Пример #1
0
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMDepthOfFieldShakeEvent.Trigger(ShakeDuration, ShakeFocusDistance, ShakeFocusDistanceAmplitude, ShakeAperture, ShakeApertureAmplitude, ShakeFocalLength, ShakeFocalLengthAmplitude, attenuation, Channel);
     }
 }
 /// <summary>
 /// Triggers a DoF shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMDepthOfFieldShakeEvent.Trigger(ShakeFocusDistance, ShakeDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
                                          ShakeAperture, RemapApertureZero, RemapApertureOne,
                                          ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
                                          RelativeValues, attenuation, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
 /// <summary>
 /// Triggers a DoF shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMDepthOfFieldShakeEvent.Trigger(ShakeFocusDistance, FeedbackDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
                                          ShakeAperture, RemapApertureZero, RemapApertureOne,
                                          ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
                                          RelativeValues, intensityMultiplier, Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMDepthOfFieldShakeEvent.Trigger(ShakeFocusDistance, FeedbackDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
                                          ShakeAperture, RemapApertureZero, RemapApertureOne,
                                          ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
                                          RelativeValues, stop: true);
     }
 }