Пример #1
0
        public override void Init()
        {
            this._avatar = Singleton <AvatarManager> .Instance.GetAvatarByRuntimeID(base.runtimeID);

            this._avatarActor = Singleton <MPEventManager> .Instance.GetActor <AvatarActor>(base.runtimeID);

            base._animatorEntity = this._avatar;
            base._abilityEntity  = this._avatar;
            base._abilityActor   = this._avatarActor;
            this._avatarActor.GetPlugin <MPAvatarActorPlugin>().SetupIdentity(this);
            this._avatarActor.GetPluginAs <ActorAbilityPlugin, MPActorAbilityPlugin>().SetupIdentity(this);
            switch (Singleton <MPLevelManager> .Instance.mpMode)
            {
            case MPMode.Normal:
                this._remoteMode = IdentityRemoteMode.Mute;
                break;

            case MPMode.PvP_SendNoReceive:
                this._remoteMode = IdentityRemoteMode.SendAndNoReceive;
                this._avatar.SetAttackSelectMethod(new Action <BaseMonoAvatar>(AvatarAttackTargetSelectPattern.PvPSelectRemoteAvatar));
                break;

            case MPMode.PvP_ReceiveNoSend:
                this._remoteMode = IdentityRemoteMode.ReceiveAndNoSend;
                this._avatar.SetAttackSelectMethod(new Action <BaseMonoAvatar>(AvatarAttackTargetSelectPattern.PvPSelectRemoteAvatar));
                break;
            }
            base.Init();
        }
        private bool ListenKilled(EvtKilled evt)
        {
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.killerID);

            MonsterActor actor2 = Singleton <EventManager> .Instance.GetActor <MonsterActor>(evt.targetID);

            MonoMainCamera mainCamera = Singleton <CameraManager> .Instance.GetMainCamera();

            if ((((actor != null) && (actor2 != null)) && (Singleton <AvatarManager> .Instance.IsLocalAvatar(actor.runtimeID) && (Singleton <MonsterManager> .Instance.LivingMonsterCount() == 0))) && mainCamera.followState.slowMotionKillState.active)
            {
                if (string.IsNullOrEmpty(evt.killerAnimEventID) || !actor.config.AnimEvents.ContainsKey(evt.killerAnimEventID))
                {
                    return(false);
                }
                AttackResult.AttackCategoryTag[] categoryTag = actor.config.AnimEvents[evt.killerAnimEventID].AttackProperty.CategoryTag;
                if (categoryTag == null)
                {
                    return(false);
                }
                bool flag = false;
                for (int i = 0; i < categoryTag.Length; i++)
                {
                    if (categoryTag[i] == AttackResult.AttackCategoryTag.SwitchIn)
                    {
                        flag = true;
                        break;
                    }
                }
                if (flag)
                {
                    this.Finish();
                }
            }
            return(false);
        }
Пример #3
0
        public AvatarStastics GetAvatarStastics(uint avatarRuntimeID)
        {
            BaseMonoAvatar helperAvatar = Singleton <AvatarManager> .Instance.GetHelperAvatar();

            if ((helperAvatar != null) && (helperAvatar.GetRuntimeID() == avatarRuntimeID))
            {
                return(null);
            }
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatarRuntimeID);

