Пример #1
0
        private static float GetAnimDefenceRatio(BaseActor actor)
        {
            float animDefenceRatio = 0f;

            if (actor is MonsterActor)
            {
                MonsterActor actor2 = (MonsterActor)actor;
                float        defaultAnimDefenceRatio = actor2.config.StateMachinePattern.DefaultAnimDefenceRatio;
                string       currentSkillID          = actor2.monster.CurrentSkillID;
                animDefenceRatio = defaultAnimDefenceRatio;
                if (actor2.monster.IsAnimatorInTag(MonsterData.MonsterTagGroup.Throw))
                {
                    return(actor2.config.StateMachinePattern.ThrowAnimDefenceRatio + actor2.GetProperty("Actor_ThrowAniDefenceDelta"));
                }
                if (string.IsNullOrEmpty(currentSkillID) || !actor2.config.Skills.ContainsKey(currentSkillID))
                {
                    return(animDefenceRatio);
                }
                float num3 = actor2.monster.GetCurrentNormalizedTime() % 1f;
                ConfigMonsterSkill skill = actor2.config.Skills[currentSkillID];
                if ((num3 <= skill.AnimDefenceNormalizedTimeStart) || (num3 >= skill.AnimDefenceNormalizedTimeStop))
                {
                    return(animDefenceRatio);
                }
                return(skill.AnimDefenceRatio);
            }
            if (actor is AvatarActor)
            {
                AvatarActor actor3 = (AvatarActor)actor;
                animDefenceRatio = actor3.config.StateMachinePattern.DefaultAnimDefenceRatio;
                string str2 = actor3.avatar.CurrentSkillID;
                if (!string.IsNullOrEmpty(str2) && actor3.config.Skills.ContainsKey(str2))
                {
                    float             num4   = actor3.avatar.GetCurrentNormalizedTime() % 1f;
                    ConfigAvatarSkill skill2 = actor3.config.Skills[str2];
                    if ((num4 > skill2.AnimDefenceNormalizedTimeStart) && (num4 < skill2.AnimDefenceNormalizedTimeStop))
                    {
                        animDefenceRatio = skill2.AnimDefenceRatio;
                    }
                }
            }
            return(animDefenceRatio);
        }
Пример #2
0
        public static AttackData CreateAttackDataFromAttackProperty(BaseActor from, ConfigEntityAttackProperty attackProperty, ConfigEntityAttackEffect attackEffect, ConfigEntityCameraShake cameraShake)
        {
            AttackData data = new AttackData();

            if (from is AvatarActor)
            {
                AvatarActor actor = (AvatarActor)from;
                data.attackCategoryTag      = attackProperty.CategoryTagCombined;
                data.attackerClass          = actor.config.CommonArguments.Class;
                data.attackerNature         = (EntityNature)actor.avatarDataItem.Attribute;
                data.attackerCategory       = 3;
                data.attackerAniDamageRatio = attackProperty.AniDamageRatio;
                data.frameHalt                       = attackProperty.FrameHalt;
                data.hitType                         = attackProperty.HitType;
                data.hitEffect                       = attackProperty.HitEffect;
                data.hitEffectAux                    = attackProperty.HitEffectAux;
                data.attackerLevel                   = (int)actor.level;
                data.retreatVelocity                 = attackProperty.RetreatVelocity;
                data.attackerCritChance              = ((actor.critical + actor.GetProperty("Actor_CriticalDelta")) * (1f + actor.GetProperty("Actor_CriticalRatio"))) / ((float)(0x4b + (actor.level * 5)));
                data.attackerCritDamageRatio         = 2f;
                data.attackerAttackValue             = (float)actor.attack;
                data.attackerAttackPercentage        = attackProperty.DamagePercentage;
                data.attackerAddedAttackValue        = attackProperty.AddedDamageValue;
                data.attackerNormalDamage            = attackProperty.NormalDamage;
                data.attackerNormalDamagePercentage  = attackProperty.NormalDamagePercentage;
                data.addedAttackerNormalDamageRatio  = actor.GetProperty("Actor_NormalAttackRatio");
