public MTextureOverlay AddOverlay(MTextureOverlay overlay) { if (Overlays == null) { Overlays = new List <MTextureOverlay>(); } Overlays.Add(overlay); return(overlay); }
public MTextureOverlay AddOverlay(MTextureOverlay overlay) { if (_Overlays == null) { _Overlays = new List <MTextureOverlay>(); } _Overlays.Add(overlay); _CachedOverlayMeta = null; _CachedOverlayTexture = null; return(overlay); }
public static MTextureOverlay AddOverlay(this MTexture self, MTextureOverlay overlay) => ((patch_MTexture)self).AddOverlay(overlay);