Пример #1
0
 internal SquadsBlockBase(BinaryReader binaryReader)
 {
     this.name   = binaryReader.ReadString32();
     this.flags  = (Flags)binaryReader.ReadInt32();
     this.team   = (Team)binaryReader.ReadInt16();
     this.parent = binaryReader.ReadShortBlockIndex1();
     this.squadDelayTimeSeconds  = binaryReader.ReadSingle();
     this.normalDiffCount        = binaryReader.ReadInt16();
     this.insaneDiffCount        = binaryReader.ReadInt16();
     this.majorUpgrade           = (MajorUpgrade)binaryReader.ReadInt16();
     this.invalidName_           = binaryReader.ReadBytes(2);
     this.vehicleType            = binaryReader.ReadShortBlockIndex1();
     this.characterType          = binaryReader.ReadShortBlockIndex1();
     this.initialZone            = binaryReader.ReadShortBlockIndex1();
     this.invalidName_0          = binaryReader.ReadBytes(2);
     this.initialWeapon          = binaryReader.ReadShortBlockIndex1();
     this.initialSecondaryWeapon = binaryReader.ReadShortBlockIndex1();
     this.grenadeType            = (GrenadeType)binaryReader.ReadInt16();
     this.initialOrder           = binaryReader.ReadShortBlockIndex1();
     this.vehicleVariant         = binaryReader.ReadStringID();
     this.startingLocations      = ReadActorStartingLocationsBlockArray(binaryReader);
     this.placementScript        = binaryReader.ReadString32();
     this.invalidName_1          = binaryReader.ReadBytes(2);
     this.invalidName_2          = binaryReader.ReadBytes(2);
 }
 internal ShaderPostprocessOverlayNewBlockBase(BinaryReader binaryReader)
 {
     this.inputName           = binaryReader.ReadStringID();
     this.rangeName           = binaryReader.ReadStringID();
     this.timePeriodInSeconds = binaryReader.ReadSingle();
     this.function            = new ScalarFunctionStructBlock(binaryReader);
 }
 internal ObjectChangeColorInitialPermutationBase(BinaryReader binaryReader)
 {
     this.weight          = binaryReader.ReadSingle();
     this.colorLowerBound = binaryReader.ReadColorR8G8B8();
     this.colorUpperBound = binaryReader.ReadColorR8G8B8();
     this.variantName     = binaryReader.ReadStringID();
 }
Пример #4
0
 internal ModelBlockBase(BinaryReader binaryReader)
 {
     this.renderModel    = binaryReader.ReadTagReference();
     this.collisionModel = binaryReader.ReadTagReference();
     this.animation      = binaryReader.ReadTagReference();
     this.physics        = binaryReader.ReadTagReference();
     this.physicsModel   = binaryReader.ReadTagReference();
     this.disappearDistanceWorldUnits = binaryReader.ReadSingle();
     this.beginFadeDistanceWorldUnits = binaryReader.ReadSingle();
     this.invalidName_ = binaryReader.ReadBytes(4);
     this.reduceToL1WorldUnitsSuperLow  = binaryReader.ReadSingle();
     this.reduceToL2WorldUnitsLow       = binaryReader.ReadSingle();
     this.reduceToL3WorldUnitsMedium    = binaryReader.ReadSingle();
     this.reduceToL4WorldUnitsHigh      = binaryReader.ReadSingle();
     this.reduceToL5WorldUnitsSuperHigh = binaryReader.ReadSingle();
     this.invalidName_0      = binaryReader.ReadBytes(4);
     this.shadowFadeDistance = (ShadowFadeDistance)binaryReader.ReadInt16();
     this.invalidName_1      = binaryReader.ReadBytes(2);
     this.variants           = ReadModelVariantBlockArray(binaryReader);
     this.materials          = ReadModelMaterialBlockArray(binaryReader);
     this.newDamageInfo      = ReadGlobalDamageInfoBlockArray(binaryReader);
     this.targets            = ReadModelTargetBlockArray(binaryReader);
     this.modelRegionBlock   = ReadModelRegionBlockArray(binaryReader);
