO: temporary
            #endregion

            #region Save
            m_save                 = AddUIComponent <UIButton>();
            m_save.name            = "MoveIt_Save";
            m_save.group           = m_tabStrip;
            m_save.atlas           = GetIconsAtlas();
            m_save.tooltip         = "Export";
            m_save.playAudioEvents = true;

            m_save.size = new Vector2(36, 36);

            m_save.normalBgSprite   = "OptionBase";
            m_save.hoveredBgSprite  = "OptionBaseHovered";
            m_save.pressedBgSprite  = "OptionBasePressed";
            m_save.disabledBgSprite = "OptionBaseDisabled";

            m_save.normalFgSprite   = "Save";
            m_save.disabledFgSprite = "Save_disabled";

            m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0);

            m_save.eventClicked += (c, p) =>
            {
                if (MoveItTool.IsExportSelectionValid())
                {
                    UISaveWindow.Open();
                }
                else
                {
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false);
                }
            };
            #endregion

            #region Load
            m_load                 = AddUIComponent <UIButton>();
            m_load.name            = "MoveIt_Load";
            m_load.group           = m_tabStrip;
            m_load.atlas           = GetIconsAtlas();
            m_load.tooltip         = "Import";
            m_load.playAudioEvents = true;

            m_load.size = new Vector2(36, 36);

            m_load.normalBgSprite   = "OptionBase";
            m_load.hoveredBgSprite  = "OptionBaseHovered";
            m_load.pressedBgSprite  = "OptionBasePressed";
            m_load.disabledBgSprite = "OptionBaseDisabled";

            m_load.normalFgSprite = "Load";

            m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0);

            m_load.eventClicked += (c, p) =>
            {
                UILoadWindow.Open();
            };
            #endregion

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0);

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);
            #endregion

            #region filtersPanel

            m_filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            m_filtersPanel.backgroundSprite = "SubcategoriesPanel";
            m_filtersPanel.clipChildren     = true;
            m_filtersPanel.size             = new Vector2(150, 235);
            m_filtersPanel.isVisible        = false;
            UIFilters.FilterPanel           = m_filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            void OnPickerClick(UIComponent c, UIMouseEventParameter p)
            {
                MoveItTool.instance.ToolState = MoveItTool.ToolStates.Picking;
                UIFilters.UpdatePickerButton(2);
            }

            void OnPickerDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                Filters.Picker = new PickerFilter();

                Filters.SetFilter("Picker", false);
                MoveItTool.instance.ToolState = MoveItTool.ToolStates.Default;
                UIFilters.UpdatePickerButton(1);
            }

            #region Standard Filters
            m_filtersPanelList      = m_filtersPanel.AddUIComponent(typeof(UIPanel)) as UIPanel;
            m_filtersPanelList.name = "m_filtersPanelList";

            m_picker = UIUtils.CreateButton(m_filtersPanel);
            m_picker.relativePosition  = new Vector3(122, 9);
            m_picker.size              = new Vector2(20, 20);
            m_picker.atlas             = GetIconsAtlas();
            m_picker.normalFgSprite    = "EyeDropper";
            m_picker.normalBgSprite    = "OptionsDropboxListbox";
            m_picker.hoveredBgSprite   = "OptionsDropboxListboxFocused";
            m_picker.pressedBgSprite   = "OptionsDropboxListboxHovered";
            m_picker.eventClick       += OnPickerClick;
            m_picker.eventDoubleClick += OnPickerDoubleClick;
            m_picker.name              = "mit_pickerButton";

            checkBox        = UIFilters.CreateFilterCB(m_filtersPanelList, "Picker", null, false);
            checkBox.width -= 21;
            UIFilters.UpdatePickerLabel("Picker", "Pick an object to filter for objects of the same type", UIFilters.InactiveLabelColor, false);
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Buildings");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Props");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Decals");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Surfaces");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Trees");
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    m_filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "PO");
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Nodes");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(m_filtersPanelList, "Segments");
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Roads");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Tracks");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Paths");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Fences");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Powerlines");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(m_filtersPanelList, "Others");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            m_filtersPanelList.padding             = new RectOffset(10, 10, 10, 10);
            m_filtersPanelList.autoLayoutDirection = LayoutDirection.Vertical;
            m_filtersPanelList.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            m_filtersPanelList.autoLayout          = true;
            m_filtersPanelList.relativePosition    = new Vector3(0, 0, 0);
            m_filtersPanel.autoLayout       = false;
            m_filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - m_filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                m_filtersPanel.isVisible    = MoveItTool.marqueeSelection;

                if (UIChangesWindow.instance != null)
                {
                    UIChangesWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        continue;
                    }
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in m_filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (cb.name == "Picker")
                    {
                        cb.isChecked = false;
                        Filters.SetAnyFilter(cb.name, false);
                    }
                    else
                    {
                        cb.isChecked = newChecked;
                        Filters.SetAnyFilter(cb.name, newChecked);
                    }
                }

                UIFilters.RefreshFilters();
            };

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy (Alt+Click to duplicate in-place)";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                        {
                            if (Action.selection.Count > 0)
                            {
                                DuplicateAction action = new DuplicateAction();
                                if (action.Count > 0)
                                {
                                    ActionQueue.instance.Push(action);
                                    ActionQueue.instance.Do();
                                }
                            }
                        }
                        else
                        {
                            MoveItTool.instance.StartCloning();
                        }
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
                    {
                        MoveItTool.instance.StartReset();
                    }
                    else
                    {
                        MoveItTool.instance.StartBulldoze();
                    }
                }
            };
            #endregion

            #region More Tools
            m_moreTools = AddUIComponent <UIButton>();
            UIMoreTools.MoreToolsBtn     = m_moreTools;
            m_moreTools.name             = "MoveIt_MoreToolsBtn";
            m_moreTools.group            = m_tabStrip;
            m_moreTools.atlas            = GetIconsAtlas();
            m_moreTools.tooltip          = "More Tools";
            m_moreTools.playAudioEvents  = true;
            m_moreTools.size             = new Vector2(36, 36);
            m_moreTools.normalBgSprite   = "OptionBase";
            m_moreTools.hoveredBgSprite  = "OptionBaseHovered";
            m_moreTools.pressedBgSprite  = "OptionBasePressed";
            m_moreTools.disabledBgSprite = "OptionBaseDisabled";
            m_moreTools.normalFgSprite   = "MoreTools";
            m_moreTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_moreTools.eventClicked    += UIMoreTools.MoreToolsClicked;

            m_moreToolsPanel                  = AddUIComponent <UIPanel>();
            UIMoreTools.MoreToolsPanel        = m_moreToolsPanel;
            m_moreToolsPanel.name             = "mtPanel";
            m_moreToolsPanel.autoLayout       = false;
            m_moreToolsPanel.clipChildren     = true;
            m_moreToolsPanel.size             = new Vector2(36, 322 + (MoveItTool.PO.Enabled ? 40 : 0));
            m_moreToolsPanel.isVisible        = false;
            m_moreToolsPanel.absolutePosition = m_moreTools.absolutePosition + new Vector3(0, 10 - m_moreToolsPanel.height);
            m_moreTools.zOrder                = m_moreToolsPanel.zOrder + 10;

            // The vertical shade
            UIPanel mtpBackground = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpBackground.name             = "mtpBackground";
            mtpBackground.clipChildren     = true;
            mtpBackground.relativePosition = new Vector3(5, 10);
            mtpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            mtpBackground.backgroundSprite = "InfoPanelBack";
            mtpBackground.size             = m_moreToolsPanel.size - new Vector2(10, 10);

            UIPanel mtpContainer = m_moreToolsPanel.AddUIComponent <UIPanel>();
            mtpContainer.name = "mtpContainer";
            mtpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            mtpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 3);
            mtpContainer.autoLayout          = true;
            mtpContainer.relativePosition    = Vector3.zero;
            mtpContainer.size = m_moreToolsPanel.size;

            UIMoreTools.MoreButtons.Clear();

            if (MoveItTool.PO.Enabled)
            {
                UIMoreTools.MoreButtons.Add("MoveIt_ConvertToPOBtn", mtpContainer.AddUIComponent <UIButton>());
                UIButton convertToPO = UIMoreTools.MoreButtons["MoveIt_ConvertToPOBtn"];
                convertToPO.name             = "MoveIt_ConvertToPOBtn";
                convertToPO.atlas            = GetIconsAtlas();
                convertToPO.tooltip          = "Convert To PO - tries to convert all selected\nbuildings and props into Procedural Objects.";
                convertToPO.playAudioEvents  = true;
                convertToPO.size             = new Vector2(36, 36);
                convertToPO.normalBgSprite   = "OptionBase";
                convertToPO.hoveredBgSprite  = "OptionBaseHovered";
                convertToPO.pressedBgSprite  = "OptionBasePressed";
                convertToPO.disabledBgSprite = "OptionBaseDisabled";
                convertToPO.normalFgSprite   = "ConvertToPO";
                convertToPO.eventClicked    += UIMoreTools.MoreToolsClicked;
            }

