Пример #1
0
 private void AwakeTryLoadFromFile()
 {
     if (DevLevelConfigData.configFromScene)
     {
         this.LEVEL_PATH         = DevLevelConfigData.LEVEL_PATH;
         this.LEVEL_MODE         = DevLevelConfigData.LEVEL_MODE;
         this.stageDevData       = DevLevelConfigData.stageDevData;
         this.avatarDevDatas     = DevLevelConfigData.avatarDevDatas;
         this.monsterDevDatas    = DevLevelConfigData.monsterDevDatas;
         this.isBenchmark        = DevLevelConfigData.isBenchmark;
         GlobalVars.IS_BENCHMARK = this.isBenchmark;
         this.avatarCount        = DevLevelConfigData.avatarDevDatas.Count;
         if (this.isBenchmark)
         {
             this.pariticleMode = true;
         }
         this.avatarTypeNames = new List <string>();
         foreach (DevAvatarData data in this.avatarDevDatas)
         {
             this.avatarTypeNames.Add(data.avatarType);
         }
     }
     else
     {
         MainUIData.USE_VIEW_CACHING = false;
         GeneralLogicManager.InitAll();
         GlobalDataManager.Refresh();
     }
 }
Пример #2
0
 private void Start()
 {
     MainUIData.USE_VIEW_CACHING = false;
     GeneralLogicManager.InitAll();
     GlobalDataManager.Refresh();
     if (< > f__am$cacheE == null)
     {
Пример #3
0
        public void Awake()
        {
            GlobalVars.DISABLE_NETWORK_DEBUG = this.disableNetWork;
            SuperDebug.DEBUG_SWITCH[6]       = true;
            MainUIData.USE_VIEW_CACHING      = false;
            GeneralLogicManager.InitAll();
            Singleton <MainUIManager> .Instance.SetMainCanvas(this);

            string[] soundBankNames = new string[] { "All_In_One_Bank", "BK_Global", "BK_Events" };
            Singleton <WwiseAudioManager> .Instance.PushSoundBankScale(soundBankNames);

            Singleton <IslandModule> .Instance.InitTechTree();
        }
Пример #4
0
        private void Awake()
        {
            Screen.sleepTimeout = -1;
            GlobalVars.DISABLE_NETWORK_DEBUG = true;
            MainUIData.USE_VIEW_CACHING      = false;
            GeneralLogicManager.InitAll();
            GlobalDataManager.Refresh();
            Singleton <LevelScoreManager> .Create();

            Singleton <LevelScoreManager> .Instance.luaFile = "Lua/Levels/Common/Level 0.lua";
            UnityEngine.Object.FindObjectOfType <MonoDebugMP>().onPeerReady = new Action <MPPeer>(this.OnPeerReady);
            base.Awake();
            Singleton <LevelManager> .Instance.levelActor.AddPlugin(new MPDevLevelActorPlugin(this));

            this._established = false;
            this.InitGUI();
        }