     this.modelNodeBlock     = ReadModelNodeBlockArray(binaryReader);
     this.invalidName_2      = binaryReader.ReadBytes(4);
     this.modelObjectData    = ReadModelObjectDataBlockArray(binaryReader);
     this.defaultDialogue    = binaryReader.ReadTagReference();
     this.uNUSED             = binaryReader.ReadTagReference();
     this.flags = (Flags)binaryReader.ReadInt32();
     this.defaultDialogueEffect = binaryReader.ReadStringID();
     this.renderOnlyNodeFlags   = new RenderOnlyNodeFlags(binaryReader);
     this.invalidName_3         = binaryReader.ReadByte();
 }
Пример #5
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 internal RenderModelBlockBase(BinaryReader binaryReader)
 {
     this.name                          = binaryReader.ReadStringID();
     this.flags                         = (Flags)binaryReader.ReadInt16();
     this.invalidName_                  = binaryReader.ReadBytes(2);
     this.invalidName_0                 = binaryReader.ReadBytes(4);
     this.importInfo                    = ReadGlobalTagImportInfoBlockArray(binaryReader);
     this.compressionInfo               = ReadGlobalGeometryCompressionInfoBlockArray(binaryReader);
     this.regions                       = ReadRenderModelRegionBlockArray(binaryReader);
     this.sections                      = ReadRenderModelSectionBlockArray(binaryReader);
     this.invalidSectionPairBits        = ReadRenderModelInvalidSectionPairsBlockArray(binaryReader);
     this.sectionGroups                 = ReadRenderModelSectionGroupBlockArray(binaryReader);
     this.l1SectionGroupIndexSuperLow   = binaryReader.ReadByte();
     this.l2SectionGroupIndexLow        = binaryReader.ReadByte();
     this.l3SectionGroupIndexMedium     = binaryReader.ReadByte();
     this.l4SectionGroupIndexHigh       = binaryReader.ReadByte();
     this.l5SectionGroupIndexSuperHigh  = binaryReader.ReadByte();
     this.l6SectionGroupIndexHollywood  = binaryReader.ReadByte();
     this.invalidName_1                 = binaryReader.ReadBytes(2);
     this.nodeListChecksum              = binaryReader.ReadInt32();
     this.nodes                         = ReadRenderModelNodeBlockArray(binaryReader);
     this.nodeMapOLD                    = ReadRenderModelNodeMapBlockOLDArray(binaryReader);
     this.markerGroups                  = ReadRenderModelMarkerGroupBlockArray(binaryReader);
     this.materials                     = ReadGlobalGeometryMaterialBlockArray(binaryReader);
     this.errors                        = ReadGlobalErrorReportCategoriesBlockArray(binaryReader);
     this.dontDrawOverCameraCosineAngle = binaryReader.ReadSingle();
     this.pRTInfo                       = ReadPrtInfoBlockArray(binaryReader);
     this.sectionRenderLeaves           = ReadSectionRenderLeavesBlockArray(binaryReader);
 }
Пример #6
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 internal ScenarioPlanarFogPaletteBase(BinaryReader binaryReader)
 {
     this.name          = binaryReader.ReadStringID();
     this.planarFog     = binaryReader.ReadTagReference();
     this.invalidName_  = binaryReader.ReadBytes(2);
     this.invalidName_0 = binaryReader.ReadBytes(2);
 }
 internal ScenarioAtmosphericFogPaletteBase(BinaryReader binaryReader)
 {
     this.name  = binaryReader.ReadStringID();
     this.color = binaryReader.ReadColorR8G8B8();
     this.spreadDistanceWorldUnits = binaryReader.ReadSingle();
     this.invalidName_             = binaryReader.ReadBytes(4);
     this.maximumDensity01         = binaryReader.ReadSingle();
     this.startDistanceWorldUnits  = binaryReader.ReadSingle();