            UIMoreTools.MoreButtons.Add("MoveIt_ResetObjectBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton resetObject = UIMoreTools.MoreButtons["MoveIt_ResetObjectBtn"];
            resetObject.name             = "MoveIt_ResetObjectBtn";
            resetObject.atlas            = GetIconsAtlas();
            resetObject.tooltip          = "Reset - Rebuild selected objects, repairing them and changing size/color variations.";
            resetObject.playAudioEvents  = true;
            resetObject.size             = new Vector2(36, 36);
            resetObject.normalBgSprite   = "OptionBase";
            resetObject.hoveredBgSprite  = "OptionBaseHovered";
            resetObject.pressedBgSprite  = "OptionBasePressed";
            resetObject.disabledBgSprite = "OptionBaseDisabled";
            resetObject.normalFgSprite   = "ResetObject";
            resetObject.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignMirrorBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignMirror = UIMoreTools.MoreButtons["MoveIt_AlignMirrorBtn"];
            alignMirror.name             = "MoveIt_AlignMirrorBtn";
            alignMirror.atlas            = GetIconsAtlas();
            alignMirror.tooltip          = "Align Mirror - Click on a network segment to set the\nmirror axis to create a mirrored copy of selection";
            alignMirror.playAudioEvents  = true;
            alignMirror.size             = new Vector2(36, 36);
            alignMirror.normalBgSprite   = "OptionBase";
            alignMirror.hoveredBgSprite  = "OptionBaseHovered";
            alignMirror.pressedBgSprite  = "OptionBasePressed";
            alignMirror.disabledBgSprite = "OptionBaseDisabled";
            alignMirror.normalFgSprite   = "AlignMirror";
            alignMirror.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignRandomBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignRandom = UIMoreTools.MoreButtons["MoveIt_AlignRandomBtn"];
            alignRandom.name             = "MoveIt_AlignRandomBtn";
            alignRandom.atlas            = GetIconsAtlas();
            alignRandom.tooltip          = "Random - Immediately rotate valid objects randomly";
            alignRandom.playAudioEvents  = true;
            alignRandom.size             = new Vector2(36, 36);
            alignRandom.normalBgSprite   = "OptionBase";
            alignRandom.hoveredBgSprite  = "OptionBaseHovered";
            alignRandom.pressedBgSprite  = "OptionBasePressed";
            alignRandom.disabledBgSprite = "OptionBaseDisabled";
            alignRandom.normalFgSprite   = "AlignRandom";
            alignRandom.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignGroupBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignGroup = UIMoreTools.MoreButtons["MoveIt_AlignGroupBtn"];
            alignGroup.name             = "MoveIt_AlignGroupBtn";
            alignGroup.atlas            = GetIconsAtlas();
            alignGroup.tooltip          = "Align as Group - click on an object to rotate\nselection around a central point to face\nobject's direction";
            alignGroup.playAudioEvents  = true;
            alignGroup.size             = new Vector2(36, 36);
            alignGroup.normalBgSprite   = "OptionBase";
            alignGroup.hoveredBgSprite  = "OptionBaseHovered";
            alignGroup.pressedBgSprite  = "OptionBasePressed";
            alignGroup.disabledBgSprite = "OptionBaseDisabled";
            alignGroup.normalFgSprite   = "AlignGroup";
            alignGroup.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignIndividualBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignIndividual = UIMoreTools.MoreButtons["MoveIt_AlignIndividualBtn"];
            alignIndividual.name             = "MoveIt_AlignIndividualBtn";
            alignIndividual.atlas            = GetIconsAtlas();
            alignIndividual.tooltip          = "Align In-Place - click on an object to\nrotate selected items to face that direction";
            alignIndividual.playAudioEvents  = true;
            alignIndividual.size             = new Vector2(36, 36);
            alignIndividual.normalBgSprite   = "OptionBase";
            alignIndividual.hoveredBgSprite  = "OptionBaseHovered";
            alignIndividual.pressedBgSprite  = "OptionBasePressed";
            alignIndividual.disabledBgSprite = "OptionBaseDisabled";
            alignIndividual.normalFgSprite   = "AlignIndividual";
            alignIndividual.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignSlopeBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignSlope = UIMoreTools.MoreButtons["MoveIt_AlignSlopeBtn"];
            alignSlope.name             = "MoveIt_AlignSlopeBtn";
            alignSlope.atlas            = GetIconsAtlas();
            alignSlope.tooltip          = "Align Slope - click on 2 objects to define\nthe slope axis to move selected objects\nup/down to that height";
            alignSlope.playAudioEvents  = true;
            alignSlope.size             = new Vector2(36, 36);
            alignSlope.normalBgSprite   = "OptionBase";
            alignSlope.hoveredBgSprite  = "OptionBaseHovered";
            alignSlope.pressedBgSprite  = "OptionBasePressed";
            alignSlope.disabledBgSprite = "OptionBaseDisabled";
            alignSlope.normalFgSprite   = "AlignSlope";
            alignSlope.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignTerrainHeightBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignTerrainHeight = UIMoreTools.MoreButtons["MoveIt_AlignTerrainHeightBtn"];
            alignTerrainHeight.name             = "MoveIt_AlignTerrainHeightBtn";
            alignTerrainHeight.atlas            = GetIconsAtlas();
            alignTerrainHeight.tooltip          = "Immediately Align objects to Terrain Height";
            alignTerrainHeight.playAudioEvents  = true;
            alignTerrainHeight.size             = new Vector2(36, 36);
            alignTerrainHeight.normalBgSprite   = "OptionBase";
            alignTerrainHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignTerrainHeight.pressedBgSprite  = "OptionBasePressed";
            alignTerrainHeight.disabledBgSprite = "OptionBaseDisabled";
            alignTerrainHeight.normalFgSprite   = "AlignTerrainHeight";
            alignTerrainHeight.eventClicked    += UIMoreTools.MoreToolsClicked;

            UIMoreTools.MoreButtons.Add("MoveIt_AlignHeightBtn", mtpContainer.AddUIComponent <UIButton>());
            UIButton alignHeight = UIMoreTools.MoreButtons["MoveIt_AlignHeightBtn"];
            alignHeight.name             = "MoveIt_AlignHeightBtn";
            alignHeight.atlas            = GetIconsAtlas();
            alignHeight.tooltip          = "Align Height - click on an object to move\nselected objects up/down to that height";
            alignHeight.playAudioEvents  = true;
            alignHeight.size             = new Vector2(36, 36);
            alignHeight.normalBgSprite   = "OptionBase";
            alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignHeight.pressedBgSprite  = "OptionBasePressed";
            alignHeight.disabledBgSprite = "OptionBaseDisabled";
            alignHeight.normalFgSprite   = "AlignHeight";
            alignHeight.eventClicked    += UIMoreTools.MoreToolsClicked;
            #endregion

            #region View Options
            m_viewOptions                  = AddUIComponent <UIPanel>();
            m_viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            m_viewOptions.backgroundSprite = "InfoPanelBack";
            m_viewOptions.size             = new Vector2(44f, 80f);

            m_viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - m_viewOptions.width, absolutePosition.y - m_viewOptions.height - 8f);


            grid                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = "Toggle Grid";
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = "Toogle Underground View";
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = m_viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = "Toggle Procedural Objects";
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.Active = (PO_button.activeStateIndex == 1);
                    if (MoveItTool.PO.Active)
                    {
                        if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                        {
                            MoveItTool.instance.StopCloning();
                        }

                        MoveItTool.PO.ToolEnabled();
                        ActionQueue.instance.Push(new TransformAction());
                    }
                    else
                    {
                        Action.ClearPOFromSelection();
                    }
                    UIFilters.POToggled();
                };

                m_viewOptions.height           += 36;
                m_viewOptions.absolutePosition += new Vector3(0, -36);
            }

            #endregion
        }
Пример #3
0
        private Vector3 GetSnapDelta(Vector3 moveDelta, float angleDelta, Vector3 center, out bool autoCurve)
        {
            autoCurve = false;

            if (VectorUtils.XZ(moveDelta) == Vector2.zero)
            {
                return(moveDelta);
            }

            Vector3 newMoveDelta = moveDelta;

            NetManager netManager = NetManager.instance;

            NetSegment[] segmentBuffer  = netManager.m_segments.m_buffer;
            NetNode[]    nodeBuffer     = netManager.m_nodes.m_buffer;
            Building[]   buildingBuffer = BuildingManager.instance.m_buildings.m_buffer;

            Matrix4x4 matrix4x = default;

            matrix4x.SetTRS(center, Quaternion.AngleAxis(angleDelta * Mathf.Rad2Deg, Vector3.down), Vector3.one);

            bool snap = false;

            HashSet <InstanceState> newStates = null;

            if (ActionQueue.instance.current is TransformAction transformAction)
            {
                newStates = transformAction.CalculateStates(moveDelta, angleDelta, center, followTerrain);
            }

            if (ActionQueue.instance.current is CloneActionBase cloneAction)
            {
                newStates = cloneAction.CalculateStates(moveDelta, angleDelta, center, followTerrain);
            }

            // Snap to direction
            if (newStates.Count == 1)
            {
                foreach (InstanceState state in newStates)
                {
                    if (state.instance.id.Type == InstanceType.NetSegment)
                    {
                        return(SnapSegmentDirections(state.instance.id.NetSegment, state.position, moveDelta));
                    }
                    else if (state.instance.id.Type == InstanceType.NetNode)
                    {
                        if (TrySnapNodeDirections(state.instance.id.NetNode, state.position, moveDelta, out newMoveDelta, out autoCurve))
                        {
                            DebugUtils.Log("Snap to direction: " + moveDelta + ", " + newMoveDelta);
                            return(newMoveDelta);
                        }
                    }
                }
            }

            HashSet <ushort> ingnoreSegments = new HashSet <ushort>();
            HashSet <ushort> segmentList     = new HashSet <ushort>();

            ushort[] closeSegments = new ushort[16];

            // Get list of closest segments
            foreach (InstanceState state in newStates)
            {
                netManager.GetClosestSegments(state.position, closeSegments, out int closeSegmentCount);
                segmentList.UnionWith(closeSegments);

                if (ToolState != ToolStates.Cloning)
                {
                    ingnoreSegments.UnionWith(state.instance.segmentList);
                }
            }

            float distanceSq = float.MaxValue;

            // Snap to node
            foreach (ushort segment in segmentList)
            {
                if (!ingnoreSegments.Contains(segment))
                {
                    foreach (InstanceState state in newStates)
                    {
                        if (state.instance.id.Type == InstanceType.NetNode)
                        {
                            float minSqDistance = segmentBuffer[segment].Info.GetMinNodeDistance() / 2f;
                            minSqDistance *= minSqDistance;

                            ushort startNode = segmentBuffer[segment].m_startNode;
                            ushort endNode   = segmentBuffer[segment].m_endNode;

                            snap = TrySnapping(nodeBuffer[startNode].m_position, state.position, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta) || snap;
                            snap = TrySnapping(nodeBuffer[endNode].m_position, state.position, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta) || snap;
                        }
                    }
                }
            }

            if (snap)
            {
                DebugUtils.Log("Snap to node: " + moveDelta + ", " + newMoveDelta);
                return(newMoveDelta);
            }

            // Snap to segment
            foreach (ushort segment in segmentList)
            {
                if (!ingnoreSegments.Contains(segment))
                {
                    foreach (InstanceState state in newStates)
                    {
                        if (state.instance.id.Type == InstanceType.NetNode)
                        {
                            float minSqDistance = segmentBuffer[segment].Info.GetMinNodeDistance() / 2f;
                            minSqDistance *= minSqDistance;

