protected override void Initialize() { base.Initialize(); MInput.Initialize(); Tracker.Initialize(); Pooler = new Monocle.Pooler(); Commands = new Commands(); }
protected override void Update(GameTime gameTime) { DeltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds * TimeRate; //Update input MInput.Update(); if (ExitOnEscapeKeypress && MInput.Keyboard.Pressed(Microsoft.Xna.Framework.Input.Keys.Escape)) { #if __IOS__ #else Exit(); #endif return; } //Update current scene if (FreezeTimer > 0) { FreezeTimer = Math.Max(FreezeTimer - DeltaTime, 0); } else if (scene != null) { scene.BeforeUpdate(); scene.Update(); scene.AfterUpdate(); } //Debug Console if (Commands.Open) { Commands.UpdateOpen(); } else if (Commands.Enabled) { Commands.UpdateClosed(); } //Changing scenes if (scene != nextScene) { if (scene != null) { scene.End(); } scene = nextScene; OnSceneTransition(); if (scene != null) { scene.Begin(); } } base.Update(gameTime); }
protected override void OnExiting(object sender, EventArgs args) { base.OnExiting(sender, args); MInput.Shutdown(); }