     this.opaqueDistanceWorldUnits = binaryReader.ReadSingle();
     this.color0                          = binaryReader.ReadColorR8G8B8();
     this.invalidName_0                   = binaryReader.ReadBytes(4);
     this.maximumDensity010               = binaryReader.ReadSingle();
     this.startDistanceWorldUnits0        = binaryReader.ReadSingle();
     this.opaqueDistanceWorldUnits0       = binaryReader.ReadSingle();
     this.invalidName_1                   = binaryReader.ReadBytes(4);
     this.planarColor                     = binaryReader.ReadColorR8G8B8();
     this.planarMaxDensity01              = binaryReader.ReadSingle();
     this.planarOverrideAmount01          = binaryReader.ReadSingle();
     this.planarMinDistanceBiasWorldUnits = binaryReader.ReadSingle();
     this.invalidName_2                   = binaryReader.ReadBytes(44);
     this.patchyColor                     = binaryReader.ReadColorR8G8B8();
     this.invalidName_3                   = binaryReader.ReadBytes(12);
     this.patchyDensity01                 = binaryReader.ReadVector2();
     this.patchyDistanceWorldUnits        = binaryReader.ReadRange();
     this.invalidName_4                   = binaryReader.ReadBytes(32);
     this.patchyFog                       = binaryReader.ReadTagReference();
     this.mixers                          = ReadScenarioAtmosphericFogMixerBlockArray(binaryReader);
     this.amount01                        = binaryReader.ReadSingle();
     this.threshold01                     = binaryReader.ReadSingle();
     this.brightness01                    = binaryReader.ReadSingle();
     this.gammaPower                      = binaryReader.ReadSingle();
     this.cameraImmersionFlags            = (CameraImmersionFlags)binaryReader.ReadInt16();
     this.invalidName_5                   = binaryReader.ReadBytes(2);
 }
 internal ModelPermutationBlockBase(BinaryReader binaryReader)
 {
     this.name  = binaryReader.ReadStringID();
     this.flags = (Flags)binaryReader.ReadByte();
     this.collisionPermutationIndex = binaryReader.ReadByte();
     this.invalidName_ = binaryReader.ReadBytes(2);
 }
Пример #9
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 internal StaticSpawnZoneDataStructBlockBase(BinaryReader binaryReader)
 {
     this.name          = binaryReader.ReadStringID();
     this.relevantTeam  = (RelevantTeam)binaryReader.ReadInt32();
     this.relevantGames = (RelevantGames)binaryReader.ReadInt32();
     this.flags         = (Flags)binaryReader.ReadInt32();
 }
 internal ShaderPassPostprocessConstantNewBlockBase(BinaryReader binaryReader)
 {
     this.parameterName       = binaryReader.ReadStringID();
     this.componentMask       = binaryReader.ReadByte();
     this.scaleByTextureStage = binaryReader.ReadByte();
     this.functionIndex       = binaryReader.ReadByte();
 }
Пример #11
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 internal AiSceneRoleBlockBase(BinaryReader binaryReader)
 {
     this.name         = binaryReader.ReadStringID();
     this.group        = (Group)binaryReader.ReadInt16();
     this.invalidName_ = binaryReader.ReadBytes(2);
     this.roleVariants = ReadAiSceneRoleVariantsBlockArray(binaryReader);
 }
Пример #12
0
 internal ActorStartingLocationsBlockBase(BinaryReader binaryReader)
 {
     this.name                    = binaryReader.ReadStringID();
     this.position                = binaryReader.ReadVector3();
     this.referenceFrame          = binaryReader.ReadInt16();
     this.invalidName_            = binaryReader.ReadBytes(2);
     this.facingYawPitchDegrees   = binaryReader.ReadVector2();