                            segmentBuffer[segment].GetClosestPositionAndDirection(state.position, out Vector3 testPos, out Vector3 direction);

                            snap = TrySnapping(testPos, state.position, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta) || snap;
                        }
                    }
                }
            }

            if (snap)
            {
                DebugUtils.Log("Snap to segment: " + moveDelta + ", " + newMoveDelta);
                return(newMoveDelta);
            }

            // Snap to grid
            ushort  block         = 0;
            ushort  previousBlock = 0;
            Vector3 refPosition   = Vector3.zero;
            bool    smallRoad     = false;

            foreach (ushort segment in segmentList)
            {
                bool hasBlocks = segment != 0 && (segmentBuffer[segment].m_blockStartLeft != 0 || segmentBuffer[segment].m_blockStartRight != 0 || segmentBuffer[segment].m_blockEndLeft != 0 || segmentBuffer[segment].m_blockEndRight != 0);
                if (hasBlocks && !ingnoreSegments.Contains(segment))
                {
                    foreach (InstanceState state in newStates)
                    {
                        if (state.instance.id.Type != InstanceType.NetSegment)
                        {
                            Vector3 testPosition = state.position;

                            if (state.instance.id.Type == InstanceType.Building)
                            {
                                ushort building = state.instance.id.Building;
                                testPosition = GetBuildingSnapPoint(state.position, state.angle, buildingBuffer[building].Length, buildingBuffer[building].Width);
                            }

                            segmentBuffer[segment].GetClosestZoneBlock(testPosition, ref distanceSq, ref block);

                            if (block != previousBlock)
                            {
                                refPosition = testPosition;

                                if (state.instance.id.Type == InstanceType.NetNode)
                                {
                                    if (nodeBuffer[state.instance.id.NetNode].Info.m_halfWidth <= 4f)
                                    {
                                        smallRoad = true;
                                    }
                                }

                                previousBlock = block;
                            }
                        }
                    }
                }
            }

            if (block != 0)
            {
                Vector3   newPosition = refPosition;
                ZoneBlock zoneBlock   = ZoneManager.instance.m_blocks.m_buffer[block];
                SnapToBlock(ref newPosition, zoneBlock.m_position, zoneBlock.m_angle, smallRoad);

                DebugUtils.Log("Snap to grid: " + moveDelta + ", " + (moveDelta + newPosition - refPosition));
                return(moveDelta + newPosition - refPosition);
            }

            // Snap to editor grid
            if ((ToolManager.instance.m_properties.m_mode & ItemClass.Availability.AssetEditor) != ItemClass.Availability.None)
            {
                Vector3 assetGridPosition = Vector3.zero;
                float   testMagnitude     = 0;

                foreach (InstanceState state in newStates)
                {
                    Vector3 testPosition = state.position;

                    if (state.instance.id.Type == InstanceType.Building)
                    {
                        ushort building = state.instance.id.Building;
                        testPosition = GetBuildingSnapPoint(state.position, state.angle, buildingBuffer[building].Length, buildingBuffer[building].Width);
                    }


                    float x = Mathf.Round(testPosition.x / 8f) * 8f;
                    float z = Mathf.Round(testPosition.z / 8f) * 8f;

                    Vector3 newPosition    = new Vector3(x, testPosition.y, z);
                    float   deltaMagnitude = (newPosition - testPosition).sqrMagnitude;

                    if (assetGridPosition == Vector3.zero || deltaMagnitude < testMagnitude)
                    {
                        refPosition       = testPosition;
                        assetGridPosition = newPosition;
                        deltaMagnitude    = testMagnitude;
                    }
                }

                DebugUtils.Log("Snap to grid: " + moveDelta + ", " + (moveDelta + assetGridPosition - refPosition));
                return(moveDelta + assetGridPosition - refPosition);
            }

            return(moveDelta);
        }
Пример #4
0
        private bool TrySnapNodeDirections(ushort node, Vector3 newPosition, Vector3 moveDelta, out Vector3 newMoveDelta, out bool autoCurve)
        {
            string snapType = "";

            m_segmentGuide = default;

            NetManager netManager = NetManager.instance;

            NetSegment[] segmentBuffer = netManager.m_segments.m_buffer;
            NetNode[]    nodeBuffer    = netManager.m_nodes.m_buffer;

            float minSqDistance = nodeBuffer[node].Info.GetMinNodeDistance() / 2f;

            minSqDistance *= minSqDistance;

            autoCurve    = false;
            newMoveDelta = moveDelta;
            float distanceSq = minSqDistance;

            bool snap = false;

            // Snap to curve
            for (int i = 0; i < 8; i++)
            {
                ushort segmentA = nodeBuffer[node].GetSegment(i);
                if (segmentA != 0)
                {
                    for (int j = i + 1; j < 8; j++)
                    {
                        ushort segmentB = nodeBuffer[node].GetSegment(j);

                        if (segmentB != 0 && segmentB != segmentA)
                        {
                            NetSegment segment = default;
                            segment.m_startNode = segmentBuffer[segmentA].m_startNode == node ? segmentBuffer[segmentA].m_endNode : segmentBuffer[segmentA].m_startNode;
                            segment.m_endNode   = segmentBuffer[segmentB].m_startNode == node ? segmentBuffer[segmentB].m_endNode : segmentBuffer[segmentB].m_startNode;

                            segment.m_startDirection = (nodeBuffer[segment.m_endNode].m_position - nodeBuffer[segment.m_startNode].m_position).normalized;
                            segment.m_endDirection   = -segment.m_startDirection;

                            segment.GetClosestPositionAndDirection(newPosition, out Vector3 testPos, out _);
                            // Straight
                            if (TrySnapping(testPos, newPosition, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta))
                            {
                                autoCurve      = true;
                                m_segmentGuide = segment;
                                snapType       = "Straight";
                                snap           = true;
                            }

                            for (int k = 0; k < 8; k++)
                            {
                                ushort segmentC = nodeBuffer[segment.m_startNode].GetSegment(k);
                                if (segmentC != 0 && segmentC != segmentA)
                                {
                                    for (int l = 0; l < 8; l++)
                                    {
                                        ushort segmentD = nodeBuffer[segment.m_endNode].GetSegment(l);

                                        if (segmentD != 0 && segmentD != segmentB)
                                        {
                                            segment.m_startDirection = segmentBuffer[segmentC].m_startNode == segment.m_startNode ? -segmentBuffer[segmentC].m_startDirection : -segmentBuffer[segmentC].m_endDirection;
                                            segment.m_endDirection   = segmentBuffer[segmentD].m_startNode == segment.m_endNode ? -segmentBuffer[segmentD].m_startDirection : -segmentBuffer[segmentD].m_endDirection;

                                            Vector2 A     = VectorUtils.XZ(nodeBuffer[segment.m_endNode].m_position - nodeBuffer[segment.m_startNode].m_position).normalized;
                                            Vector2 B     = VectorUtils.XZ(segment.m_startDirection);
                                            float   side1 = A.x * B.y - A.y * B.x;

                                            B = VectorUtils.XZ(segment.m_endDirection);
                                            float side2 = A.x * B.y - A.y * B.x;

                                            if (Mathf.Sign(side1) != Mathf.Sign(side2) ||
                                                (side1 != side2 && (side1 == 0 || side2 == 0)) ||
                                                Vector2.Dot(A, VectorUtils.XZ(segment.m_startDirection)) < 0 ||
                                                Vector2.Dot(A, VectorUtils.XZ(segment.m_endDirection)) > 0)
                                            {
                                                continue;
                                            }

                                            Bezier3 bezier = default;
                                            bezier.a = Singleton <NetManager> .instance.m_nodes.m_buffer[segment.m_startNode].m_position;
                                            bezier.d = Singleton <NetManager> .instance.m_nodes.m_buffer[segment.m_endNode].m_position;
                                            bool smoothStart = (Singleton <NetManager> .instance.m_nodes.m_buffer[segment.m_startNode].m_flags & NetNode.Flags.Middle) != NetNode.Flags.None;
                                            bool smoothEnd   = (Singleton <NetManager> .instance.m_nodes.m_buffer[segment.m_endNode].m_flags & NetNode.Flags.Middle) != NetNode.Flags.None;
                                            NetSegment.CalculateMiddlePoints(bezier.a, segment.m_startDirection, bezier.d, segment.m_endDirection, smoothStart, smoothEnd, out bezier.b, out bezier.c);

                                            testPos = bezier.Position(0.5f);
                                            // Curve Middle
                                            if (TrySnapping(testPos, newPosition, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta))
                                            {
                                                autoCurve      = true;
                                                m_segmentGuide = segment;
                                                snapType       = "Curve Middle";
                                                snap           = true;
                                            }
                                            else
                                            {
                                                segment.GetClosestPositionAndDirection(newPosition, out testPos, out _);
                                                // Curve
                                                if (TrySnapping(testPos, newPosition, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta))
                                                {
                                                    autoCurve      = true;
                                                    m_segmentGuide = segment;
                                                    snapType       = "Curve";
                                                    snap           = true;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Snap to tangent
            for (int i = 0; i < 8; i++)
            {
                ushort segment = nodeBuffer[node].GetSegment(i);
                if (segment != 0)
                {
                    ushort  testNode = segmentBuffer[segment].m_startNode == node ? segmentBuffer[segment].m_endNode : segmentBuffer[segment].m_startNode;
                    Vector3 testPos  = nodeBuffer[testNode].m_position;

                    for (int j = 0; j < 8; j++)
                    {
                        ushort segmentA = nodeBuffer[testNode].GetSegment(j);
                        if (segmentA != 0 && segmentA != segment)
                        {
                            // Straight
                            Vector3 startDir = segmentBuffer[segmentA].m_startNode == testNode ? segmentBuffer[segmentA].m_startDirection : segmentBuffer[segmentA].m_endDirection;
                            Vector3 offset   = Line2.Offset(startDir, testPos - newPosition);
                            offset = newPosition + offset - testPos;
                            float num = offset.x * startDir.x + offset.z * startDir.z;

                            if (TrySnapping(testPos + startDir * num, newPosition, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta))
                            {
                                m_segmentGuide = default;

                                m_segmentGuide.m_startNode = node;
                                m_segmentGuide.m_endNode   = testNode;

