Пример #1
0
        public static void PerformanceTestArrayBuilderObject(Int32 arrayLength)
        {
            long before;

            before = Stopwatch.GetTimestamp();
            for (int i = 0; i < 10000; i++)
            {
                ArrayBuilder builder = new ArrayBuilder(typeof(Object));
                for (int j = 0; j < arrayLength; j++)
                {
                    builder.Add(new Object());
                }
                Array array = builder.Build();
            }
            Console.WriteLine((Stopwatch.GetTimestamp() - before).StopwatchTicksAsInt64Milliseconds());
            PrintGC("ArrayBuilder");

            before = Stopwatch.GetTimestamp();
            for (int i = 0; i < 10000; i++)
            {
                GenericArrayBuilder <Object> builder = new GenericArrayBuilder <Object>();
                for (int j = 0; j < arrayLength; j++)
                {
                    builder.Add(new Object());
                }
                Array array = builder.Build();
            }
            Console.WriteLine((Stopwatch.GetTimestamp() - before).StopwatchTicksAsInt64Milliseconds());
            PrintGC("GenericArrayBuilder");
        }
Пример #2
0
        public override UInt32 Deserialize(Object instance, Byte[] array, UInt32 offset, UInt32 offsetLimit)
        {
            GenericArrayBuilder <ElementType> arrayBuilder = new GenericArrayBuilder <ElementType>();

            while (true)
            {
                ElementType element;
                offset = elementSerializer.Deserialize(array, offset, offsetLimit, out element);

                arrayBuilder.Add(element);
                if (isLastElementCallback(element))
                {
                    fieldInfo.SetValue(instance, arrayBuilder.Build());
                    return(offset);
                }
            }
        }