private void Release(Vector2 position, int numToRelease)
        {
            var iterator = Buffer.Release(numToRelease);

            while (iterator.HasNext)
            {
                var particle = iterator.Next();

                Axis heading;
                Profile.GetOffsetAndHeading(out particle->Position, out heading);

                particle->Age       = 0f;
                particle->Inception = _totalSeconds;

                particle->Position += position;

                particle->TriggerPos = position;

                var speed = FastRand.NextSingle(Parameters.Speed);

                particle->Velocity = heading * speed;

                FastRand.NextColor(out particle->Color, Parameters.Color);

                particle->Opacity = FastRand.NextSingle(Parameters.Opacity);
                var scale = FastRand.NextSingle(Parameters.Scale);
                particle->Scale    = new Vector2(scale, scale);
                particle->Rotation = FastRand.NextSingle(Parameters.Rotation);
                particle->Mass     = FastRand.NextSingle(Parameters.Mass);
            }
        }
Пример #2
0
        private void Release(Vector2 position, int numToRelease, float layerDepth = 0)
        {
            var iterator = Buffer.Release(numToRelease);

            while (iterator.HasNext)
            {
                var particle = iterator.Next();

                Vector2 heading;
                Profile.GetOffsetAndHeading(out particle->Position, out heading);

                particle->Age        = 0f;
                particle->Inception  = _totalSeconds;
                particle->Position  += position;
                particle->TriggerPos = position;

                var speed = _random.NextSingle(Parameters.Speed);

                particle->Velocity = heading * speed;

                _random.NextColor(out particle->Color, Parameters.Color);

                particle->Opacity = _random.NextSingle(Parameters.Opacity);

                if (Parameters.MaintainAspectRatioOnScale)
                {
                    var scale = _random.NextSingle(Parameters.Scale);
                    particle->Scale = new Vector2(scale, scale);
                }
                else
                {
                    particle->Scale = new Vector2(_random.NextSingle(Parameters.ScaleX), _random.NextSingle(Parameters.ScaleY));
                }

                particle->Rotation   = _random.NextSingle(Parameters.Rotation);
                particle->Mass       = _random.NextSingle(Parameters.Mass);
                particle->LayerDepth = layerDepth;
            }
        }