public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetInt32Value(asObject, "itemMstId", out itemMstId); AMFUtil.GetInt32Value(asObject, "itemCount", out itemCount); } }
/// <summary> /// FluorineFx.ASObjectからパースを行う /// </summary> public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "messageNo", out messageNo); AMFUtil.GetInt32Value(asObject, "messageType", out messageType); AMFUtil.GetStringValue(asObject, "startTime", out startTime); AMFUtil.GetStringValue(asObject, "endTime", out endTime); AMFUtil.GetStringValue(asObject, "text", out text); AMFUtil.GetInt32Value(asObject, "cardMstId", out cardMstId); }
public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "productMstId", out productMstId); AMFUtil.GetInt32Value(asObject, "boradId", out boradId); AMFUtil.GetStringValue(asObject, "name", out name); AMFUtil.GetStringValue(asObject, "caption", out caption); AMFUtil.GetStringValue(asObject, "startTime", out startTime); AMFUtil.GetStringValue(asObject, "endTime", out endTime); AMFUtil.GetInt32Value(asObject, "spendType", out spendType); AMFUtil.GetInt32Value(asObject, "ruby", out ruby); }
/// <summary> /// GirlLevelMst1つ分のパースを行う /// </summary> private static GirlLevelMstData SubParse(FluorineFx.ASObject asObject) { GirlLevelMstData data = new GirlLevelMstData(); AMFUtil.GetInt32Value(asObject, "diffExp", out data.diffExp); AMFUtil.GetInt32Value(asObject, "level", out data.level); AMFUtil.GetInt32Value(asObject, "maxDear", out data.maxDear); AMFUtil.GetInt32Value(asObject, "totalExp", out data.totalExp); return(data); }
/// <summary> /// ItemMst1つ分のパースを行う /// </summary> private static ItemMstData SubParse(FluorineFx.ASObject asObject) { ItemMstData data = new ItemMstData(); AMFUtil.GetDoubleValue(asObject, "effect1", out data.effect1); AMFUtil.GetDoubleValue(asObject, "effect2", out data.effect2); AMFUtil.GetInt32Value(asObject, "itemMstId", out data.itemMstId); AMFUtil.GetStringValue(asObject, "name", out data.name); AMFUtil.GetStringValue(asObject, "caption", out data.caption); AMFUtil.GetInt32Value(asObject, "type", out data.type); return(data); }
/// <summary> /// FluorineFx.ASObjectからパースを行う /// </summary> public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "compositionSkillRawScore", out compositionSkillRawScore); AMFUtil.GetInt32Value(asObject, "baseLevelMax", out baseLevelMax); AMFUtil.GetInt32Value(asObject, "compositionCharacterRawScore", out compositionCharacterRawScore); AMFUtil.GetInt32Value(asObject, "conpositionCharacterAdditionalValue", out conpositionCharacterAdditionalValue); AMFUtil.GetStringValue(asObject, "name", out name); AMFUtil.GetInt32Value(asObject, "rebirthMax", out rebirthMax); AMFUtil.GetInt32Value(asObject, "compositionSkillAdditionalValue", out compositionSkillAdditionalValue); AMFUtil.GetInt32Value(asObject, "compositionPowerUpRawScore", out compositionPowerUpRawScore); AMFUtil.GetInt32Value(asObject, "rarityMstId", out rarityMstId); AMFUtil.GetInt32Value(asObject, "additionalLevelMaxByRebirth", out additionalLevelMaxByRebirth); }
public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetInt32Value(asObject, "refreshId", out refreshId); AMFUtil.GetBooleanValue(asObject, "isOpen", out isOpen); AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1); AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2); AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3); AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4); AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5); AMFUtil.GetStringValue(asObject, "endTime", out endTime); } }
