public LevelBuilder(Level currentLevel) { level = currentLevel; factory = new SpriteFactory(); tileFactory = new TileFactory(); grassFactory = new GrassFactory(); ledgeFactory = new LedgeFactory(); buildingFactory = new BuildingFactory(); enemyFactory = new EnemyFactory(); // trees tileDictionary.Add("W", TileFactory.TileType.treeTile); // pokecenter parts tileDictionary.Add("3", TileFactory.TileType.pokeEndCornerLeft); tileDictionary.Add("6", TileFactory.TileType.pokeEndCornerRight); tileDictionary.Add("1", TileFactory.TileType.pokeEndCounterLeft); tileDictionary.Add("8", TileFactory.TileType.pokeEndCounterRight); tileDictionary.Add("4", TileFactory.TileType.pokeHorizontal); tileDictionary.Add("5", TileFactory.TileType.pokeMiddleSection); tileDictionary.Add("2", TileFactory.TileType.pokeVerticalLeft); tileDictionary.Add("7", TileFactory.TileType.pokeVerticalRight); tileDictionary.Add("0", TileFactory.TileType.pokeFloorSpot); tileDictionary.Add("t", TileFactory.TileType.pokeTree); tileDictionary.Add("y", TileFactory.TileType.pokeBookShelf); tileDictionary.Add("u", TileFactory.TileType.pokeComputer); tileDictionary.Add("i", TileFactory.TileType.pokeStairsDown); tileDictionary.Add("o", TileFactory.TileType.pokeChairs); tileDictionary.Add("q", TileFactory.TileType.pokeFloorPrint); // grass grassDictionary.Add("G", GrassFactory.GrassType.shortGrass); // ledges ledgeDictionary.Add("M", LedgeFactory.LedgeType.ledgeMiddle); ledgeDictionary.Add("R", LedgeFactory.LedgeType.ledgeRightEnd); ledgeDictionary.Add("L", LedgeFactory.LedgeType.ledgeLeftEnd); // buildings buildingDictionary.Add("I", BuildingFactory.BuildingType.pokeCenterLeft); buildingDictionary.Add("O", BuildingFactory.BuildingType.pokeCenterRight); // npcs enemyDictionary.Add("E", EnemyFactory.EnemyType.rival); enemyDictionary.Add("Q", EnemyFactory.EnemyType.girl); // exits exitDictionary.Add("B", SpriteFactory.sprites.exit); // random tileDictionary.Add("p", TileFactory.TileType.sign); }