Пример #1
0
        private StageDrawer SetupBorderDrawer(StageDrawerConfiguration playAreaConfig)
        {
            var config = new StageDrawerConfiguration()
            {
                Position = playAreaConfig.Position - new Vector2(StageDrawer.TileSize * playAreaConfig.Scale),
                Scale    = playAreaConfig.Scale,
            };

            return(new StageDrawer(config));
        }
Пример #2
0
        public override void Initialize()
        {
            // initialize score
            _score = 0;

            // initialize gravity timer
            _gravityTimer            = new Timer(0.5, true);
            _gravityTimer.OnTimeOut += GravityTick;

            // initialize the stage and its renderers
            var stageConfig = new StageConfiguration {
                Width = 10, Height = 20
            };

            _stage   = new Stage(stageConfig);
            _preview = new Stage(stageConfig);
            _border  = SetupBorder(stageConfig);

            var stageDrawerConfig = new StageDrawerConfiguration
            {
                Position = new Vector2(50, 50),
                Scale    = 2f,
            };

            _stageDrawer   = new StageDrawer(stageDrawerConfig);
            _previewDrawer = new StageDrawer(stageDrawerConfig)
            {
                ColorMask = new Color(0.25f, 0.25f, 0.25f, 0.25f)
            };
            _borderDrawer = SetupBorderDrawer(stageDrawerConfig);

            // initialize the next piece preview drawer
            var nextPieceConfig = new StageConfiguration {
                Width = 4, Height = 4
            };

            _nextPiece = new Stage(nextPieceConfig);
            var stageDrawEnd          = _stageDrawer.Position + _stageDrawer.GetDrawDimensions(_stage);
            var nextPieceDrawerConfig = new StageDrawerConfiguration
            {
                Position = new Vector2(stageDrawEnd.X + 50, _stageDrawer.Position.Y),
                Scale    = 2f,
            };

            _nextPieceDrawer = new StageDrawer(nextPieceDrawerConfig);

            // initialize the random shape generator
            _randomGenerator = new RandomGenerator();

            // initialize the first active tetromino and the next one
            CreateNewTetromino();

            base.Initialize();
        }
Пример #3
0
 public StageDrawer(StageDrawerConfiguration config)
 {
     Position = config.Position;
     Scale    = config.Scale;
 }