                                m_segmentGuide.m_startDirection = startDir;
                                m_segmentGuide.m_endDirection   = -startDir;
                                snapType  = "Tangent Straight";
                                autoCurve = false;
                                snap      = true;
                            }
                            else
                            {
                                // 90°
                                startDir = new Vector3(-startDir.z, startDir.y, startDir.x);
                                offset   = Line2.Offset(startDir, testPos - newPosition);
                                offset   = newPosition + offset - testPos;
                                num      = offset.x * startDir.x + offset.z * startDir.z;

                                if (TrySnapping(testPos + startDir * num, newPosition, minSqDistance, ref distanceSq, moveDelta, ref newMoveDelta))
                                {
                                    m_segmentGuide = default;

                                    m_segmentGuide.m_startNode = node;
                                    m_segmentGuide.m_endNode   = testNode;

                                    m_segmentGuide.m_startDirection = startDir;
                                    m_segmentGuide.m_endDirection   = -startDir;
                                    snapType  = "Tangent 90°";
                                    autoCurve = false;
                                    snap      = true;
                                }
                            }
                        }
                    }
                }
            }

            if (snap)
            {
                DebugUtils.Log("Snapping " + snapType + " " + autoCurve);
            }

            return(snap);
        }
Пример #5
0
        public void DoProcess()
        {
            Dictionary <Instance, float> instanceRotations = new Dictionary <Instance, float>();

            Matrix4x4 matrix4x = default;

            foreach (Instance instance in m_clones)
            {
                if (instance.isValid)
                {
                    InstanceState state = null;

                    foreach (KeyValuePair <Instance, Instance> pair in m_origToClone)
                    {
                        if (pair.Value.id.RawData == instance.id.RawData)
                        {
                            if (pair.Value is MoveableSegment)
                            { // Segments need original state because nodes move before clone's position is saved
                                state = pair.Key.SaveToState();
                            }
                            else
                            { // Buildings need clone state to access correct subInstances. Others don't matter, but clone makes most sense
                                state = pair.Value.SaveToState();
                            }
                            break;
                        }
                    }
                    if (state == null)
                    {
                        throw new NullReferenceException($"Original for cloned object not found.");
                    }

                    float faceDelta = getMirrorFacingDelta(state.angle, mirrorAngle);
                    float posDelta  = getMirrorPositionDelta(state.position, mirrorPivot, mirrorAngle);
                    instanceRotations[instance] = faceDelta;

                    matrix4x.SetTRS(mirrorPivot, Quaternion.AngleAxis(posDelta * Mathf.Rad2Deg, Vector3.down), Vector3.one);

                    instance.Transform(state, ref matrix4x, 0f, faceDelta, mirrorPivot, followTerrain);
                }
            }

            // Mirror integrations
            foreach (var item in m_stateToClone)
            {
                foreach (var data in item.Key.IntegrationData)
                {
                    try
                    {
                        CallIntegration(data.Key, item.Value.id, data.Value, m_InstanceID_origToClone, instanceRotations[item.Value], mirrorAngle);
                        //data.Key.Mirror(item.Value.id, data.Value, m_InstanceID_origToClone);
                    }
                    catch (MissingMethodException e)
                    {
                        Debug.Log($"Failed to find Mirror method, a mod {data.Key.Name} needs updated.\n{e}");
                    }
                    catch (Exception e)
                    {
                        InstanceID sourceInstanceID = item.Key.instance.id;
                        InstanceID targetInstanceID = item.Value.id;
                        Debug.LogError($"integration {data.Key} Failed to paste from " +
                                       $"{sourceInstanceID.Type}:{sourceInstanceID.Index} to {targetInstanceID.Type}:{targetInstanceID.Index}");
                        DebugUtils.LogException(e);
                    }
                }
            }

            bool fast = MoveItTool.fastMove != Event.current.shift;

            UpdateArea(originalBounds, !fast || containsNetwork);
            UpdateArea(GetTotalBounds(false), !fast);
        }
Пример #6
0
        public void UndoImplementation(bool reset = false)
        {
            if (m_states == null)
            {
                return;
            }

            Dictionary <Instance, Instance> toReplace   = new Dictionary <Instance, Instance>();
            Dictionary <ushort, ushort>     clonedNodes = new Dictionary <ushort, ushort>();

            var stateToClone           = new Dictionary <InstanceState, Instance>();
            var InstanceID_origToClone = new Dictionary <InstanceID, InstanceID>();

            Building[] buildingBuffer = BuildingManager.instance.m_buildings.m_buffer;

            // Recreate nodes
            foreach (InstanceState state in m_states)
            {
                try
                {
                    if (state.instance.id.Type == InstanceType.NetNode)
                    {
                        Instance clone = state.instance.Clone(state, null);
                        toReplace.Add(state.instance, clone);
                        stateToClone.Add(state, clone);
                        InstanceID_origToClone.Add(state.instance.id, clone.id);
                        clonedNodes.Add(state.instance.id.NetNode, clone.id.NetNode);
                        ActionQueue.instance.UpdateNodeIdInStateHistory(state.instance.id.NetNode, clone.id.NetNode);
                    }
                }
                catch (Exception e)
                {
                    Log.Debug($"Undo Bulldoze failed on {(state is InstanceState ? state.prefabName : "unknown")}\n{e}");
                }
            }

            // Recreate everything except nodes and segments
            foreach (InstanceState state in m_states)
            {
                try
                {
                    if (state.instance.id.Type == InstanceType.NetNode)
                    {
                        continue;
                    }
                    if (state.instance.id.Type == InstanceType.NetSegment)
                    {
                        continue;
                    }
                    if (state is ProcState)
                    {
                        continue;
                    }

                    Instance clone = state.instance.Clone(state, clonedNodes);
                    toReplace.Add(state.instance, clone);
                    stateToClone.Add(state, clone);
                    InstanceID_origToClone.Add(state.instance.id, clone.id);

                    if (state.instance.id.Type == InstanceType.Prop)
                    {
                        PropLayer.Manager.SetFixedHeight(clone.id, ((PropState)state).fixedHeight);
                    }
                    else if (state.instance.id.Type == InstanceType.Building)
                    {
                        // Add attached nodes to the clonedNode list so other segments reconnect
                        BuildingState buildingState = state as BuildingState;
                        List <ushort> origNodeIds   = new List <ushort>();

                        MoveableBuilding cb          = clone as MoveableBuilding;
                        ushort           cloneNodeId = ((Building)cb.data).m_netNode;

                        if (reset)
                        {
                            ushort cloneId = cb.id.Building;

                            buildingBuffer[cloneId].m_flags = buildingBuffer[cloneId].m_flags & ~Building.Flags.BurnedDown;
                            buildingBuffer[cloneId].m_flags = buildingBuffer[cloneId].m_flags & ~Building.Flags.Collapsed;
                            buildingBuffer[cloneId].m_flags = buildingBuffer[cloneId].m_flags & ~Building.Flags.Abandoned;
                            buildingBuffer[cloneId].m_flags = buildingBuffer[cloneId].m_flags | Building.Flags.Active;
                            Thread.Sleep(50);
                        }

                        if (cloneNodeId != 0)
                        {
                            int c = 0;
                            foreach (InstanceState i in buildingState.subStates)
                            {
                                if (i is NodeState ns)
                                {
                                    InstanceID instanceID = default;
                                    instanceID.RawData = ns.id;
                                    origNodeIds.Insert(c++, instanceID.NetNode);
                                }
                            }

                            c = 0;
                            while (cloneNodeId != 0)
                            {
                                ushort origNodeId = origNodeIds[c];

                                NetNode clonedAttachedNode = Singleton <NetManager> .instance.m_nodes.m_buffer[cloneNodeId];
                                if (clonedAttachedNode.Info.GetAI() is TransportLineAI)
                                {
                                    cloneNodeId = clonedAttachedNode.m_nextBuildingNode;
                                    continue;
                                }

                                if (clonedNodes.ContainsKey(origNodeId))
                                {
                                    Log.Debug($"Node #{origNodeId} is already in clone list!");
                                }

                                clonedNodes.Add(origNodeId, cloneNodeId);

                                cloneNodeId = clonedAttachedNode.m_nextBuildingNode;

                                if (++c > 32768)
                                {
                                    CODebugBase <LogChannel> .Error(LogChannel.Core, "Nodes: Invalid list detected!\n" + Environment.StackTrace);

                                    break;
                                }
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Log.Debug($"Undo Bulldoze failed on {(state is InstanceState ? state.prefabName : "unknown")}\n{e}");
                }
            }

            // Recreate segments
            foreach (InstanceState state in m_states)
            {
                try
                {
                    if (state is SegmentState segmentState)
                    {
                        if (!clonedNodes.ContainsKey(segmentState.startNodeId))
                        {
                            InstanceID instanceID = InstanceID.Empty;
                            instanceID.NetNode = segmentState.startNodeId;

                            // Don't clone if node is missing
                            if (!((Instance)instanceID).isValid)
                            {
                                continue;
                            }

                            clonedNodes.Add(segmentState.startNodeId, segmentState.startNodeId);
                        }

                        if (!clonedNodes.ContainsKey(segmentState.endNodeId))
                        {
                            InstanceID instanceID = InstanceID.Empty;
                            instanceID.NetNode = segmentState.endNodeId;

                            // Don't clone if node is missing
                            if (!((Instance)instanceID).isValid)
                            {
                                continue;
                            }

                            clonedNodes.Add(segmentState.endNodeId, segmentState.endNodeId);
                        }

                        Instance clone = state.instance.Clone(state, clonedNodes);
                        toReplace.Add(state.instance, clone);
                        stateToClone.Add(state, clone);
                        InstanceID_origToClone.Add(state.instance.id, clone.id);
                        MoveItTool.NS.SetSegmentModifiers(clone.id.NetSegment, segmentState);
                    }
                }
                catch (Exception e)
                {
                    Log.Debug($"Undo Bulldoze failed on {(state is InstanceState ? state.prefabName : "unknown")}\n{e}");
                }
            }