                data.attackerFireDamage              = attackProperty.FireDamage;
                data.attackerFireDamagePercentage    = attackProperty.FireDamagePercentage;
                data.addedAttackerFireDamageRatio    = actor.GetProperty("Actor_FireAttackRatio");
                data.attackerThunderDamage           = attackProperty.ThunderDamage;
                data.attackerThunderDamagePercentage = attackProperty.ThunderDamagePercentage;
                data.addedAttackerThunderDamageRatio = actor.GetProperty("Actor_ThunderAttackRatio");
                data.attackerIceDamage               = attackProperty.IceDamage;
                data.attackerIceDamagePercentage     = attackProperty.IceDamagePercentage;
                data.addedAttackerIceDamageRatio     = actor.GetProperty("Actor_IceAttackRatio");
                data.attackerAlienDamage             = attackProperty.AlienDamage;
                data.attackerAlienDamagePercentage   = attackProperty.AlienDamagePercentage;
                data.addedAttackerAlienDamageRatio   = actor.GetProperty("Actor_AllienAttackRatio");
                data.killEffect                      = attackProperty.KillEffect;
                data.hitEffectPattern                = AttackResult.HitEffectPattern.Normal;
                data.isInComboCount                  = attackProperty.IsInComboCount;
                data.isAnimEventAttack               = attackProperty.IsAnimEventAttack;
                data.noBreakFrameHaltAdd             = attackProperty.NoBreakFrameHaltAdd;
                data.attackEffectPattern             = attackEffect;
                if (data.attackEffectPattern == null)
                {
                    data.attackEffectPattern = (data.attackerAniDamageRatio < 0.8f) ? InLevelData.InLevelMiscData.DefaultAvatarAttackSmallEffect : InLevelData.InLevelMiscData.DefaultAvatarAttackBigEffect;
                }
                if (Singleton <AvatarManager> .Instance.IsLocalAvatar(actor.runtimeID))
                {
                    data.attackCameraShake = cameraShake;
                }
                data.attackerAniDamageRatio   += actor.GetProperty("Actor_AniDamageDelta");
                data.attackerCritChance       += actor.GetProperty("Actor_CriticalChanceDelta");
                data.attackerCritDamageRatio  += actor.GetProperty("Actor_CriticalDamageRatio");
                data.attackerAttackValue       = (data.attackerAttackValue + actor.GetProperty("Actor_AttackDelta")) * (1f + actor.GetProperty("Actor_AttackRatio"));
                data.addedDamageRatio          = actor.GetProperty("Actor_AddedDamageRatio");
                data.addedAttackRatio          = actor.GetProperty("Actor_AddedAttackRatio");
                data.attackerShieldDamageRatio = 1f + actor.GetProperty("Actor_ShieldDamageRatio");
                data.attackerShieldDamageDelta = actor.GetProperty("Actor_ShieldDamageDelta");
                data.retreatVelocity          *= 1f + actor.GetProperty("Actor_RetreatRatio");
            }
            else if (from is MonsterActor)
            {
                MonsterActor actor2 = (MonsterActor)from;
                data.attackCategoryTag      = attackProperty.CategoryTagCombined;
                data.attackerClass          = actor2.config.CommonArguments.Class;
                data.attackerNature         = (EntityNature)actor2.metaConfig.nature;
                data.attackerCategory       = 4;
                data.attackerAniDamageRatio = attackProperty.AniDamageRatio;
                data.frameHalt                       = attackProperty.FrameHalt;
                data.hitType                         = attackProperty.HitType;
                data.hitEffect                       = attackProperty.HitEffect;
                data.hitEffectAux                    = attackProperty.HitEffectAux;
                data.hitEffectPattern                = AttackResult.HitEffectPattern.Normal;
                data.retreatVelocity                 = attackProperty.RetreatVelocity;
                data.attackerLevel                   = (int)actor2.level;
                data.attackerAttackValue             = (float)actor2.attack;
