Пример #1
0
 /// decelerating to zero velocity
 /// http://robertpenner.com/easing/
 public static float FunctionEaseOutSine(float t) => 1 + FloatMath.Sin((t - 1) * FloatMath.PI / 2);
Пример #2
0
 /// accelerating from zero velocity
 /// http://robertpenner.com/easing/
 public static float FunctionEaseInSine(float t) => FloatMath.Sin(t * FloatMath.PI / 2);