Пример #1
0
        // Rules for building: A player can only build houses on a field if certain conditions are met:
        //  1) He owns all fields of the same color
        //  2) None of the fields of that color is under mortgage
        //  3) None of the fields of that color have fewer houses on them than that field
        //  3) The field has fewer than 5 houses

        // Rule for selling houses: A house can't be sold on fields which have fewer houses than other fields of the same color

        // Rules for selling/mortgaging a field:
        //  1) A field can only be sold/mortgaged if none of the fields of that color have houses build

        public void OnFieldBought(object sender, FieldBoughtEventArgs e)
        {
            if (e.Field.Color == ColorName && Fields.TrueForAll(f => f.Owner == e.NewOwner && !f.UnderMortgage))
            {
                Owner = e.NewOwner;

                foreach (var field in Fields)
                {
                    field.CanBuild    = true;
                    field.CurrentRent = field.Rent[1];
                }
            }
        }
 public void OnFieldBought(object sender, FieldBoughtEventArgs e)
 {
     RentSetter(_fields.TrueForAll(f => f.Owner == e.Field.Owner) ? 1 : 0);
 }
        public void OnFieldBought(object sender, FieldBoughtEventArgs e)
        {
            var fields = _fields.Where(f => f.Owner == e.Field.Owner && f.CanMortgage).ToList();

            RentSetter(fields, fields.Count);
        }