     this.flags                   = (Flags)binaryReader.ReadInt32();
     this.characterType           = binaryReader.ReadShortBlockIndex1();
     this.initialWeapon           = binaryReader.ReadShortBlockIndex1();
     this.initialSecondaryWeapon  = binaryReader.ReadShortBlockIndex1();
     this.invalidName_0           = binaryReader.ReadBytes(2);
     this.vehicleType             = binaryReader.ReadShortBlockIndex1();
     this.seatType                = (SeatType)binaryReader.ReadInt16();
     this.grenadeType             = (GrenadeType)binaryReader.ReadInt16();
     this.swarmCount              = binaryReader.ReadInt16();
     this.actorVariantName        = binaryReader.ReadStringID();
     this.vehicleVariantName      = binaryReader.ReadStringID();
     this.initialMovementDistance = binaryReader.ReadSingle();
     this.emitterVehicle          = binaryReader.ReadShortBlockIndex1();
     this.initialMovementMode     = (InitialMovementMode)binaryReader.ReadInt16();
     this.placementScript         = binaryReader.ReadString32();
     this.invalidName_1           = binaryReader.ReadBytes(2);
     this.invalidName_2           = binaryReader.ReadBytes(2);
 }
Пример #13
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 internal AiSceneBlockBase(BinaryReader binaryReader)
 {
     this.name              = binaryReader.ReadStringID();
     this.flags             = (Flags)binaryReader.ReadInt32();
     this.triggerConditions = ReadAiSceneTriggerBlockArray(binaryReader);
     this.roles             = ReadAiSceneRoleBlockArray(binaryReader);
 }
Пример #14
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 internal  UnitSeatBlockBase(BinaryReader binaryReader)
 {
     this.flags = (Flags)binaryReader.ReadInt32();
     this.label = binaryReader.ReadStringID();
     this.markerName = binaryReader.ReadStringID();
     this.entryMarkerSName = binaryReader.ReadStringID();
     this.boardingGrenadeMarker = binaryReader.ReadStringID();
     this.boardingGrenadeString = binaryReader.ReadStringID();
     this.boardingMeleeString = binaryReader.ReadStringID();
     this.pingScale = binaryReader.ReadSingle();
     this.turnoverTimeSeconds = binaryReader.ReadSingle();
     this.acceleration = new UnitSeatAccelerationStructBlock(binaryReader);
     this.aIScariness = binaryReader.ReadSingle();
     this.aiSeatType = (AiSeatType)binaryReader.ReadInt16();
     this.boardingSeat = binaryReader.ReadShortBlockIndex1();
     this.listenerInterpolationFactor = binaryReader.ReadSingle();
     this.yawRateBoundsDegreesPerSecond = binaryReader.ReadRange();
     this.pitchRateBoundsDegreesPerSecond = binaryReader.ReadRange();
     this.minSpeedReference = binaryReader.ReadSingle();
     this.maxSpeedReference = binaryReader.ReadSingle();
     this.speedExponent = binaryReader.ReadSingle();
     this.unitCamera = new UnitCameraStructBlock(binaryReader);
     this.unitHudInterface = ReadUnitHudReferenceBlockArray(binaryReader);
     this.enterSeatString = binaryReader.ReadStringID();
     this.yawMinimum = binaryReader.ReadSingle();
     this.yawMaximum = binaryReader.ReadSingle();
     this.builtInGunner = binaryReader.ReadTagReference();
     this.entryRadius = binaryReader.ReadSingle();
     this.entryMarkerConeAngle = binaryReader.ReadSingle();
     this.entryMarkerFacingAngle = binaryReader.ReadSingle();
     this.maximumRelativeVelocity = binaryReader.ReadSingle();
     this.invisibleSeatRegion = binaryReader.ReadStringID();
     this.runtimeInvisibleSeatRegionIndex = binaryReader.ReadInt32();
 }
Пример #15
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 internal RenderModelRegionBlockBase(BinaryReader binaryReader)
