public override void Enter() { if (base._owner.lastBaseState == base._owner.followAvatarAndTargetState) { this._enteringLerp = true; this._lerpTimer = 0f; this._startPolar = base._owner.anchorPolar; this._startForwardDelta = base._owner.forwardDeltaAngle; this._targetForwardDelta = 0f; this._enteringLerpDuration = Miscs.AbsAngleDiff(this._startPolar, this._targetPolar) * 0.1f; base.cannotBeSkipped = true; } }