Пример #1
0
        private void SimulatePlayerRealEstateDecision(Player activePlayer)
        {
            var playersPositionsFormingMonopoliesForPlayer = GetPositionsFormingMonopoliesForPlayer(activePlayer);

            foreach (var position in playersPositionsFormingMonopoliesForPlayer)
            {
                if (!activePlayer.WantsToPurchaseBuildingAtPosition(position) ||
                    position.MaxBuildingsReached())
                {
                    continue;
                }
                activePlayer.DecreaseBalance(position.house);
                position.AddBuilding(1);
            }
        }