 {
     this.name             = binaryReader.ReadStringID();
     this.nodeMapOffsetOLD = binaryReader.ReadInt16();
     this.nodeMapSizeOLD   = binaryReader.ReadInt16();
     this.permutations     = ReadRenderModelPermutationBlockArray(binaryReader);
 }
 internal FlockDefinitionBlockBase(BinaryReader binaryReader)
 {
     this.bsp                          = binaryReader.ReadShortBlockIndex1();
     this.invalidName_                 = binaryReader.ReadBytes(2);
     this.boundingVolume               = binaryReader.ReadShortBlockIndex1();
     this.flags                        = (Flags)binaryReader.ReadInt16();
     this.ecologyMarginWus             = binaryReader.ReadSingle();
     this.sources                      = ReadFlockSourceBlockArray(binaryReader);
     this.sinks                        = ReadFlockSinkBlockArray(binaryReader);
     this.productionFrequencyBoidsSec  = binaryReader.ReadSingle();
     this.scale                        = binaryReader.ReadRange();
     this.creature                     = binaryReader.ReadTagReference();
     this.boidCount                    = binaryReader.ReadInt32();
     this.neighborhoodRadiusWorldUnits = binaryReader.ReadSingle();
     this.avoidanceRadiusWorldUnits    = binaryReader.ReadSingle();
     this.forwardScale01               = binaryReader.ReadSingle();
     this.alignmentScale01             = binaryReader.ReadSingle();
     this.avoidanceScale01             = binaryReader.ReadSingle();
     this.levelingForceScale01         = binaryReader.ReadSingle();
     this.sinkScale01                  = binaryReader.ReadSingle();
     this.perceptionAngleDegrees       = binaryReader.ReadSingle();
     this.averageThrottle01            = binaryReader.ReadSingle();
     this.maximumThrottle01            = binaryReader.ReadSingle();
     this.positionScale01              = binaryReader.ReadSingle();
     this.positionMinRadiusWus         = binaryReader.ReadSingle();
     this.positionMaxRadiusWus         = binaryReader.ReadSingle();
     this.movementWeightThreshold      = binaryReader.ReadSingle();
     this.dangerRadiusWus              = binaryReader.ReadSingle();
     this.dangerScale                  = binaryReader.ReadSingle();
     this.randomOffsetScale01          = binaryReader.ReadSingle();
     this.randomOffsetPeriodSeconds    = binaryReader.ReadRange();
     this.flockName                    = binaryReader.ReadStringID();
 }
Пример #17
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 internal SpheresBlockBase(BinaryReader binaryReader)
 {
     this.name              = binaryReader.ReadStringID();
     this.material          = binaryReader.ReadShortBlockIndex1();
     this.flags             = (Flags)binaryReader.ReadInt16();
     this.relativeMassScale = binaryReader.ReadSingle();
     this.friction          = binaryReader.ReadSingle();
     this.restitution       = binaryReader.ReadSingle();
     this.volume            = binaryReader.ReadSingle();
     this.mass              = binaryReader.ReadSingle();
     this.invalidName_      = binaryReader.ReadBytes(2);
     this.phantom           = binaryReader.ReadShortBlockIndex1();
     this.invalidName_0     = binaryReader.ReadBytes(4);
     this.size              = binaryReader.ReadInt16();
     this.count             = binaryReader.ReadInt16();
     this.invalidName_1     = binaryReader.ReadBytes(4);
     this.radius            = binaryReader.ReadSingle();
     this.invalidName_2     = binaryReader.ReadBytes(4);
     this.size0             = binaryReader.ReadInt16();
     this.count0            = binaryReader.ReadInt16();