            if (actor == null)
            {
                return(null);
            }
            if (!this._avatarStasticsDict.ContainsKey(actor.avatarDataItem.avatarID))
            {
                AvatarStastics stastics = new AvatarStastics(actor.avatarDataItem.avatarID)
                {
                    avatarLevel = actor.level,
                    avatarStar  = actor.avatarDataItem.star,
                    stageID     = Singleton <LevelScoreManager> .Instance.LevelId
                };
                this._avatarStasticsDict[actor.avatarDataItem.avatarID] = stastics;
            }
            return(this._avatarStasticsDict[actor.avatarDataItem.avatarID]);
        }
Пример #4
0
        public void InitForReviveButton(BaseMonoAvatar avatar)
        {
            this._button         = base.GetComponent <Button>();
            this._hpBarImg       = base.transform.Find("HPBar/Inner").GetComponent <Image>();
            this._spBarImg       = base.transform.Find("SPBar/Inner").GetComponent <Image>();
            this._iconImage      = base.transform.Find("Icon").GetComponent <Image>();
            this._CDMaskImg      = base.transform.Find("CDMask").GetComponent <Image>();
            this.avatarRuntimeID = avatar.GetRuntimeID();
            this._avatar         = avatar;
            this._avatarActor    = (AvatarActor)Singleton <EventManager> .Instance.GetActor(this.avatarRuntimeID);

            GameObject obj2 = Miscs.LoadResource <GameObject>(this._avatarActor.avatarIconPath, BundleType.RESOURCE_FILE);

            this._iconImage.sprite = obj2.GetComponent <SpriteRenderer>().sprite;
            Transform transform = base.transform.Find("Attr");

            for (int i = 0; i < transform.childCount; i++)
            {
                transform.GetChild(i).gameObject.SetActive(false);
            }
            transform.Find(this._avatarActor.avatarDataItem.Attribute.ToString()).gameObject.SetActive(true);
            this.onlyForShow          = true;
            this._button.interactable = true;
            base.transform.Find("CDMask").gameObject.SetActive(true);
        }
        private void TurnOnModifier()
        {
            base.actor.abilityPlugin.ApplyModifier(base.instancedAbility, this.config.OnModifierName);
            if (this.config.OffModifierName != null)
            {
                base.actor.abilityPlugin.TryRemoveModifier(base.instancedAbility, this.config.OffModifierName);
            }
            if (!string.IsNullOrEmpty(this.config.SkillButtonID))
            {
                AvatarActor actor = base.actor as AvatarActor;
                actor.GetSkillInfo(this.config.SkillButtonID).costSP          = (SafeFloat)this.config.OnModifierReplaceCostSP;
                actor.GetSkillInfo(this.config.SkillButtonID).needSP          = (SafeFloat)this.config.OnModifierReplaceCostSP;
                actor.GetSkillInfo(this.config.SkillButtonID).iconPath        = this.config.OnModifierReplaceIconPath;
                actor.GetSkillInfo(this.config.SkillButtonID).muteHighlighted = true;
                Singleton <MainUIManager> .Instance.GetInLevelUICanvas().mainPageContext.GetSkillButtonBySkillID(this.config.SkillButtonID).RefreshSkillInfo();

                if (this.config.OnModifierSwitchToInstantTrigger)
                {
                    actor.config.Skills[this.config.SkillButtonID].IsInstantTrigger    = true;
                    actor.config.Skills[this.config.SkillButtonID].InstantTriggerEvent = this.config.OnModifierInstantTriggerEvent;
                }
            }
            this._timer.Reset(true);
            this._state = true;
        }
Пример #6
0
        private void OnUpdateAttackTarget(BaseMonoEntity entity)
        {
            if ((entity != null) && this._isTutorialAvailable)
            {
                MonsterActor attackee = Singleton <EventManager> .Instance.GetActor <MonsterActor>(entity.GetRuntimeID());

                BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(localAvatar.GetRuntimeID());