public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetInt32Value(asObject, "deckId", out deckId); AMFUtil.GetStringValue(asObject, "deckName", out deckName); AMFUtil.GetBooleanValue(asObject, "isOpened", out isOpened); AMFUtil.GetInt32Value(asObject, "cardId1", out cardId1); AMFUtil.GetInt32Value(asObject, "cardId2", out cardId2); AMFUtil.GetInt32Value(asObject, "cardId3", out cardId3); AMFUtil.GetInt32Value(asObject, "cardId4", out cardId4); AMFUtil.GetInt32Value(asObject, "cardId5", out cardId5); AMFUtil.GetInt32Value(asObject, "status", out status); } }
/// <summary> /// 帰宅したかどうかを取得する /// </summary> /// <returns>帰宅したかどうか</returns> private bool IsReturnHome(FluorineFx.ASObject asObject) { Object miscObj = null; if (asObject.TryGetValue("misc", out miscObj) && miscObj != null) { FluorineFx.ASObject miscAsObj = (FluorineFx.ASObject)miscObj; Int32 finishType = -1; if (FiddlerUtil.IsExistObject(miscAsObj, "finishType")) { AMFUtil.GetInt32Value(miscAsObj, "finishType", out finishType); if (finishType == 0) // お使いから帰ってくると0が入っている { return(true); } } } return(false); }
/// <summary> /// FluorineFx.ASObjectからパースを行う /// </summary> public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "defenseBonus", out defenseBonus); AMFUtil.GetInt32Value(asObject, "love", out love); AMFUtil.GetInt32Value(asObject, "skill2Exp", out skill2Exp); AMFUtil.GetInt32Value(asObject, "critical", out critical); AMFUtil.GetInt32Value(asObject, "deckId", out deckId); AMFUtil.GetInt32Value(asObject, "hp", out hp); AMFUtil.GetInt32Value(asObject, "skill1ExpMaxForNextLevel", out skill1ExpMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "hpBonus", out hpBonus); AMFUtil.GetInt32Value(asObject, "skill3ExpMaxForNextLevel", out skill3ExpMaxForNextLevel); AMFUtil.GetStringValue(asObject, "lostTime", out lostTime); AMFUtil.GetInt32Value(asObject, "speedBonus", out speedBonus); AMFUtil.GetInt32Value(asObject, "speed", out speed); AMFUtil.GetInt32Value(asObject, "attackBonus", out attackBonus); AMFUtil.GetInt32Value(asObject, "hpMax", out hpMax); AMFUtil.GetInt32Value(asObject, "hit", out hit); AMFUtil.GetInt32Value(asObject, "skill2Level", out skill2Level); AMFUtil.GetInt32Value(asObject, "defense", out defense); AMFUtil.GetInt32Value(asObject, "attack", out attack); AMFUtil.GetBooleanValue(asObject, "isLocked", out isLocked); AMFUtil.GetInt32Value(asObject, "exp", out exp); AMFUtil.GetInt32Value(asObject, "skill2ExpMaxForNextLevel", out skill2ExpMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "tension", out tension); AMFUtil.GetInt32Value(asObject, "skill1Exp", out skill1Exp); AMFUtil.GetInt32Value(asObject, "skill3Exp", out skill3Exp); AMFUtil.GetInt32Value(asObject, "level", out level); AMFUtil.GetBooleanValue(asObject, "isLeader", out isLeader); AMFUtil.GetInt32Value(asObject, "skill3Level", out skill3Level); AMFUtil.GetInt32Value(asObject, "orderInDeck", out orderInDeck); AMFUtil.GetInt32Value(asObject, "feelFull", out feelFull); AMFUtil.GetInt32Value(asObject, "cardId", out cardId); AMFUtil.GetInt32Value(asObject, "skill1Level", out skill1Level); AMFUtil.GetInt32Value(asObject, "rebirthCount", out rebirthCount); AMFUtil.GetInt32Value(asObject, "evasion", out evasion); AMFUtil.GetInt32Value(asObject, "cardMstId", out cardMstId); AMFUtil.GetInt32Value(asObject, "expMaxForNextLevel", out expMaxForNextLevel); AMFUtil.GetInt32Value(asObject, "status", out status); }