     this.invalidName_3     = binaryReader.ReadBytes(4);
     this.invalidName_4     = binaryReader.ReadBytes(4);
     this.rotationI         = binaryReader.ReadVector3();
     this.invalidName_5     = binaryReader.ReadBytes(4);
     this.rotationJ         = binaryReader.ReadVector3();
     this.invalidName_6     = binaryReader.ReadBytes(4);
     this.rotationK         = binaryReader.ReadVector3();
     this.invalidName_7     = binaryReader.ReadBytes(4);
     this.translation       = binaryReader.ReadVector3();
     this.invalidName_8     = binaryReader.ReadBytes(4);
 }
Пример #18
0
 internal ItemBlockBase(BinaryReader binaryReader) : base(binaryReader)
 {
     this.flags                    = (Flags)binaryReader.ReadInt32();
     this.oLDMessageIndex          = binaryReader.ReadInt16();
     this.sortOrder                = binaryReader.ReadInt16();
     this.multiplayerOnGroundScale = binaryReader.ReadSingle();
     this.campaignOnGroundScale    = binaryReader.ReadSingle();
     this.pickupMessage            = binaryReader.ReadStringID();
     this.swapMessage              = binaryReader.ReadStringID();
     this.pickupOrDualMsg          = binaryReader.ReadStringID();
     this.swapOrDualMsg            = binaryReader.ReadStringID();
     this.dualOnlyMsg              = binaryReader.ReadStringID();
     this.pickedUpMsg              = binaryReader.ReadStringID();
     this.singluarQuantityMsg      = binaryReader.ReadStringID();
     this.pluralQuantityMsg        = binaryReader.ReadStringID();
     this.switchToMsg              = binaryReader.ReadStringID();
     this.switchToFromAiMsg        = binaryReader.ReadStringID();
     this.uNUSED                   = binaryReader.ReadTagReference();
     this.collisionSound           = binaryReader.ReadTagReference();
     this.predictedBitmaps         = ReadPredictedBitmapsBlockArray(binaryReader);
     this.detonationDamageEffect   = binaryReader.ReadTagReference();
     this.detonationDelaySeconds   = binaryReader.ReadRange();
     this.detonatingEffect         = binaryReader.ReadTagReference();
     this.detonationEffect         = binaryReader.ReadTagReference();
 }
 internal DamageConstraintInfoBlockBase(BinaryReader binaryReader)
 {
     this.physicsModelConstraintName = binaryReader.ReadStringID();
     this.damageConstraintName       = binaryReader.ReadStringID();
     this.damageConstraintGroupName  = binaryReader.ReadStringID();
     this.groupProbabilityScale      = binaryReader.ReadSingle();
     this.invalidName_ = binaryReader.ReadBytes(4);
 }
 internal DamageSeatInfoBlockBase(BinaryReader binaryReader)
 {
     this.seatLabel                   = binaryReader.ReadStringID();
     this.directDamageScale           = binaryReader.ReadSingle();
     this.damageTransferFallOffRadius = binaryReader.ReadSingle();
     this.maximumTransferDamageScale  = binaryReader.ReadSingle();
     this.minimumTransferDamageScale  = binaryReader.ReadSingle();
 }
 internal ShaderPostprocessColorOverlayBlockBase(BinaryReader binaryReader)
 {
     this.parameterIndex      = binaryReader.ReadByte();
     this.inputName           = binaryReader.ReadStringID();
     this.rangeName           = binaryReader.ReadStringID();
     this.timePeriodInSeconds = binaryReader.ReadSingle();
     this.function            = new ColorFunctionStructBlock(binaryReader);
 }
Пример #22
0
 internal ShaderPassVertexShaderConstantBlockBase(BinaryReader binaryReader)
 {
     this.sourceParameter     = binaryReader.ReadStringID();
     this.scaleByTextureStage = (ScaleByTextureStage)binaryReader.ReadInt16();