            // clone integrations.
            foreach (var item in stateToClone)
            {
                foreach (var data in item.Key.IntegrationData)
                {
                    try
                    {
                        data.Key.Paste(item.Value.id, data.Value, InstanceID_origToClone);
                    }
                    catch (Exception e)
                    {
                        InstanceID sourceInstanceID = item.Key.instance.id;
                        InstanceID targetInstanceID = item.Value.id;
                        Log.Error($"integration {data.Key} Failed to paste from " +
                                  $"{sourceInstanceID.Type}:{sourceInstanceID.Index} to {targetInstanceID.Type}:{targetInstanceID.Index}");
                        DebugUtils.LogException(e);
                    }
                }
            }

            if (replaceInstances)
            {
                ReplaceInstances(toReplace);
                ActionQueue.instance.ReplaceInstancesBackward(toReplace);

                selection = new HashSet <Instance>();
                foreach (Instance i in m_oldSelection)
                {
                    if (i is MoveableProc)
                    {
                        continue;
                    }
                    selection.Add(i);
                }
                MoveItTool.m_debugPanel.UpdatePanel();
            }

            // Does not check MoveItTool.advancedPillarControl, because even if disabled now advancedPillarControl may have been active earlier in action queue
            foreach (KeyValuePair <BuildingState, BuildingState> pillarClone in pillarsOriginalToClone)
            {
                BuildingState originalState = pillarClone.Key;
                originalState.instance.isHidden = false;
                buildingBuffer[originalState.instance.id.Building].m_flags &= ~Building.Flags.Hidden;
                selection.Add(originalState.instance);
                m_states.Add(originalState);
            }
            if (pillarsOriginalToClone.Count > 0)
            {
                MoveItTool.UpdatePillarMap();
            }
        }
Пример #7
0
        public override void Do()
        {
            if (MoveItTool.POProcessing > 0)
            {
                return;
            }

            MoveItTool.instance.m_lastInstance = null;
            m_clones            = new HashSet <Instance>();
            m_origToCloneUpdate = new Dictionary <Instance, Instance>();
            m_nodeOrigToClone   = new Dictionary <ushort, ushort>();

            matrix4x.SetTRS(center + moveDelta, Quaternion.AngleAxis(angleDelta * Mathf.Rad2Deg, Vector3.down), Vector3.one);

            // Clone nodes first
            foreach (InstanceState state in m_states)
            {
                if (state is NodeState)
                {
                    Instance clone = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);

                    if (clone != null)
                    {
                        m_clones.Add(clone);
                        m_origToCloneUpdate.Add(state.instance.id, clone.id);
                        m_nodeOrigToClone.Add(state.instance.id.NetNode, clone.id.NetNode);
                    }
                }
            }

            // Clone everything else except PO
            foreach (InstanceState state in m_states)
            {
                if (!(state is NodeState || state is ProcState))
                {
                    Instance clone = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);

                    if (clone == null)
                    {
                        Debug.Log($"Failed to clone {state}");
                        continue;
                    }

                    m_clones.Add(clone);
                    m_origToCloneUpdate.Add(state.instance.id, clone.id);

                    if (state is SegmentState segmentState)
                    {
                        MoveItTool.NS.SetSegmentModifiers(clone.id.NetSegment, segmentState);
                    }
                }
            }

            // Clone PO
            foreach (InstanceState state in m_states)
            {
                if (state is ProcState)
                {
                    Instance clone = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);
                }
            }

            if (m_origToClone != null)
            {
                Dictionary <Instance, Instance> toReplace = new Dictionary <Instance, Instance>();

                foreach (Instance key in m_origToClone.Keys)
                {
                    toReplace.Add(m_origToClone[key], m_origToCloneUpdate[key]);
                    DebugUtils.Log("To replace: " + m_origToClone[key].id.RawData + " -> " + m_origToCloneUpdate[key].id.RawData);
                }

                ActionQueue.instance.ReplaceInstancesForward(toReplace);
            }

            m_origToClone = m_origToCloneUpdate;

            // Select clones
            selection = m_clones;
            MoveItTool.m_debugPanel.UpdatePanel();

            UpdateArea(GetTotalBounds(false));
        }
Пример #8
0
        private void OnLeftClick()
        {
            DebugUtils.Log("OnLeftClick: " + ToolState);

            if (POProcessing > 0)
            {
                return;
            }

            if (ToolState == ToolStates.Default || ToolState == ToolStates.DrawingSelection || ToolState == ToolStates.ToolActive)
            {
                Event e = Event.current;
                if (m_hoverInstance == null)
                {
                    return;
                }

                #region Debug Ouput
                //Instance instance = m_hoverInstance;
                //InstanceID instanceID = instance.id;
                //Debug.Log($"instance:{(instance == null ? "null" : instance.GetType().ToString())}");

                //if (instanceID.Building > 0)
                //{
                //    MoveableBuilding mb = (MoveableBuilding)instance;
                //    string msg = $"{mb.id.Building}:{mb.Info.Name}\n";
                //    //Debug.Log(msg);
                //    foreach (Instance subInstance in mb.subInstances)
                //    {
                //        msg += $" - {subInstance.id.Building}/{subInstance.id.NetNode}: {subInstance.Info.Name}\n";
                //        //Debug.Log(msg);
                //        if (subInstance.id.Building > 0)
                //        {
                //            foreach (Instance subSubInstance in ((MoveableBuilding)subInstance).subInstances)
                //            {
                //                msg += $"    - {subSubInstance.id.Building}/{subSubInstance.id.NetNode}: {subSubInstance.Info.Name}\n";
                //                //Debug.Log(msg);
                //            }
                //        }
                //    }
                //    msg += "End";
                //    Debug.Log(msg);
                //}
                #endregion

                if (!(ActionQueue.instance.current is SelectAction))
                {
                    ActionQueue.instance.Push(new SelectAction(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)));
                }
                else
                {
                    ActionQueue.instance.Invalidate();
                }

                if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) //if (e.shift) - apparently fails in Linux
                {
                    if (e.alt && m_hoverInstance is MoveableSegment ms && FindOwnerBuilding(ms.id.NetSegment, 363f) == 0)
                    {
                        MoveableNode closest  = ms.GetNodeByDistance();
                        MoveableNode furthest = ms.GetNodeByDistance(true);

                        if (!Action.selection.Contains(closest))
                        {
                            Action.selection.Add(closest);
                        }
                        else if (!Action.selection.Contains(furthest))
                        {
                            Action.selection.Add(furthest);
                        }
                        else
                        {
                            Action.selection.Remove(furthest);
                        }
                    }
                    else
                    {
                        if (Action.selection.Contains(m_hoverInstance))
                        {
                            Action.selection.Remove(m_hoverInstance);
                        }
                        else
                        {
                            Action.selection.Add(m_hoverInstance);
                        }
                    }
                }
                else
                {
                    if (e.alt && m_hoverInstance is MoveableSegment ms && FindOwnerBuilding(ms.id.NetSegment, 363f) == 0)
                    {
                        MoveableNode closest  = ms.GetNodeByDistance();
                        MoveableNode furthest = ms.GetNodeByDistance(true);

                        if (Action.selection.Contains(closest) && !Action.selection.Contains(furthest))
                        {
                            Action.selection.Clear();
                            Action.selection.Add(furthest);
                        }
                        else
                        {
                            Action.selection.Clear();
                            Action.selection.Add(closest);
                        }
                    }
Пример #9
0
        public override void Start()
        {
            instance = this;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 300, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_Snapping";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = Vector2.zero;

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
            };

            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);

            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite = "ZoningOptionMarquee";

            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);

            filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            filtersPanel.backgroundSprite = "SubcategoriesPanel";
            filtersPanel.clipChildren     = true;

            filtersPanel.size      = new Vector2(150, 140);
            filtersPanel.isVisible = false;

            UICheckBox checkBox = UIUtils.CreateCheckBox(filtersPanel);

            checkBox.label.text         = "Buildings";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterBuildings = p;
            };

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Props";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterProps = p;
            };

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Decals";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterDecals = p;
            };

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Trees";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterTrees = p;
            };

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Nodes";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterNodes = p;
            };

            checkBox                    = UIUtils.CreateCheckBox(filtersPanel);
            checkBox.label.text         = "Segments";
            checkBox.isChecked          = true;
            checkBox.eventCheckChanged += (c, p) =>
            {
                MoveItTool.filterSegments = p;
            };

            filtersPanel.padding             = new RectOffset(10, 10, 10, 10);
            filtersPanel.autoLayoutDirection = LayoutDirection.Vertical;
            filtersPanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            filtersPanel.autoLayout          = true;

            filtersPanel.height = 160;

            filtersPanel.absolutePosition = m_marquee.absolutePosition - new Vector3(57, filtersPanel.height + 5);

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                filtersPanel.isVisible      = MoveItTool.marqueeSelection;

                if (UITipsWindow.instance != null)
                {
                    UITipsWindow.instance.RefreshPosition();
                }
            };

            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartCloning();
                }
            };

            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze\nWARNING: NO UNDO!";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
        }
Пример #10
0
        public override void Start()
        {
            instance = this;

            atlas            = UIUtils.GetAtlas("Ingame");
            size             = new Vector2(41, 41);
            relativePosition = new Vector2(GetUIView().GetScreenResolution().x - 448, -41);
            name             = "MoveIt_ToolOptionPanel";

            DebugUtils.Log("ToolOptionPanel position: " + absolutePosition);

            #region Group
            // Group
            m_group                 = AddUIComponent <UIButton>();
            m_group.name            = "MoveIt_Group";
            m_group.group           = m_tabStrip;
            m_group.atlas           = GetIconsAtlas();
            m_group.tooltip         = "Group";
            m_group.playAudioEvents = true;

            m_group.size = new Vector2(36, 36);

            m_group.normalBgSprite   = "OptionBase";
            m_group.hoveredBgSprite  = "OptionBaseHovered";
            m_group.pressedBgSprite  = "OptionBasePressed";
            m_group.disabledBgSprite = "OptionBaseDisabled";

            m_group.normalFgSprite = "Group";

            m_group.relativePosition = Vector2.zero;
            m_group.isVisible        = false; //TODO: temporary
            #endregion

