Пример #1
0
        protected virtual void Start()
        {
            bossPhysics = transform.parent;

            animator       = GetComponent <Animator>();
            bossStatus     = GetComponent <BossStatus>();
            spriteRenderer = GetComponent <SpriteRenderer>();

            bossMovement = bossPhysics.GetComponent <BossMovement>();
            controller   = bossPhysics.GetComponent <Controller2D>();

            currentState    = State.Idle;
            transitionState = State.Idle;
            //temporaryState = State.None;

            SetAnimTimeDictionary();
            CachingAnimation();
        }
Пример #2
0
        void Start()
        {
            gravity         = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2);
            maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
            minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight);

            controller  = GetComponent <Controller2D>();
            direction   = new Vector2(0, 0);
            playerPos   = GameObject.FindGameObjectWithTag("Player");
            boxCollider = GetComponent <BoxCollider2D>();
            bossStatus  = transform.GetChild(0).GetComponent <BossStatus>();

            SetCrushedArea();

            coroutineCycle = 0.1f;
            waitTime       = new WaitForSeconds(coroutineCycle);
            //StartCoroutine(CheckCrushed());
        }