public MSVolunteer(Vector3 position, Node path_to_mobber, MSUnit target, MSTower office, MSMap map, float initRotation) : base(position, path_to_mobber, map, false, initRotation) { this.target = target; this.office = office; this.isGoingToMobber = true; }
public void SendVolunteer(MSMap map, MSUnit unit, MSTower office) { Node path1 = map.GetPath(new Vector2(office.Row, office.Column), unit.TileCoordinate); Node pathEnd = path1; while (pathEnd.next != null) { pathEnd = pathEnd.next; } pathEnd.next = unit.Path; MSVolunteer volunteer = new MSVolunteer ( office.Position + MSUnit.UNITZ_POSITION, path1, unit, office, map, 0 ); MSUnitHandler.GetInstance().AddUnit(volunteer); }
public static MS3DTile loadMSTile(StreamReader sr) { MS3DTile toReturn = null; String id = sr.ReadLine(); String modelName = sr.ReadLine(); String textureName = sr.ReadLine(); String effectName = sr.ReadLine(); string[] position = sr.ReadLine().Split(' '); Vector3 pos = Vector3.Zero; pos.X = float.Parse(position[0]); pos.Y = float.Parse(position[1]); pos.Z = float.Parse(position[2]); float rotation = float.Parse(sr.ReadLine()); int row = Int32.Parse(sr.ReadLine()); int column = Int32.Parse(sr.ReadLine()); if (id.Equals("MSRoad")) { toReturn = new MSRoad(modelName, textureName, effectName, pos, rotation, row, column); } else if (id.Equals("MSVolunteerCenter")) { toReturn = new MSVolunteerCenter(modelName, textureName, effectName, pos, rotation, row, column); } else if (id.Equals("MSUnchangeableBuilding")) { toReturn = new MSUnchangeableBuilding(modelName, textureName, effectName, pos, rotation, row, column); } else if (id.Equals("MSFundraiser")) { toReturn = new MSFundraiser(modelName, textureName, effectName, pos, rotation, row, column, MSResourceManager.GetInstance()); (toReturn as MSFundraiser).load(sr); } else if (id.Equals("MSDistrictHall")) { MSDistrictHall.instantiate(modelName, textureName, effectName, pos, rotation, row, column); toReturn = MSDistrictHall.getInstance(); } else if (id.Equals("MSAbandonedBuilding")) { toReturn = new MSAbandonedBuilding(modelName, textureName, effectName, pos, rotation, row, column); (toReturn as MSAbandonedBuilding).load(sr); } else if (id.Equals("MSTower")) { toReturn = new MSTower(modelName, textureName, effectName, pos, rotation, row, column, MSMap.tallheight, null ); (toReturn as MSTower).load(sr); } return toReturn; }