                data.attackerAttackPercentage        = attackProperty.DamagePercentage;
                data.attackerAddedAttackValue        = attackProperty.AddedDamageValue;
                data.attackerNormalDamage            = attackProperty.NormalDamage;
                data.attackerNormalDamagePercentage  = attackProperty.NormalDamagePercentage;
                data.addedAttackerNormalDamageRatio  = actor2.GetProperty("Actor_NormalAttackRatio");
                data.attackerFireDamage              = attackProperty.FireDamage;
                data.attackerFireDamagePercentage    = attackProperty.FireDamagePercentage;
                data.addedAttackerFireDamageRatio    = actor2.GetProperty("Actor_FireAttackRatio");
                data.attackerThunderDamage           = attackProperty.ThunderDamage;
                data.attackerThunderDamagePercentage = attackProperty.ThunderDamagePercentage;
                data.addedAttackerThunderDamageRatio = actor2.GetProperty("Actor_ThunderAttackRatio");
                data.attackerIceDamage               = attackProperty.IceDamage;
                data.attackerIceDamagePercentage     = attackProperty.IceDamagePercentage;
                data.addedAttackerIceDamageRatio     = actor2.GetProperty("Actor_IceAttackRatio");
                data.attackerAlienDamage             = attackProperty.AlienDamage;
                data.attackerAlienDamagePercentage   = attackProperty.AlienDamagePercentage;
                data.addedAttackerAlienDamageRatio   = actor2.GetProperty("Actor_AllienAttackRatio");
                data.noTriggerEvadeAndDefend         = attackProperty.NoTriggerEvadeAndDefend;
                data.attackEffectPattern             = attackEffect;
                if (data.attackEffectPattern == null)
                {
                    data.attackEffectPattern = InLevelData.InLevelMiscData.DefaultMonsterAttackEffect;
                }
                data.attackCameraShake         = cameraShake;
                data.isAnimEventAttack         = attackProperty.IsAnimEventAttack;
                data.attackerAniDamageRatio   += actor2.GetProperty("Actor_AniDamageDelta");
                data.attackerAttackValue       = (data.attackerAttackValue + actor2.GetProperty("Actor_AttackDelta")) * (1f + actor2.GetProperty("Actor_AttackRatio"));
                data.addedAttackRatio          = actor2.GetProperty("Actor_AddedAttackRatio");
                data.attackerShieldDamageRatio = 1f + actor2.GetProperty("Actor_ShieldDamageRatio");
                data.attackerShieldDamageDelta = actor2.GetProperty("Actor_ShieldDamageDelta");
                data.retreatVelocity          *= 1f + actor2.GetProperty("Actor_RetreatRatio");
            }
            else if (from is BaseAbilityActor)
            {
                BaseAbilityActor actor3 = (BaseAbilityActor)from;
                data.attackCategoryTag      = attackProperty.CategoryTagCombined;
                data.attackerClass          = EntityClass.Default;
                data.attackerNature         = EntityNature.Pure;
                data.attackerCategory       = 7;
                data.attackerAniDamageRatio = attackProperty.AniDamageRatio;
                data.frameHalt                       = attackProperty.FrameHalt;
                data.hitType                         = attackProperty.HitType;
                data.hitEffect                       = attackProperty.HitEffect;
                data.hitEffectAux                    = attackProperty.HitEffectAux;
                data.retreatVelocity                 = attackProperty.RetreatVelocity;
                data.attackerLevel                   = 0;
                data.attackerAttackPercentage        = attackProperty.DamagePercentage;
                data.attackerAttackValue             = (float)actor3.attack;
                data.attackerAttackPercentage        = attackProperty.DamagePercentage;
                data.attackerAddedAttackValue        = attackProperty.AddedDamageValue;
                data.attackerNormalDamage            = attackProperty.NormalDamage;
                data.attackerNormalDamagePercentage  = attackProperty.NormalDamagePercentage;
                data.addedAttackerNormalDamageRatio  = actor3.GetProperty("Actor_NormalAttackRatio");