                EntityNature attackerNature = (EntityNature)attackee.metaConfig.nature;
                EntityNature attribute      = (EntityNature)actor.avatarDataItem.Attribute;
                float        num            = DamageModelLogic.GetNatureDamageBonusRatio(attackerNature, attribute, attackee);
                if (((((attackee != null) && (actor != null)) && ((base.step == 0) && (base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep))) && ((!this.IsAllStepDone() && (num > 1f)) && ((base.step == 0) && (base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep)))) && !this.IsAllStepDone())
                {
                    this.ActiveCurrentStep();
                    this.WaitShowTutorialStep(this.GetDelayTime(base.step), new Action(this.ShowTutorialStep0));
                }
                if ((((attackee != null) && (actor != null)) && ((this._killAmount >= 2) && (this._monsterCreatedAmount > 2))) && (((num > 1f) && (base.step == 2)) && ((base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep) && !this.IsAllStepDone())))
                {
                    this.ActiveCurrentStep();
                    this.WaitShowTutorialStep(this.GetDelayTime(base.step), new Action(this.ShowTutorialStep2));
                }
            }
        }
Пример #7
0
        public void AbilityBeingHit(EvtBeingHit evt)
        {
            if ((this.abilityState & AbilityState.WitchTimeSlowed) != AbilityState.None)
            {
                float resumeTime = 0.5f;
                if ((evt.animEventID != null) && (Singleton <RuntimeIDManager> .Instance.ParseCategory(evt.sourceID) == 3))
                {
                    AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.sourceID);

                    if ((actor != null) && (actor.config != null))
                    {
                        ConfigAvatarAnimEvent event2 = SharedAnimEventData.ResolveAnimEvent(actor.config, evt.animEventID);
                        if ((event2 != null) && (event2.WitchTimeResume != null))
                        {
                            resumeTime = event2.WitchTimeResume.ResumeTime;
                        }
                    }
                }
                if (evt.attackData.isAnimEventAttack && (evt.attackData.hitEffect > AttackResult.AnimatorHitEffect.Light))
                {
                    this.entity.SetTimeScale(1f, 1);
                    this._witchTimeResumeTimer.timespan = resumeTime;
                    this._witchTimeResumeTimer.Reset(true);
                }
            }
        }
Пример #8
0
        public override void OnRemoved()
        {
            Singleton <EventManager> .Instance.RemoveEventListener <EvtBeingHit>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtAttackStart>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtLevelBuffState>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtSkillStart>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtEvadeStart>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtEvadeSuccess>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtDefendStart>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtDefendSuccess>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtAvatarCreated>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtAvatarSwapInEnd>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtAvatarSwapOutStart>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtMonsterCreated>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtKilled>(this._levelActor.runtimeID);

            Singleton <EventManager> .Instance.RemoveEventListener <EvtStageReady>(this._levelActor.runtimeID);

            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(Singleton <AvatarManager> .Instance.GetLocalAvatar().GetRuntimeID());

            actor.onSPChanged = (Action <float, float, float>)Delegate.Remove(actor.onSPChanged, new Action <float, float, float>(this.OnSPChanged));
            Singleton <LevelManager> .Instance.levelActor.onLevelComboChanged = (Action <int, int>)Delegate.Remove(Singleton <LevelManager> .Instance.levelActor.onLevelComboChanged, new Action <int, int>(this.OnLevelComboChanged));
        }
Пример #9
0
        private bool ListenBeingHit(EvtBeingHit evt)
        {
            if (!this._saveActive)
            {
                return(false);
            }
            if (evt.attackData.rejected)
            {
                return(false);
            }
            if (this._alliedIDs.Contains(evt.targetID))
            {
                AvatarActor other = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.targetID);

                if ((other.HP == 0f) && other.IsOnStage())
                {
                    Singleton <LevelManager> .Instance.levelActor.TriggerSwapLocalAvatar(other.runtimeID, base.actor.runtimeID, true);

                    base.actor.abilityPlugin.HandleActionTargetDispatch(this.config.AdditionalActions, base.instancedAbility, base.instancedModifier, other, null);
                    this._saveCountRemains--;
                }
                if (this._saveCountRemains == 0)
                {
                    this.StopSaving();
                }
            }
            return(true);
        }
Пример #10
0
        public override void OnAwake()
        {
            this._avatar      = base.GetComponent <BaseMonoAvatar>();
            this._avatarActor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(this._avatar.GetRuntimeID());

