Пример #1
0
        public void Generate(byte count)
        {
            _count = count;
            _nodes.Clear();
            float angleBetween;

            angleBetween = (float)(Math.PI * 2) / count;

            for (int i = 0; i < count; i++)
            {
                Vector2 _velocity = new Vector2(((float)Globals.GlobalRandom.NextDouble() * 2f), 0);
                _velocities.Add(CompareF.RotateVector2(_velocity, angleBetween * i));
            }

            _nodes = _circle.DidvideCircle(count);
            _nodes.AddRange(_circle.DidvideCircle(count));
            CircleF _n = new CircleF(_circle.Center, _circle.Radius - 6);

            _nodes.AddRange(_n.DidvideCircle(count));
            _nodes.AddRange(_n.DidvideCircle(count));
        }
Пример #2
0
 public static bool IsVector2InCircleF(Vector2 vector, CircleF circle)
 {
     if (circle != null)
     {
         if (
             (
                 ((circle.Center.X - vector.X) * (circle.Center.X - vector.X)) +
                 ((circle.Center.Y - vector.Y) * (circle.Center.Y - vector.Y)))
             <=
             (circle.Radius * circle.Radius)
             )
         {
             return(true);
         }
         return(false);
     }
     else
     {
         return(false);
     }
 }
Пример #3
0
 public static bool RectangleFVsCircleF(CircleF circle, RectangleF rectangle)
 {
     return(RectangleFVsCircleF(rectangle, circle));
 }
Пример #4
0
 public static bool IsVector2InCircleF(CircleF circle, Vector2 vector)
 {
     return(IsVector2InCircleF(vector, circle));
 }