                data.attackerFireDamage              = attackProperty.FireDamage;
                data.attackerFireDamagePercentage    = attackProperty.FireDamagePercentage;
                data.addedAttackerFireDamageRatio    = actor3.GetProperty("Actor_FireAttackRatio");
                data.attackerThunderDamage           = attackProperty.ThunderDamage;
                data.attackerThunderDamagePercentage = attackProperty.ThunderDamagePercentage;
                data.addedAttackerThunderDamageRatio = actor3.GetProperty("Actor_ThunderAttackRatio");
                data.attackerIceDamage               = attackProperty.IceDamage;
                data.attackerIceDamagePercentage     = attackProperty.IceDamagePercentage;
                data.addedAttackerIceDamageRatio     = actor3.GetProperty("Actor_IceAttackRatio");
                data.attackerAlienDamage             = attackProperty.AlienDamage;
                data.attackerAlienDamagePercentage   = attackProperty.AlienDamagePercentage;
                data.addedAttackerAlienDamageRatio   = actor3.GetProperty("Actor_AllienAttackRatio");
                data.attackEffectPattern             = attackEffect;
                if (data.attackEffectPattern == null)
                {
                    data.attackEffectPattern = InLevelData.InLevelMiscData.DefaultMonsterAttackEffect;
                }
                data.attackCameraShake         = cameraShake;
                data.isAnimEventAttack         = attackProperty.IsAnimEventAttack;
                data.attackerAniDamageRatio   += actor3.GetProperty("Actor_AniDamageDelta");
                data.attackerAttackValue       = (data.attackerAttackValue + actor3.GetProperty("Actor_AttackDelta")) * (1f + actor3.GetProperty("Actor_AttackRatio"));
                data.addedAttackRatio          = actor3.GetProperty("Actor_AddedAttackRatio");
                data.attackerShieldDamageRatio = 1f + actor3.GetProperty("Actor_ShieldDamageRatio");
                data.attackerShieldDamageDelta = actor3.GetProperty("Actor_ShieldDamageDelta");
                data.retreatVelocity          *= 1f + actor3.GetProperty("Actor_RetreatRatio");
            }
            data.resolveStep = AttackData.AttackDataStep.AttackerResolved;
            return(data);
        }
Пример #3
0
        public static void ResolveAttackDataByAttackee(BaseActor to, AttackData attackData)
        {
            if (!attackData.rejected)
            {
                if (to is AvatarActor)
                {
                    AvatarActor actor = (AvatarActor)to;
                    bool        flag  = Singleton <LevelScoreManager> .Instance.IsAllowLevelPunish();

                    int levelDifference = Mathf.Clamp(attackData.attackerLevel - Singleton <PlayerModule> .Instance.playerData.teamLevel, 0, 10);
                    if ((attackData.attackerCategory == 4) && flag)
                    {
                        attackData.attackerAniDamageRatio *= 1f + AvatarDefencePunishMetaDataReader.GetAvatarDefencePunishMetaDataByKey(levelDifference).AttackRatioIncrease;
                    }
                    attackData.attackeeAniDefenceRatio = GetAnimDefenceRatio(actor);
                    attackData.damage = (((attackData.attackerAttackValue * attackData.attackerAttackPercentage) + attackData.attackerAddedAttackValue) * (1f + attackData.addedAttackRatio)) * (1f + attackData.addedDamageRatio);
                    float defence      = (actor.defense + actor.GetProperty("Actor_DefenceDelta")) * (1f + actor.GetProperty("Actor_DefenceRatio"));
                    float defenceRatio = GetDefenceRatio(defence, attackData.attackerLevel);
                    float num4         = (1f - defenceRatio) * actor.GetProperty("Actor_DamageReduceRatio");
                    attackData.attackeeAddedDamageTakeRatio += actor.GetProperty("Actor_DamageTakeRatio");
                    attackData.damage         = (attackData.damage * num4) * (1f + attackData.attackeeAddedDamageTakeRatio);
                    attackData.plainDamage    = (((((attackData.attackerNormalDamage + (attackData.attackerAttackValue * attackData.attackerNormalDamagePercentage)) * (1f + attackData.addedAttackerNormalDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor.GetProperty("Actor_ResistAllElementAttackRatio")) * actor.GetProperty("Actor_ResistNormalAttackRatio")) * (1f + actor.GetProperty("Actor_NormalAttackTakeRatio"));