            #region Save
            m_save                 = AddUIComponent <UIButton>();
            m_save.name            = "MoveIt_Save";
            m_save.group           = m_tabStrip;
            m_save.atlas           = GetIconsAtlas();
            m_save.tooltip         = "Export";
            m_save.playAudioEvents = true;

            m_save.size = new Vector2(36, 36);

            m_save.normalBgSprite   = "OptionBase";
            m_save.hoveredBgSprite  = "OptionBaseHovered";
            m_save.pressedBgSprite  = "OptionBasePressed";
            m_save.disabledBgSprite = "OptionBaseDisabled";

            m_save.normalFgSprite   = "Save";
            m_save.disabledFgSprite = "Save_disabled";

            m_save.relativePosition = m_group.relativePosition + new Vector3(m_group.width, 0);

            m_save.eventClicked += (c, p) =>
            {
                if (MoveItTool.IsExportSelectionValid())
                {
                    UISaveWindow.Open();
                }
                else
                {
                    UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Selection invalid", "The selection is empty or invalid.", false);
                }
            };
            #endregion

            #region Load
            m_load                 = AddUIComponent <UIButton>();
            m_load.name            = "MoveIt_Load";
            m_load.group           = m_tabStrip;
            m_load.atlas           = GetIconsAtlas();
            m_load.tooltip         = "Import";
            m_load.playAudioEvents = true;

            m_load.size = new Vector2(36, 36);

            m_load.normalBgSprite   = "OptionBase";
            m_load.hoveredBgSprite  = "OptionBaseHovered";
            m_load.pressedBgSprite  = "OptionBasePressed";
            m_load.disabledBgSprite = "OptionBaseDisabled";

            m_load.normalFgSprite = "Load";

            m_load.relativePosition = m_save.relativePosition + new Vector3(m_save.width, 0);

            m_load.eventClicked += (c, p) =>
            {
                UILoadWindow.Open();
            };
            #endregion

            #region Follow Terrain
            m_followTerrain                 = AddUIComponent <UIMultiStateButton>();
            m_followTerrain.atlas           = GetFollowTerrainAtlas();
            m_followTerrain.name            = "MoveIt_FollowTerrain";
            m_followTerrain.tooltip         = "Follow Terrain";
            m_followTerrain.playAudioEvents = true;

            m_followTerrain.size          = new Vector2(36, 36);
            m_followTerrain.spritePadding = new RectOffset();

            m_followTerrain.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_followTerrain.backgroundSprites[0].normal   = "ToggleBase";
            m_followTerrain.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_followTerrain.backgroundSprites.AddState();
            m_followTerrain.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_followTerrain.backgroundSprites[1].hovered  = "";
            m_followTerrain.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_followTerrain.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_followTerrain.foregroundSprites[0].normal = "FollowTerrain_disabled";

            m_followTerrain.foregroundSprites.AddState();
            m_followTerrain.foregroundSprites[1].normal = "FollowTerrain";

            m_followTerrain.relativePosition = m_load.relativePosition + new Vector3(m_load.width + m_load.width / 2, 0);

            m_followTerrain.activeStateIndex = MoveItTool.followTerrain ? 1 : 0;

            m_followTerrain.eventClicked += (c, p) =>
            {
                MoveItTool.followTerrain = (m_followTerrain.activeStateIndex == 1);
                MoveItTool.followTerrainModeEnabled.value = (m_followTerrain.activeStateIndex == 1);
            };
            #endregion

            #region Snapping
            m_snapping                 = AddUIComponent <UIMultiStateButton>();
            m_snapping.atlas           = UIUtils.GetAtlas("Ingame");
            m_snapping.name            = "MoveIt_Snapping";
            m_snapping.tooltip         = "Toggle Snapping";
            m_snapping.playAudioEvents = true;

            m_snapping.size          = new Vector2(36, 36);
            m_snapping.spritePadding = new RectOffset();

            m_snapping.backgroundSprites[0].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[0].hovered  = "ToggleBaseHovered";
            m_snapping.backgroundSprites[0].normal   = "ToggleBase";
            m_snapping.backgroundSprites[0].pressed  = "ToggleBasePressed";

            m_snapping.backgroundSprites.AddState();
            m_snapping.backgroundSprites[1].disabled = "ToggleBaseDisabled";
            m_snapping.backgroundSprites[1].hovered  = "";
            m_snapping.backgroundSprites[1].normal   = "ToggleBaseFocused";
            m_snapping.backgroundSprites[1].pressed  = "ToggleBasePressed";

            m_snapping.foregroundSprites[0].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[0].hovered  = "SnappingHovered";
            m_snapping.foregroundSprites[0].normal   = "Snapping";
            m_snapping.foregroundSprites[0].pressed  = "SnappingPressed";

            m_snapping.foregroundSprites.AddState();
            m_snapping.foregroundSprites[1].disabled = "SnappingDisabled";
            m_snapping.foregroundSprites[1].hovered  = "";
            m_snapping.foregroundSprites[1].normal   = "SnappingFocused";
            m_snapping.foregroundSprites[1].pressed  = "SnappingPressed";

            m_snapping.relativePosition = m_followTerrain.relativePosition + new Vector3(m_followTerrain.width, 0);

            m_snapping.activeStateIndex = (MoveItTool.instance != null && MoveItTool.instance.snapping) ? 1 : 0;

            m_snapping.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.snapping = (m_snapping.activeStateIndex == 1);
                }
            };
            #endregion

            m_tabStrip      = AddUIComponent <UITabstrip>();
            m_tabStrip.size = new Vector2(36, 72);

            m_tabStrip.relativePosition = m_snapping.relativePosition + new Vector3(m_snapping.width, 0);

            #region Single Select
            m_single                 = m_tabStrip.AddTab("MoveIt_Single", null, false);
            m_single.group           = m_tabStrip;
            m_single.atlas           = UIUtils.GetAtlas("Ingame");
            m_single.tooltip         = "Single Selection";
            m_single.playAudioEvents = true;

            m_single.size = new Vector2(36, 36);

            m_single.normalBgSprite    = "OptionBase";
            m_single.focusedBgSprite   = "OptionBaseFocused";
            m_single.hoveredBgSprite   = "OptionBaseHovered";
            m_single.pressedBgSprite   = "OptionBasePressed";
            m_single.disabledBgSprite  = "OptionBaseDisabled";
            m_single.text              = "•";
            m_single.textScale         = 1.5f;
            m_single.textPadding       = new RectOffset(0, 1, 4, 0);
            m_single.textColor         = new Color32(119, 124, 126, 255);
            m_single.hoveredTextColor  = new Color32(110, 113, 114, 255);
            m_single.pressedTextColor  = new Color32(172, 175, 176, 255);
            m_single.focusedTextColor  = new Color32(187, 224, 235, 255);
            m_single.disabledTextColor = new Color32(66, 69, 70, 255);
            #endregion

            #region Marquee Select
            m_marquee                 = m_tabStrip.AddTab("MoveIt_Marquee", null, false);
            m_marquee.group           = m_tabStrip;
            m_marquee.atlas           = UIUtils.GetAtlas("Ingame");
            m_marquee.tooltip         = "Marquee Selection";
            m_marquee.playAudioEvents = true;

            m_marquee.size = new Vector2(36, 36);

            m_marquee.normalBgSprite   = "OptionBase";
            m_marquee.focusedBgSprite  = "OptionBaseFocused";
            m_marquee.hoveredBgSprite  = "OptionBaseHovered";
            m_marquee.pressedBgSprite  = "OptionBasePressed";
            m_marquee.disabledBgSprite = "OptionBaseDisabled";

            m_marquee.normalFgSprite   = "ZoningOptionMarquee";
            m_marquee.relativePosition = m_single.relativePosition + new Vector3(m_single.width, 0);
            #endregion

            #region filtersPanel
            filtersPanel                  = AddUIComponent(typeof(UIPanel)) as UIPanel;
            filtersPanel.atlas            = UIUtils.GetAtlas("Ingame");
            filtersPanel.backgroundSprite = "SubcategoriesPanel";
            filtersPanel.clipChildren     = true;

            filtersPanel.size      = new Vector2(150, 140);
            filtersPanel.isVisible = false;
            UIFilters.FilterPanel  = filtersPanel;

            void OnDoubleClick(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.FilterCBs)
                {
                    cb.isChecked = false;
                    Filters.SetFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            #region Standard Filters
            UICheckBox checkBox = UIFilters.CreateFilterCB(filtersPanel, "Buildings");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Props");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Decals");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Surfaces");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Trees");
            checkBox.eventDoubleClick += OnDoubleClick;

            if (MoveItTool.PO.Enabled)
            {
                if (MoveItTool.PO.Active)
                {
                    filtersPanel.height += 20f;
                }
                checkBox = UIFilters.CreateFilterCB(filtersPanel, "PO");
                checkBox.eventDoubleClick += OnDoubleClick;
                checkBox.isVisible         = MoveItTool.PO.Active;
            }

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Nodes");
            checkBox.eventDoubleClick += OnDoubleClick;

            checkBox = UIFilters.CreateFilterCB(filtersPanel, "Segments");
            checkBox.eventDoubleClick += OnDoubleClick;
            #endregion

            #region Network Filters
            UIButton btnNetworks = UIFilters.CreateToggleNFBtn();
            void OnDoubleClickNetworkFilter(UIComponent c, UIMouseEventParameter p)
            {
                foreach (UICheckBox cb in UIFilters.NetworkCBs)
                {
                    cb.isChecked = false;
                    Filters.SetNetworkFilter(cb.name, false);
                }
                ((UICheckBox)c).isChecked = true;
                Filters.SetNetworkFilter(c.name, true);

                UIFilters.RefreshFilters();
            }

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Roads");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Tracks");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Paths");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Fences");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Powerlines");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            checkBox = UIFilters.CreateNetworkFilterCB(filtersPanel, "Others");
            checkBox.eventDoubleClick += OnDoubleClickNetworkFilter;

            UIFilters.RefreshFilters();
            #endregion

            filtersPanel.padding             = new RectOffset(10, 10, 10, 10);
            filtersPanel.autoLayoutDirection = LayoutDirection.Vertical;
            filtersPanel.autoLayoutPadding   = new RectOffset(0, 0, 0, 5);
            filtersPanel.autoLayout          = true;
            filtersPanel.height           = 210;
            filtersPanel.absolutePosition = m_marquee.absolutePosition + new Vector3(-47, -5 - filtersPanel.height);
            #endregion

            m_marquee.eventButtonStateChanged += (c, p) =>
            {
                MoveItTool.marqueeSelection = p == UIButton.ButtonState.Focused;
                filtersPanel.isVisible      = MoveItTool.marqueeSelection;

                if (UITipsWindow.instance != null)
                {
                    UITipsWindow.instance.RefreshPosition();
                }
            };
            m_marquee.eventDoubleClick += (UIComponent c, UIMouseEventParameter p) =>
            {
                bool newChecked = false;
                foreach (UICheckBox cb in filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    if (!cb.isChecked)
                    {
                        newChecked = true;
                        break;
                    }
                }

                foreach (UICheckBox cb in filtersPanel.GetComponentsInChildren <UICheckBox>())
                {
                    cb.isChecked = newChecked;
                    Filters.SetAnyFilter(cb.label.text, newChecked);
                }
            };

