private bool OnPlayerLoginRsp(PlayerLoginRsp rsp) { if (rsp.get_retcode() == null) { MonoTestUI sceneCanvas = Singleton <MainUIManager> .Instance.SceneCanvas as MonoTestUI; if (sceneCanvas.avatar3dModelContext != null) { return(false); } sceneCanvas.MainCamera.SetActive(true); sceneCanvas.MainMenu_SpaceShip.SetActive(true); sceneCanvas.avatar3dModelContext = new Avatar3dModelContext(null); Singleton <MainUIManager> .Instance.ShowWidget(sceneCanvas.avatar3dModelContext, UIType.Root); GameObject view = GameObject.Find("MainMenu_SpaceShip"); GameObject uiMainCamera = GameObject.Find("MainCamera"); SpaceShipModelContext widget = new SpaceShipModelContext(view, uiMainCamera); Singleton <MainUIManager> .Instance.ShowWidget(widget, UIType.Any); GraphicsSettingData.ApplySettingConfig(); AudioSettingData.ApplySettingConfig(); this.TestCode(sceneCanvas); } else { GeneralDialogContext dialogContext = new GeneralDialogContext { type = GeneralDialogContext.ButtonType.SingleButton, title = LocalizationGeneralLogic.GetText("Menu_Title_Tips", new object[0]), desc = LocalizationGeneralLogic.GetNetworkErrCodeOutput(rsp.get_retcode(), new object[0]), notDestroyAfterTouchBG = true }; Singleton <MainUIManager> .Instance.ShowDialog(dialogContext, UIType.Any); } return(false); }
private void TestCode(MonoTestUI testUI) { PlayerStatusWidgetContext widget = new PlayerStatusWidgetContext(); Singleton <MainUIManager> .Instance.ShowWidget(widget, UIType.Any); Singleton <MainUIManager> .Instance.ShowPage(new MainPageContext(), UIType.Page); }