                    attackData.fireDamage     = (((((attackData.attackerFireDamage + (attackData.attackerAttackValue * attackData.attackerFireDamagePercentage)) * (1f + attackData.addedAttackerFireDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor.GetProperty("Actor_ResistAllElementAttackRatio")) * actor.GetProperty("Actor_ResistFireAttackRatio")) * (1f + actor.GetProperty("Actor_FireAttackTakeRatio"));
                    attackData.thunderDamage  = (((((attackData.attackerThunderDamage + (attackData.attackerAttackValue * attackData.attackerThunderDamagePercentage)) * (1f + attackData.addedAttackerThunderDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor.GetProperty("Actor_ResistAllElementAttackRatio")) * actor.GetProperty("Actor_ResistThunderAttackRatio")) * (1f + actor.GetProperty("Actor_ThunderAttackTakeRatio"));
                    attackData.iceDamage      = (((((attackData.attackerIceDamage + (attackData.attackerAttackValue * attackData.attackerIceDamagePercentage)) * (1f + attackData.addedAttackerIceDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor.GetProperty("Actor_ResistAllElementAttackRatio")) * actor.GetProperty("Actor_ResistIceAttackRatio")) * (1f + actor.GetProperty("Actor_IceAttackTakeRatio"));
                    attackData.alienDamage    = (((((attackData.attackerAlienDamage + (attackData.attackerAttackValue * attackData.attackerAlienDamagePercentage)) * (1f + attackData.addedAttackerAlienDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor.GetProperty("Actor_ResistAllElementAttackRatio")) * actor.GetProperty("Actor_ResistAllienAttackRatio")) * (1f + actor.GetProperty("Actor_AllienAttackTakeRatio"));
                    attackData.attackeeNature = (EntityNature)actor.avatarDataItem.Attribute;
                    attackData.attackeeClass  = actor.config.CommonArguments.Class;
                    float num5 = GetNatureDamageBonusRatio(attackData.attackerNature, attackData.attackeeNature, actor);
                    float damageIncreaseRate = 0f;
                    if ((attackData.attackerCategory == 4) && flag)
                    {
                        damageIncreaseRate = AvatarDefencePunishMetaDataReader.GetAvatarDefencePunishMetaDataByKey(levelDifference).DamageIncreaseRate;
                    }
                    float num7 = Mathf.Clamp((float)(1f - attackData.attackerAddedAllDamageReduceRatio), (float)0f, (float)1f);
                    attackData.damage           *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.plainDamage      *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.fireDamage       *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.thunderDamage    *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.iceDamage        *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.alienDamage      *= (num5 * (1f + damageIncreaseRate)) * num7;
                    attackData.natureDamageRatio = num5;
                    if (!Singleton <AvatarManager> .Instance.IsLocalAvatar(actor.runtimeID))
                    {
                        attackData.attackCameraShake = null;
                    }
                    attackData.attackeeAniDefenceRatio += actor.GetProperty("Actor_AniDefenceDelta");
                }
                else if (to is MonsterActor)
                {
                    MonsterActor actor2 = (MonsterActor)to;
                    int          num8   = Mathf.Clamp(((int)actor2.level) - Singleton <PlayerModule> .Instance.playerData.teamLevel, 0, 10);
                    if ((attackData.attackerCategory == 3) && Singleton <LevelScoreManager> .Instance.IsAllowLevelPunish())
                    {
                        attackData.attackerAniDamageRatio *= 1f - AvatarAttackPunishMetaDataReader.GetAvatarAttackPunishMetaDataByKey(num8).AttackRatioReduce;
                    }
                    attackData.attackeeAniDefenceRatio = GetAnimDefenceRatio(actor2);
                    attackData.damage = (((attackData.attackerAttackValue * attackData.attackerAttackPercentage) + attackData.attackerAddedAttackValue) * (1f + attackData.addedAttackRatio)) * (1f + attackData.addedDamageRatio);