            #region Copy
            m_copy                 = AddUIComponent <UIButton>();
            m_copy.name            = "MoveIt_Copy";
            m_copy.group           = m_tabStrip;
            m_copy.atlas           = GetIconsAtlas();
            m_copy.tooltip         = "Copy";
            m_copy.playAudioEvents = true;

            m_copy.size = new Vector2(36, 36);

            m_copy.normalBgSprite   = "OptionBase";
            m_copy.hoveredBgSprite  = "OptionBaseHovered";
            m_copy.pressedBgSprite  = "OptionBasePressed";
            m_copy.disabledBgSprite = "OptionBaseDisabled";

            m_copy.normalFgSprite = "Copy";

            m_copy.relativePosition = m_tabStrip.relativePosition + new Vector3(m_single.width + m_marquee.width, 0);

            m_copy.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    if (MoveItTool.instance.ToolState == MoveItTool.ToolStates.Cloning)
                    {
                        MoveItTool.instance.StopCloning();
                    }
                    else
                    {
                        MoveItTool.instance.StartCloning();
                    }
                }
            };
            #endregion

            #region Bulldoze
            m_bulldoze                 = AddUIComponent <UIButton>();
            m_bulldoze.name            = "MoveIt_Bulldoze";
            m_bulldoze.group           = m_tabStrip;
            m_bulldoze.atlas           = GetIconsAtlas();
            m_bulldoze.tooltip         = "Bulldoze";
            m_bulldoze.playAudioEvents = true;

            m_bulldoze.size = new Vector2(36, 36);

            m_bulldoze.normalBgSprite   = "OptionBase";
            m_bulldoze.hoveredBgSprite  = "OptionBaseHovered";
            m_bulldoze.pressedBgSprite  = "OptionBasePressed";
            m_bulldoze.disabledBgSprite = "OptionBaseDisabled";

            m_bulldoze.normalFgSprite = "Bulldoze";

            m_bulldoze.relativePosition = m_copy.relativePosition + new Vector3(m_copy.width, 0);

            m_bulldoze.eventClicked += (c, p) =>
            {
                if (MoveItTool.instance != null)
                {
                    MoveItTool.instance.StartBulldoze();
                }
            };
            #endregion

            #region Align Tools
            m_alignTools = AddUIComponent <UIButton>();
            UIAlignTools.AlignToolsBtn    = m_alignTools;
            m_alignTools.name             = "MoveIt_AlignToolsBtn";
            m_alignTools.group            = m_tabStrip;
            m_alignTools.atlas            = GetIconsAtlas();
            m_alignTools.tooltip          = "Alignment Tools";
            m_alignTools.playAudioEvents  = true;
            m_alignTools.size             = new Vector2(36, 36);
            m_alignTools.normalBgSprite   = "OptionBase";
            m_alignTools.hoveredBgSprite  = "OptionBaseHovered";
            m_alignTools.pressedBgSprite  = "OptionBasePressed";
            m_alignTools.disabledBgSprite = "OptionBaseDisabled";
            m_alignTools.normalFgSprite   = "AlignTools";
            m_alignTools.relativePosition = m_bulldoze.relativePosition + new Vector3(m_bulldoze.width, 0);
            m_alignTools.eventClicked    += UIAlignTools.AlignToolsClicked;

            alignToolsPanel = AddUIComponent <UIPanel>();
            UIAlignTools.AlignToolsPanel     = alignToolsPanel;
            alignToolsPanel.autoLayout       = false;
            alignToolsPanel.clipChildren     = true;
            alignToolsPanel.size             = new Vector2(36, 242); // Previous:238
            alignToolsPanel.isVisible        = false;
            alignToolsPanel.absolutePosition = m_alignTools.absolutePosition + new Vector3(0, 10 - alignToolsPanel.height);
            m_alignTools.zOrder = alignToolsPanel.zOrder + 10;

            UIPanel atpBackground = alignToolsPanel.AddUIComponent <UIPanel>();
            atpBackground.size             = new Vector2(26, 236);
            atpBackground.clipChildren     = true;
            atpBackground.relativePosition = new Vector3(5, 10);
            atpBackground.atlas            = UIUtils.GetAtlas("Ingame");
            atpBackground.backgroundSprite = "InfoPanelBack";

            UIPanel atpContainer = alignToolsPanel.AddUIComponent <UIPanel>();
            atpContainer.autoLayoutDirection = LayoutDirection.Vertical;
            atpContainer.autoLayoutPadding   = new RectOffset(0, 0, 0, 3);
            atpContainer.autoLayout          = true;
            atpContainer.relativePosition    = Vector3.zero;

            UIAlignTools.AlignButtons.Clear();
            UIAlignTools.AlignButtons.Add("MoveIt_AlignRandomBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignRandom = UIAlignTools.AlignButtons["MoveIt_AlignRandomBtn"];
            alignRandom.name             = "MoveIt_AlignRandomBtn";
            alignRandom.atlas            = GetIconsAtlas();
            alignRandom.tooltip          = "Immediate rotate valid items randomly";
            alignRandom.playAudioEvents  = true;
            alignRandom.size             = new Vector2(36, 36);
            alignRandom.normalBgSprite   = "OptionBase";
            alignRandom.hoveredBgSprite  = "OptionBaseHovered";
            alignRandom.pressedBgSprite  = "OptionBasePressed";
            alignRandom.disabledBgSprite = "OptionBaseDisabled";
            alignRandom.normalFgSprite   = "AlignRandom";
            alignRandom.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignGroupBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignGroup = UIAlignTools.AlignButtons["MoveIt_AlignGroupBtn"];
            alignGroup.name             = "MoveIt_AlignGroupBtn";
            alignGroup.atlas            = GetIconsAtlas();
            alignGroup.tooltip          = "Align as Group - rotate around a central point";
            alignGroup.playAudioEvents  = true;
            alignGroup.size             = new Vector2(36, 36);
            alignGroup.normalBgSprite   = "OptionBase";
            alignGroup.hoveredBgSprite  = "OptionBaseHovered";
            alignGroup.pressedBgSprite  = "OptionBasePressed";
            alignGroup.disabledBgSprite = "OptionBaseDisabled";
            alignGroup.normalFgSprite   = "AlignGroup";
            alignGroup.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignIndividualBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignIndividual = UIAlignTools.AlignButtons["MoveIt_AlignIndividualBtn"];
            alignIndividual.name             = "MoveIt_AlignIndividualBtn";
            alignIndividual.atlas            = GetIconsAtlas();
            alignIndividual.tooltip          = "Align In-Place - rotate selected items";
            alignIndividual.playAudioEvents  = true;
            alignIndividual.size             = new Vector2(36, 36);
            alignIndividual.normalBgSprite   = "OptionBase";
            alignIndividual.hoveredBgSprite  = "OptionBaseHovered";
            alignIndividual.pressedBgSprite  = "OptionBasePressed";
            alignIndividual.disabledBgSprite = "OptionBaseDisabled";
            alignIndividual.normalFgSprite   = "AlignIndividual";
            alignIndividual.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignSlopeBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignSlope = UIAlignTools.AlignButtons["MoveIt_AlignSlopeBtn"];
            alignSlope.name             = "MoveIt_AlignSlopeBtn";
            alignSlope.atlas            = GetIconsAtlas();
            alignSlope.tooltip          = "Align Slope";
            alignSlope.playAudioEvents  = true;
            alignSlope.size             = new Vector2(36, 36);
            alignSlope.normalBgSprite   = "OptionBase";
            alignSlope.hoveredBgSprite  = "OptionBaseHovered";
            alignSlope.pressedBgSprite  = "OptionBasePressed";
            alignSlope.disabledBgSprite = "OptionBaseDisabled";
            alignSlope.normalFgSprite   = "AlignSlope";
            alignSlope.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignTerrainHeightBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignTerrainHeight = UIAlignTools.AlignButtons["MoveIt_AlignTerrainHeightBtn"];
            alignTerrainHeight.name             = "MoveIt_AlignTerrainHeightBtn";
            alignTerrainHeight.atlas            = GetIconsAtlas();
            alignTerrainHeight.tooltip          = "Immediately Align to Terrain Height";
            alignTerrainHeight.playAudioEvents  = true;
            alignTerrainHeight.size             = new Vector2(36, 36);
            alignTerrainHeight.normalBgSprite   = "OptionBase";
            alignTerrainHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignTerrainHeight.pressedBgSprite  = "OptionBasePressed";
            alignTerrainHeight.disabledBgSprite = "OptionBaseDisabled";
            alignTerrainHeight.normalFgSprite   = "AlignTerrainHeight";
            alignTerrainHeight.eventClicked    += UIAlignTools.AlignToolsClicked;

            UIAlignTools.AlignButtons.Add("MoveIt_AlignHeightBtn", atpContainer.AddUIComponent <UIButton>());
            UIButton alignHeight = UIAlignTools.AlignButtons["MoveIt_AlignHeightBtn"];
            alignHeight.name             = "MoveIt_AlignHeightBtn";
            alignHeight.atlas            = GetIconsAtlas();
            alignHeight.tooltip          = "Align Height";
            alignHeight.playAudioEvents  = true;
            alignHeight.size             = new Vector2(36, 36);
            alignHeight.normalBgSprite   = "OptionBase";
            alignHeight.hoveredBgSprite  = "OptionBaseHovered";
            alignHeight.pressedBgSprite  = "OptionBasePressed";
            alignHeight.disabledBgSprite = "OptionBaseDisabled";
            alignHeight.normalFgSprite   = "AlignHeight";
            alignHeight.eventClicked    += UIAlignTools.AlignToolsClicked;
            #endregion

