Пример #1
0
        private static List <PlayerDatas> getPlayersHistoric()
        {
            List <PlayerDatas> historics = new List <PlayerDatas>();
            XElement           xml       = XElement.Load("PlayersHistoric.xml");

            foreach (XElement x in xml.Elements())
            {
                PlayerDatas p = new PlayerDatas();
                p.setName(x.Attribute("name").Value);
                p.setPoints(int.Parse(x.Attribute("points").Value));
                historics.Add(p);
            }
            return(historics);
        }
Пример #2
0
        // Metodo de leitura do teclado
        void KeyboardHandler()
        {
            KeyboardState state = Keyboard.GetState();

            // Encerra o jogo se a tecla esc for precionada
            if (state.IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            // Inicia o jogo de a tecla espaço for precionada.
            if (!controlParameters.getGameStarted())
            {
                if (state.IsKeyDown(Keys.Space))
                {
                    startParametersWhithKeyboard(true, false, false, false, false, false);
                }
                return;
            }
            // Reinicia se for precionado enter após game over
            if (controlParameters.getGameOver())
            {
                if (state.IsKeyDown(Keys.Enter))
                {
                    controlParameters.setGameName(false);
                    startParametrs(controlParameters.getGameOver(), controlParameters.getWin(), controlParameters.getDead(), controlParameters.getGameStarted(), Constants.initialLives, Constants.initialScore, Constants.initialLevel, Constants.intervalBetwenNewObstacleLoop, Constants.intervalBetwenChangeStreat, Constants.initialFroggerPass, controlParameters.getGameGetName(), controlParameters.getShowResults());
                    startParametersWhithKeyboard(true, false, false, false, false, false);
                }
                else if (state.IsKeyDown(Keys.Insert))
                {
                    playerDatas.setName(name);
                    playerDatas.setPoints(controlParameters.getscore());
                    // Salva no historico
                    players = controlHistoric.getTopXPlayers(Constants.bestNumbers, playerDatas);
                    // Imprime o historico
                    controlParameters.setShowResults(true);
                }
                else
                {
                    makeName(state);
                }
            }
            if (controlParameters.getDead() && state.IsKeyDown(Keys.Space) && !controlParameters.getGameOver())
            {
                StartNextLive(true, false, false, false);
            }
            if (controlParameters.getWin())
            {
                if (controlParameters.getLevel() == Constants.maxLevel)
                {
                    if (state.IsKeyDown(Keys.Enter))
                    {
                        controlParameters.setGameName(false);
                        startParametrs(controlParameters.getGameOver(), controlParameters.getWin(), controlParameters.getDead(), controlParameters.getGameStarted(), Constants.initialLives, Constants.initialScore, Constants.initialLevel, Constants.intervalBetwenNewObstacleLoop, Constants.intervalBetwenChangeStreat, Constants.initialFroggerPass, controlParameters.getGameGetName(), controlParameters.getShowResults());
                        startParametersWhithKeyboard(true, false, false, false, false, false);
                        controlParameters.setLevel(Constants.zero);
                    }
                    else if (state.IsKeyDown(Keys.Insert))
                    {
                        playerDatas.setName(name);
                        playerDatas.setPoints(controlParameters.getscore());
                        // Salva no historico
                        players = controlHistoric.getTopXPlayers(Constants.bestNumbers, playerDatas);
                        // Imprime o historico
                        controlParameters.setShowResults(true);
                    }
                    else
                    {
                        makeName(state);
                    }
                }
                else
                {
                    if (state.IsKeyDown(Keys.Enter))
                    {
                        startParametersWhithKeyboard(true, false, false, false, false, false);
                    }
                }
            }
            if (controlParameters.getPause() <= Constants.zero && !controlParameters.getWin() && !controlParameters.getGameOver() && !controlParameters.getDead())
            {
                // Controla teclas de direção com controle de area da tela a ser usada
                if (state.IsKeyDown(Keys.Up) || state.IsKeyDown(Keys.W))
                {
                    frooger.setAngle(Constants.angleFrogger0);
                    if (frooger.getY() > (screenHeight / Constants.beginPosition))
                    {
                        frooger.setY(frooger.getY() - controlParameters.getPass());
                    }
                }
                else if (state.IsKeyDown(Keys.Down) || state.IsKeyDown(Keys.S))
                {
                    frooger.setAngle(Constants.angleFrogger180);
                    if (frooger.getY() < (screenHeight - (screenHeight / Constants.minLimit)))
                    {
                        frooger.setY(frooger.getY() + controlParameters.getPass());
                    }
                }
                else if (state.IsKeyDown(Keys.Left) || (state.IsKeyDown(Keys.A)))
                {
                    frooger.setAngle(Constants.angleFrogger90);
                    if (frooger.getX() > screenWidth / Constants.maxLimit)
                    {
                        frooger.setX(frooger.getX() - controlParameters.getPass());
                    }
                }
                else if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D))
                {
                    frooger.setAngle(Constants.angleFrogger270);
                    if (frooger.getX() < (screenWidth - (screenWidth / Constants.maxLimit)))
                    {
                        frooger.setX(frooger.getX() + controlParameters.getPass());
                    }
                }
            }
        }