                    float num9  = (actor2.defense + actor2.GetProperty("Actor_DefenceDelta")) * (1f + actor2.GetProperty("Actor_DefenceRatio"));
                    float num10 = GetDefenceRatio(num9, attackData.attackerLevel);
                    float num11 = (1f - num10) * actor2.GetProperty("Actor_DamageReduceRatio");
                    attackData.attackeeAddedDamageTakeRatio += actor2.GetProperty("Actor_DamageTakeRatio");
                    attackData.damage         = (attackData.damage * num11) * (1f + attackData.attackeeAddedDamageTakeRatio);
                    attackData.plainDamage    = (((((attackData.attackerNormalDamage + (attackData.attackerAttackValue * attackData.attackerNormalDamagePercentage)) * (1f + attackData.addedAttackerNormalDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor2.GetProperty("Actor_ResistAllElementAttackRatio")) * actor2.GetProperty("Actor_ResistNormalAttackRatio")) * (1f + actor2.GetProperty("Actor_NormalAttackTakeRatio"));
                    attackData.fireDamage     = (((((attackData.attackerFireDamage + (attackData.attackerAttackValue * attackData.attackerFireDamagePercentage)) * (1f + attackData.addedAttackerFireDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor2.GetProperty("Actor_ResistAllElementAttackRatio")) * actor2.GetProperty("Actor_ResistFireAttackRatio")) * (1f + actor2.GetProperty("Actor_FireAttackTakeRatio"));
                    attackData.thunderDamage  = (((((attackData.attackerThunderDamage + (attackData.attackerAttackValue * attackData.attackerThunderDamagePercentage)) * (1f + attackData.addedAttackerThunderDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor2.GetProperty("Actor_ResistAllElementAttackRatio")) * actor2.GetProperty("Actor_ResistThunderAttackRatio")) * (1f + actor2.GetProperty("Actor_ThunderAttackTakeRatio"));
                    attackData.iceDamage      = (((((attackData.attackerIceDamage + (attackData.attackerAttackValue * attackData.attackerIceDamagePercentage)) * (1f + attackData.addedAttackerIceDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor2.GetProperty("Actor_ResistAllElementAttackRatio")) * actor2.GetProperty("Actor_ResistIceAttackRatio")) * (1f + actor2.GetProperty("Actor_IceAttackTakeRatio"));
                    attackData.alienDamage    = (((((attackData.attackerAlienDamage + (attackData.attackerAttackValue * attackData.attackerAlienDamagePercentage)) * (1f + attackData.addedAttackerAlienDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor2.GetProperty("Actor_ResistAllElementAttackRatio")) * actor2.GetProperty("Actor_ResistAllienAttackRatio")) * (1f + actor2.GetProperty("Actor_AllienAttackTakeRatio"));
                    attackData.attackeeNature = (EntityNature)actor2.metaConfig.nature;
                    attackData.attackeeClass  = actor2.config.CommonArguments.Class;
                    float num12            = GetNatureDamageBonusRatio(attackData.attackerNature, attackData.attackeeNature, actor2);
                    float damageReduceRate = 0f;
                    if ((attackData.attackerCategory == 3) && Singleton <LevelScoreManager> .Instance.IsAllowLevelPunish())
                    {
                        damageReduceRate = AvatarAttackPunishMetaDataReader.GetAvatarAttackPunishMetaDataByKey(num8).DamageReduceRate;
                    }
                    float num14 = Mathf.Clamp((float)(1f - attackData.attackerAddedAllDamageReduceRatio), (float)0f, (float)1f);
                    attackData.damage           *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.plainDamage      *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.fireDamage       *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.thunderDamage    *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.iceDamage        *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.alienDamage      *= (num12 * (1f - damageReduceRate)) * num14;
                    attackData.natureDamageRatio = num12;
                    if (actor2.monster.IsAnimatorInTag(MonsterData.MonsterTagGroup.Throw))
                    {
                        attackData.retreatVelocity *= actor2.config.CommonArguments.BePushedSpeedRatioThrow;