            #region View Options
            viewOptions                  = AddUIComponent <UIPanel>();
            viewOptions.atlas            = UIUtils.GetAtlas("Ingame");
            viewOptions.backgroundSprite = "InfoPanelBack";
            viewOptions.size             = new Vector2(44f, 80f);

            viewOptions.absolutePosition = new Vector3(GetUIView().GetScreenResolution().x - viewOptions.width, absolutePosition.y - viewOptions.height - 8f);


            grid                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            grid.atlas           = GetIconsAtlas();
            grid.name            = "MoveIt_GridView";
            grid.tooltip         = "Toggle Grid";
            grid.playAudioEvents = true;

            grid.size          = new Vector2(36, 36);
            grid.spritePadding = new RectOffset();

            grid.backgroundSprites[0].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[0].hovered  = "OptionBaseHovered";
            grid.backgroundSprites[0].normal   = "OptionBase";
            grid.backgroundSprites[0].pressed  = "OptionBasePressed";

            grid.backgroundSprites.AddState();
            grid.backgroundSprites[1].disabled = "OptionBaseDisabled";
            grid.backgroundSprites[1].hovered  = "";
            grid.backgroundSprites[1].normal   = "OptionBaseFocused";
            grid.backgroundSprites[1].pressed  = "OptionBasePressed";

            grid.foregroundSprites[0].normal = "Grid";

            grid.foregroundSprites.AddState();
            grid.foregroundSprites[1].normal = "GridFocused";

            grid.relativePosition = new Vector3(4f, 4f);

            grid.activeStateIndex = 0;

            grid.eventClicked += (c, p) =>
            {
                MoveItTool.gridVisible = (grid.activeStateIndex == 1);
            };


            underground                 = viewOptions.AddUIComponent <UIMultiStateButton>();
            underground.atlas           = UIUtils.GetAtlas("Ingame");
            underground.name            = "MoveIt_UndergroundView";
            underground.tooltip         = "Toogle Underground View";
            underground.playAudioEvents = true;

            underground.size          = new Vector2(36, 36);
            underground.spritePadding = new RectOffset();

            underground.backgroundSprites[0].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[0].hovered  = "OptionBaseHovered";
            underground.backgroundSprites[0].normal   = "OptionBase";
            underground.backgroundSprites[0].pressed  = "OptionBasePressed";

            underground.backgroundSprites.AddState();
            underground.backgroundSprites[1].disabled = "OptionBaseDisabled";
            underground.backgroundSprites[1].hovered  = "";
            underground.backgroundSprites[1].normal   = "OptionBaseFocused";
            underground.backgroundSprites[1].pressed  = "OptionBasePressed";

            underground.foregroundSprites[0].normal = "BulldozerOptionPipes";

            underground.foregroundSprites.AddState();
            underground.foregroundSprites[1].normal = "BulldozerOptionPipesFocused";

            underground.relativePosition = new Vector3(4f, 40f);

            underground.activeStateIndex = 0;

            underground.eventClicked += (c, p) =>
            {
                MoveItTool.tunnelVisible = (underground.activeStateIndex == 1);
            };


            if (MoveItTool.PO.Enabled)
            {
                PO_button                 = viewOptions.AddUIComponent <UIMultiStateButton>();
                PO_button.atlas           = GetIconsAtlas();
                PO_button.name            = "MoveIt_PO_button";
                PO_button.tooltip         = "Toggle Procedural Objects";
                PO_button.playAudioEvents = true;

                PO_button.size          = new Vector2(36, 36);
                PO_button.spritePadding = new RectOffset();

                PO_button.backgroundSprites[0].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[0].hovered  = "OptionBaseHovered";
                PO_button.backgroundSprites[0].normal   = "OptionBase";
                PO_button.backgroundSprites[0].pressed  = "OptionBasePressed";

                PO_button.backgroundSprites.AddState();
                PO_button.backgroundSprites[1].disabled = "OptionBaseDisabled";
                PO_button.backgroundSprites[1].hovered  = "";
                PO_button.backgroundSprites[1].normal   = "OptionBaseFocused";
                PO_button.backgroundSprites[1].pressed  = "OptionBasePressed";

                PO_button.foregroundSprites[0].normal = "PO";

                PO_button.foregroundSprites.AddState();
                PO_button.foregroundSprites[1].normal = "POFocused";

                PO_button.relativePosition = new Vector3(4f, 76f);

                PO_button.activeStateIndex = 0;

                PO_button.eventClicked += (c, p) =>
                {
                    MoveItTool.PO.Active = (PO_button.activeStateIndex == 1);
                    if (MoveItTool.PO.Active)
                    {
                        MoveItTool.PO.ToolEnabled();
                        ActionQueue.instance.Push(new TransformAction());
                    }
                    else
                    {
                        Action.ClearPOFromSelection();
                    }
                    UIFilters.POToggled();
                };

                if (!MoveItTool.HidePO)
                {
                    viewOptions.height           += 36;
                    viewOptions.absolutePosition += new Vector3(0, -36);
                }
                else
                {
                    PO_button.isVisible = false;
                }
            }

            #endregion

            MoveItTool.debugPanel = new DebugPanel();
        }
Пример #11
0
        public override void Do()
        {
            if (MoveItTool.POProcessing > 0)
            {
                return;
            }

            MoveItTool.instance.m_lastInstance = null;
            m_clones            = new HashSet <Instance>();
            m_origToCloneUpdate = new Dictionary <Instance, Instance>();
            m_nodeOrigToClone   = new Dictionary <ushort, ushort>();
            var stateToClone           = new Dictionary <InstanceState, Instance>();
            var InstanceID_origToClone = new Dictionary <InstanceID, InstanceID>();

            matrix4x.SetTRS(center + moveDelta, Quaternion.AngleAxis(angleDelta * Mathf.Rad2Deg, Vector3.down), Vector3.one);

            // Clone nodes first
            foreach (InstanceState state in m_states)
            {
                if (state is NodeState)
                {
                    Instance clone = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);

                    if (clone != null)
                    {
                        m_clones.Add(clone);
                        stateToClone.Add(state, clone);
                        InstanceID_origToClone.Add(state.instance.id, clone.id);
                        m_origToCloneUpdate.Add(state.instance.id, clone.id);
                        m_nodeOrigToClone.Add(state.instance.id.NetNode, clone.id.NetNode);
                    }
                }
            }

            // Clone everything else except PO
            foreach (InstanceState state in m_states)
            {
                if (!(state is NodeState || state is ProcState))
                {
                    Instance clone = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);

                    if (clone == null)
                    {
                        Debug.Log($"Failed to clone {state}");
                        continue;
                    }

                    m_clones.Add(clone);
                    stateToClone.Add(state, clone);
                    InstanceID_origToClone.Add(state.instance.id, clone.id);
                    m_origToCloneUpdate.Add(state.instance.id, clone.id);
                    ;
                    if (state is SegmentState segmentState)
                    {
                        MoveItTool.NS.SetSegmentModifiers(clone.id.NetSegment, segmentState);
                        if (segmentState.LaneIDs != null)
                        {
                            // old version does not store lane ids
                            var clonedLaneIds = MoveableSegment.GetLaneIds(clone.id.NetSegment);
                            DebugUtils.AssertEq(clonedLaneIds.Count, segmentState.LaneIDs.Count, "clonedLaneIds.Count, segmentState.LaneIDs.Count");
                            for (int i = 0; i < clonedLaneIds.Count; ++i)
                            {
                                var lane0 = new InstanceID {
                                    NetLane = segmentState.LaneIDs[i]
                                };
                                var lane = new InstanceID {
                                    NetLane = clonedLaneIds[i]
                                };
                                // Debug.Log($"Mapping lane:{lane0.NetLane} to {lane.NetLane}");
                                InstanceID_origToClone.Add(lane0, lane);
                            }
                        }
                    }
                }
            }

            // backward compatibility.
            // Clone NodeController after segments have been added.
            foreach (var item in stateToClone)
            {
                if (item.Key is NodeState nodeState)
                {
                    Instance clone  = item.Value;
                    ushort   nodeID = clone.id.NetNode;
                    MoveItTool.NodeController.PasteNode(nodeID, nodeState);
                }
            }

            // Clone TMPE rules // TODO remove when TMPE switches to integration
            foreach (var state in m_states)
            {
                if (state is NodeState nodeState)
                {
                    MoveItTool.TMPE.Paste(nodeState.TMPE_NodeRecord, InstanceID_origToClone);
                }
                else if (state is SegmentState segmentState)
                {
                    MoveItTool.TMPE.Paste(segmentState.TMPE_SegmentRecord, InstanceID_origToClone);
                    MoveItTool.TMPE.Paste(segmentState.TMPE_SegmentStartRecord, InstanceID_origToClone);
                    MoveItTool.TMPE.Paste(segmentState.TMPE_SegmentEndRecord, InstanceID_origToClone);
                }
            }

            // Clone PO
            foreach (InstanceState state in m_states)
            {
                if (state is ProcState)
                {
                    _ = state.instance.Clone(state, ref matrix4x, moveDelta.y, angleDelta, center, followTerrain, m_nodeOrigToClone, this);
                }
            }

            // clone integrations.
            foreach (var item in stateToClone)
            {
                foreach (var data in item.Key.IntegrationData)
                {
                    try
                    {
                        data.Key.Paste(item.Value.id, data.Value, InstanceID_origToClone);
                    }
                    catch (Exception e)
                    {
                        InstanceID sourceInstanceID = item.Key.instance.id;
                        InstanceID targetInstanceID = item.Value.id;
                        Debug.LogError($"integration {data.Key} Failed to paste from " +
                                       $"{sourceInstanceID.Type}:{sourceInstanceID.Index} to {targetInstanceID.Type}:{targetInstanceID.Index}");
                        DebugUtils.LogException(e);
                    }
                }
            }

            if (m_origToClone != null)
            {
                Dictionary <Instance, Instance> toReplace = new Dictionary <Instance, Instance>();

                foreach (Instance key in m_origToClone.Keys)
                {
                    toReplace.Add(m_origToClone[key], m_origToCloneUpdate[key]);
                    DebugUtils.Log("To replace: " + m_origToClone[key].id.RawData + " -> " + m_origToCloneUpdate[key].id.RawData);
                }

                ActionQueue.instance.ReplaceInstancesForward(toReplace);
            }

            m_origToClone = m_origToCloneUpdate;

            // Select clones
            selection = m_clones;
            MoveItTool.m_debugPanel.UpdatePanel();

            UpdateArea(GetTotalBounds(false));
            MoveItTool.UpdatePillarMap();
        }