Пример #1
0
        public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
        {
            BaseFileWrapper wrapper = context != null ? context.Instance as BaseFileWrapper : null;

            if (wrapper != null && wrapper.file != null)
            {
                MonoGameContentProject project = wrapper.file.Project as MonoGameContentProject;
                return(project != null);
            }
            return(false);
        }
Пример #2
0
                public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
                {
                    ContentFileWrapper wrapper = context != null ? context.Instance as ContentFileWrapper : null;

                    if (wrapper != null && wrapper.file != null)
                    {
                        MonoGameContentProject project = wrapper.file.Project as MonoGameContentProject;
                        if (project != null)
                        {
                            return(new StandardValuesCollection(project.GetProcessorNames()));
                        }
                    }
                    return(new StandardValuesCollection(null));
                }
Пример #3
0
                public override bool IsValid(ITypeDescriptorContext context, object value)
                {
                    if (!(value is string))
                    {
                        return(false);
                    }
                    string             str     = value as string;
                    ContentFileWrapper wrapper = context != null ? context.Instance as ContentFileWrapper : null;

                    if (wrapper != null && wrapper.file != null)
                    {
                        MonoGameContentProject project = wrapper.file.Project as MonoGameContentProject;
                        if (project != null)
                        {
                            return(project.IsProcessorNameValid(str));
                        }
                    }
                    return(false);
                }
        public bool SupportsObject(object o)
        {
            bool        result = false;
            ProjectFile file   = o as ProjectFile;

            if (file != null)
            {
                MonoGameContentProject proj = file.Project as MonoGameContentProject;
                if (proj != null)
                {
                    Type processor = proj.Manager.GetProcessorType((string)file.ExtendedProperties["Processor"]);
                    if (processor != null && processor.Equals(typeof(TextureProcessor)))
                    {
                        result = true;
                    }
                }
            }
            return(result);
        }