                    }
                    else
                    {
                        attackData.retreatVelocity *= actor2.config.CommonArguments.BePushedSpeedRatio;
                    }
                    attackData.retreatVelocity *= 1f + actor2.GetProperty("Actor_BeRetreatRatio");
                    if (attackData.isAnimEventAttack && (UnityEngine.Random.value < attackData.attackerCritChance))
                    {
                        attackData.damage  *= attackData.attackerCritDamageRatio;
                        attackData.hitLevel = AttackResult.ActorHitLevel.Critical;
                    }
                    attackData.attackeeAniDefenceRatio += actor2.GetProperty("Actor_AniDefenceDelta");
                    if (attackData.frameHalt > 1)
                    {
                        attackData.frameHalt += 2;
                    }
                    if ((attackData.attackeeAniDefenceRatio > attackData.attackerAniDamageRatio) && (attackData.frameHalt > 1))
                    {
                        attackData.frameHalt += attackData.noBreakFrameHaltAdd;
                    }
                }
                else if (to is PropObjectActor)
                {
                    PropObjectActor actor3 = (PropObjectActor)to;
                    attackData.attackeeAniDefenceRatio = 0f;
                    attackData.beHitEffectPattern      = actor3.config.BeHitEffect;
                    attackData.damage                   = (((attackData.attackerAttackValue * attackData.attackerAttackPercentage) + attackData.attackerAddedAttackValue) * (1f + attackData.addedAttackRatio)) * (1f + attackData.addedDamageRatio);
                    attackData.plainDamage              = (((((attackData.attackerNormalDamage + (attackData.attackerAttackValue * attackData.attackerNormalDamagePercentage)) * (1f + attackData.addedAttackerNormalDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor3.GetProperty("Actor_ResistAllElementAttackRatio")) * actor3.GetProperty("Actor_ResistNormalAttackRatio")) * (1f + actor3.GetProperty("Actor_NormalAttackTakeRatio"));
                    attackData.fireDamage               = (((((attackData.attackerFireDamage + (attackData.attackerAttackValue * attackData.attackerFireDamagePercentage)) * (1f + attackData.addedAttackerFireDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor3.GetProperty("Actor_ResistAllElementAttackRatio")) * actor3.GetProperty("Actor_ResistFireAttackRatio")) * (1f + actor3.GetProperty("Actor_FireAttackTakeRatio"));
                    attackData.thunderDamage            = (((((attackData.attackerThunderDamage + (attackData.attackerAttackValue * attackData.attackerThunderDamagePercentage)) * (1f + attackData.addedAttackerThunderDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor3.GetProperty("Actor_ResistAllElementAttackRatio")) * actor3.GetProperty("Actor_ResistThunderAttackRatio")) * (1f + actor3.GetProperty("Actor_ThunderAttackTakeRatio"));
                    attackData.iceDamage                = (((((attackData.attackerIceDamage + (attackData.attackerAttackValue * attackData.attackerIceDamagePercentage)) * (1f + attackData.addedAttackerIceDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor3.GetProperty("Actor_ResistAllElementAttackRatio")) * actor3.GetProperty("Actor_ResistIceAttackRatio")) * (1f + actor3.GetProperty("Actor_IceAttackTakeRatio"));
                    attackData.alienDamage              = (((((attackData.attackerAlienDamage + (attackData.attackerAttackValue * attackData.attackerAlienDamagePercentage)) * (1f + attackData.addedAttackerAlienDamageRatio)) * (1f + attackData.addedDamageRatio)) * actor3.GetProperty("Actor_ResistAllElementAttackRatio")) * actor3.GetProperty("Actor_ResistAllienAttackRatio")) * (1f + actor3.GetProperty("Actor_AllienAttackTakeRatio"));
                    attackData.attackeeAniDefenceRatio += actor3.GetProperty("Actor_AniDefenceDelta");
                    if (attackData.frameHalt > 1)
                    {
                        attackData.frameHalt += 2;
                    }
                }
                attackData.resolveStep = AttackData.AttackDataStep.AttackeeResolved;
            }
        }