public void Remove(Entity entity) { entity._Remove(); _entities.Remove(entity); }
public void Add(Entity entity, Vector2 position) { entity.Position = position; Add(entity); }
public void Add(Entity entity) { entity._Init(this, renderManager); _entities.Add(entity); }
public void Add(Entity entity, float x, float y) { entity.X = x; entity.Y = y; Add(entity); }
public QueryResult(Entity entity = null, float distanceSquared = 0.0f) { Entity = entity; DistanceSquared = distanceSquared; }