/// <summary> /// FluorineFx.ASObjectからパースを行う /// </summary> public void Parse(FluorineFx.ASObject asObject) { AMFUtil.GetInt32Value(asObject, "likeFood", out likeFood); AMFUtil.GetInt32Value(asObject, "materialType", out materialType); AMFUtil.GetInt32Value(asObject, "hp", out hp); AMFUtil.GetInt32Value(asObject, "sellPrice", out sellPrice); AMFUtil.GetInt32Value(asObject, "type", out type); AMFUtil.GetInt32Value(asObject, "outingFeelFull", out outingFeelFull); AMFUtil.GetInt32Value(asObject, "skill2MstId", out skill2MstId); AMFUtil.GetInt32Value(asObject, "speed", out speed); AMFUtil.GetInt32Value(asObject, "battleFeelFull", out battleFeelFull); AMFUtil.GetInt32Value(asObject, "defense", out defense); AMFUtil.GetInt32Value(asObject, "attack", out attack); AMFUtil.GetStringValue(asObject, "name", out name); AMFUtil.GetStringValue(asObject, "nickname", out nickname); AMFUtil.GetInt32Value(asObject, "feelFullMax", out feelFullMax); AMFUtil.GetInt32Value(asObject, "skill1MstId", out skill1MstId); AMFUtil.GetStringValue(asObject, "kana", out kana); AMFUtil.GetInt32Value(asObject, "skill3MstId", out skill3MstId); AMFUtil.GetInt32Value(asObject, "cardMstId", out cardMstId); AMFUtil.GetInt32Value(asObject, "rarityMstId", out rarityMstId); }
public void Parse(FluorineFx.ASObject asObject) { if (asObject != null) { AMFUtil.GetStringValue(asObject, "volumeSe", out volumeSe); AMFUtil.GetInt32Value(asObject, "attackBoost", out attackBoost); AMFUtil.GetBooleanValue(asObject, "isMute", out isMute); AMFUtil.GetInt32Value(asObject, "foodRecoverMax", out foodRecoverMax); AMFUtil.GetInt32Value(asObject, "stamina", out stamina); AMFUtil.GetInt32Value(asObject, "vegetable", out vegetable); AMFUtil.GetStringValue(asObject, "meatLostTime", out meatLostTime); AMFUtil.GetInt32Value(asObject, "foodMax", out foodMax); AMFUtil.GetDoubleValue(asObject, "exp", out exp); AMFUtil.GetInt32Value(asObject, "battleWinCount", out battleWinCount); AMFUtil.GetStringValue(asObject, "vegitableLostTime", out vegitableLostTime); AMFUtil.GetDoubleValue(asObject, "playerId", out playerId); AMFUtil.GetInt32Value(asObject, "outingSuccessCount", out outingSuccessCount); AMFUtil.GetInt32Value(asObject, "bread", out bread); AMFUtil.GetStringValue(asObject, "volumeVoice", out volumeVoice); AMFUtil.GetBooleanValue(asObject, "isLeave", out isLeave); AMFUtil.GetInt32Value(asObject, "level", out level); AMFUtil.GetStringValue(asObject, "start", out start); AMFUtil.GetStringValue(asObject, "volumeBgm", out volumeBgm); AMFUtil.GetStringValue(asObject, "breadLostTime", out breadLostTime); AMFUtil.GetDoubleValue(asObject, "userId", out userId); AMFUtil.GetInt32Value(asObject, "ruby", out ruby); AMFUtil.GetInt32Value(asObject, "cardMax", out cardMax); AMFUtil.GetInt32Value(asObject, "expBoost", out expBoost); AMFUtil.GetInt32Value(asObject, "outingCount", out outingCount); AMFUtil.GetStringValue(asObject, "name", out name); AMFUtil.GetInt32Value(asObject, "meat", out meat); AMFUtil.GetInt32Value(asObject, "defenseBoost", out defenseBoost); AMFUtil.GetInt32Value(asObject, "jobCount", out jobCount); AMFUtil.GetInt32Value(asObject, "battleCount", out battleCount); AMFUtil.GetInt32Value(asObject, "tutorialState", out tutorialState); AMFUtil.GetDoubleValue(asObject, "expMaxForNextLevel", out expMaxForNextLevel); } }