public static void Write(AbstractWorldEntity entity, ref BinaryWriter writer) { EntityIDHandler.Write(entity.ID, ref writer); WorldCoordinateHandler.Write(entity.pos, ref writer); writer.Write(entity.InDen); writer.Write(entity.timeSpentHere); }
public static AbstractWorldEntity Read(AbstractWorldEntity entity, ref BinaryReader reader) { entity.ID = EntityIDHandler.Read(ref reader); entity.pos = WorldCoordinateHandler.Read(ref reader); entity.InDen = reader.ReadBoolean(); entity.timeSpentHere = reader.ReadInt32(); return(entity); }
public static void Write(AbstractPhysicalObject physicalObject, ref BinaryWriter writer) { EntityIDHandler.Write(physicalObject.ID, ref writer); WorldCoordinateHandler.Write(physicalObject.pos, ref writer); writer.Write(physicalObject.InDen); writer.Write(physicalObject.timeSpentHere); writer.Write((byte)physicalObject.type); writer.Write((physicalObject as Patches.patch_AbstractPhysicalObject).dist); }
/* public static AbstractPhysicalObject Read(AbstractPhysicalObject physicalObject, ref BinaryReader reader) * { * physicalObject.ID = EntityIDHandler.Read(ref reader); * physicalObject.pos = WorldCoordinateHandler.Read(ref reader); * physicalObject.InDen = reader.ReadBoolean(); * physicalObject.timeSpentHere = reader.ReadInt32(); * physicalObject.type = (AbstractPhysicalObject.AbstractObjectType)reader.ReadByte(); * physicalObject.ID.number = reader.ReadInt32(); * physicalObject.destroyOnAbstraction = true; * return physicalObject; * } */ public static void Read(AbstractPhysicalObject physicalObject, ref BinaryReader reader) { physicalObject.ID = EntityIDHandler.Read(ref reader); physicalObject.pos = WorldCoordinateHandler.Read(ref reader); physicalObject.InDen = reader.ReadBoolean(); physicalObject.timeSpentHere = reader.ReadInt32(); physicalObject.type = (AbstractPhysicalObject.AbstractObjectType)reader.ReadByte(); physicalObject.ID.number = reader.ReadInt32(); physicalObject.destroyOnAbstraction = true; }
public static AbstractPhysicalObject Read(AbstractPhysicalObject physicalObject, ref BinaryReader reader) { physicalObject.ID = EntityIDHandler.Read(ref reader); physicalObject.pos = WorldCoordinateHandler.Read(ref reader); physicalObject.InDen = reader.ReadBoolean(); physicalObject.timeSpentHere = reader.ReadInt32(); physicalObject.type = (AbstractPhysicalObject.AbstractObjectType)reader.ReadByte(); (physicalObject as Patches.patch_AbstractPhysicalObject).dist = reader.ReadInt32(); physicalObject.destroyOnAbstraction = true; return(physicalObject); }
public static void Write(AbstractCreature creature, ref BinaryWriter writer) { EntityIDHandler.Write(creature.ID, ref writer); WorldCoordinateHandler.Write(creature.pos, ref writer); writer.Write(creature.InDen); writer.Write(creature.timeSpentHere); //writer.Write((byte)creature.type); writer.Write(AbstractPhysicalObjectHK.GetField(creature).dist); //AbstractCreatureAIHandler.Write(creature.abstractAI, ref writer); //Additional personality and relationship traits should be synced here! writer.Write(creature.remainInDenCounter); WorldCoordinateHandler.Write(creature.spawnDen, ref writer); //creature state should also be synced here!! }
public static void Read(AbstractCreature creature, ref BinaryReader reader) { creature.ID = EntityIDHandler.Read(ref reader); creature.pos = WorldCoordinateHandler.Read(ref reader); creature.InDen = reader.ReadBoolean(); creature.timeSpentHere = reader.ReadInt32(); //creature.type = (AbstractPhysicalObject.AbstractObjectType)reader.ReadByte(); creature.ID.number = reader.ReadInt32(); creature.destroyOnAbstraction = true; //creature.abstractAI = AbstractCreatureAIHandler.Read(creature.abstractAI, ref reader); //Additional personality and relationship traits should be synced here! creature.remainInDenCounter = reader.ReadInt32(); creature.spawnDen = WorldCoordinateHandler.Read(ref reader); //creature state should also be synced here!! //return creature; }