     this.registerBank        = (RegisterBank)binaryReader.ReadInt16();
     this.registerIndex       = binaryReader.ReadInt16();
     this.componentMask       = (ComponentMask)binaryReader.ReadInt16();
 }
 internal UnitCameraStructBlockBase(BinaryReader binaryReader)
 {
     this.cameraMarkerName          = binaryReader.ReadStringID();
     this.cameraSubmergedMarkerName = binaryReader.ReadStringID();
     this.pitchAutoLevel            = binaryReader.ReadSingle();
     this.pitchRange   = binaryReader.ReadRange();
     this.cameraTracks = ReadUnitCameraTrackBlockArray(binaryReader);
 }
Пример #24
0
 internal ScenarioAtmosphericFogMixerBlockBase(BinaryReader binaryReader)
 {
     this.invalidName_ = binaryReader.ReadBytes(4);
     this.atmosphericFogSourceFromScenarioAtmosphericFogPalette = binaryReader.ReadStringID();
     this.interpolatorFromScenarioInterpolators = binaryReader.ReadStringID();
     this.invalidName_0 = binaryReader.ReadBytes(2);
     this.invalidName_1 = binaryReader.ReadBytes(2);
 }
Пример #25
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 internal ObjectAiPropertiesBlockBase(BinaryReader binaryReader)
 {
     this.aiFlags       = (AiFlags)binaryReader.ReadInt32();
     this.aiTypeName    = binaryReader.ReadStringID();
     this.invalidName_  = binaryReader.ReadBytes(4);
     this.aiSize        = (AiSize)binaryReader.ReadInt16();
     this.leapJumpSpeed = (LeapJumpSpeed)binaryReader.ReadInt16();
 }
Пример #26
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 internal ModelRegionBlockBase(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadStringID();
     this.collisionRegionIndex = binaryReader.ReadByte();
     this.physicsRegionIndex   = binaryReader.ReadByte();
     this.invalidName_         = binaryReader.ReadBytes(2);
     this.permutations         = ReadModelPermutationBlockArray(binaryReader);
 }
 internal ScenarioInterpolatorBlockBase(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadStringID();
     this.acceleratorNameInterpolator = binaryReader.ReadStringID();
     this.multiplierNameInterpolator  = binaryReader.ReadStringID();
     this.function      = new ScalarFunctionStructBlock(binaryReader);
     this.invalidName_  = binaryReader.ReadBytes(2);
     this.invalidName_0 = binaryReader.ReadBytes(2);
 }
Пример #28
0
 internal ObjectChangeColorFunctionBase(BinaryReader binaryReader)
 {
     this.invalidName_    = binaryReader.ReadBytes(4);
     this.scaleFlags      = (ScaleFlags)binaryReader.ReadInt32();
     this.colorLowerBound = binaryReader.ReadColorR8G8B8();
     this.colorUpperBound = binaryReader.ReadColorR8G8B8();
     this.darkenBy        = binaryReader.ReadStringID();
     this.scaleBy         = binaryReader.ReadStringID();
 }
 internal ObjectAttachmentBlockBase(BinaryReader binaryReader)
 {
     this.type           = binaryReader.ReadTagReference();
     this.marker         = binaryReader.ReadStringID();
     this.changeColor    = (ChangeColor)binaryReader.ReadInt16();
     this.invalidName_   = binaryReader.ReadBytes(2);
     this.primaryScale   = binaryReader.ReadStringID();
     this.secondaryScale = binaryReader.ReadStringID();
 }
 internal ScenarioObjectPermutationStructBlockBase(BinaryReader binaryReader)
 {
     this.variantName        = binaryReader.ReadStringID();
     this.activeChangeColors = (ActiveChangeColors)binaryReader.ReadInt32();
     this.primaryColor       = binaryReader.ReadRGBColor();
     this.secondaryColor     = binaryReader.ReadRGBColor();
     this.tertiaryColor      = binaryReader.ReadRGBColor();
     this.quaternaryColor    = binaryReader.ReadRGBColor();
 }