//Remove this railroad's cost from player's total money. //Sets the money to zero if money goes below zero. public void RemoveMoney(Railroad railroad) { if ((totalMoney - railroad.GetCost()) < 0) { totalMoney = 0; } else { totalMoney -= railroad.GetCost(); } }
//Checks if a player can afford this railroad public bool DoesPlayerHaveMoney(Railroad railroad) { if (totalMoney >= railroad.GetCost()) { return(true); } else { return(false); } }