            this._avatarAIPlugin = this._avatarActor.GetPlugin <AvatarAIPlugin>();
        }
Пример #11
0
 public void RemoveAttacker(AvatarActor attackerActor)
 {
     this.attackerSet.Remove(attackerActor.runtimeID);
     if (this.attackerSet.Count <= 0)
     {
         this.SetDisable();
     }
 }
Пример #12
0
        protected override void ClearTargetAttackTarget(uint sourceID)
        {
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(sourceID);

            if (actor != null)
            {
                (actor.entity as BaseMonoAvatar).SetAttackTarget(null);
            }
        }
Пример #13
0
 public AbilityAvatarQTEMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config) : base(instancedAbility, instancedModifier, config)
 {
     this._qteTargetList = new List <QTETarget>();
     this.config         = (AvatarQTEMixin)config;
     this._avatarActor   = base.actor as AvatarActor;
     this._qteMaxTimer   = new EntityTimer(instancedAbility.Evaluate(this.config.QTEMaxTimeSpan));
     this._qteMaxTimer.Reset(false);
     this._delayQteTimer = new EntityTimer(instancedAbility.Evaluate(this.config.DelayQTETimeSpan));
     this._delayQteTimer.Reset(false);
 }
Пример #14
0
        private bool CheckCanShowButtonAllowSwitchEffect()
        {
            bool        flag  = false;
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(Singleton <AvatarManager> .Instance.GetLocalAvatar().GetRuntimeID());

            if (((!Singleton <AvatarManager> .Instance.IsLocalAvatar(this._avatar.GetRuntimeID()) && (actor != null)) && (actor.IsOnStage() && !Singleton <LevelManager> .Instance.IsPaused())) && actor.AllowOtherSwitchIn)
            {
                flag = true;
            }
            return(flag);
        }
Пример #15
0
        public void AttachMuteOtherQTE(BaseMonoAbilityEntity target, bool muteOtherQTE)
        {
            this.CheckInit <Tuple <AvatarActor, bool> >(ref this._attachMuteOtherQTE);
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(target.GetRuntimeID());

            if (actor != null)
            {
                actor.MuteOtherQTE = muteOtherQTE;
                this._attachMuteOtherQTE.Add(Tuple.Create <AvatarActor, bool>(actor, muteOtherQTE));
            }
        }
Пример #16
0
        private bool OnAvatarCreated(EvtAvatarCreated evt)
        {
            BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(localAvatar.GetRuntimeID());

            if (actor != null)
            {
                actor.AddAbilityState(AbilityState.Undamagable, true);
            }
            return(false);
        }
Пример #17
0
 private void CheatForPariticleMode(AvatarActor actor)
 {
     if (this.pariticleMode)
     {
         foreach (AvatarActor.SKillInfo info in actor.skillInfoList)
         {
             info.CD = 0f;
         }
         actor.baseMaxHP = actor.HP = actor.maxHP = 999999f;
         actor.baseMaxSP = actor.SP = actor.maxSP = 999999f;
         actor.ChangeSwitchInCDTime(0.1f);
     }
 }
Пример #18
0
 public void SetupView(AvatarActor attacker, MonsterActor attackee, float offset, Action <MonoSubMonsterHPBar> hideHPBarCallBack = null)
 {
     base.gameObject.SetActive(true);
     if (!this.attackerSet.Contains(attacker.runtimeID))
     {
         this.attackerSet.Add(attacker.runtimeID);
     }
     this.attackee           = attackee;
     this._offset            = offset;
     this.enable             = true;
     this._monster           = attackee.entity as BaseMonoMonster;
     this._hideHPBarCallBack = hideHPBarCallBack;
 }
Пример #19
0
        private void SetupAvatarId()
        {
            foreach (BaseMonoAvatar avatar in Singleton <AvatarManager> .Instance.GetAllPlayerAvatars())
            {
                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatar.GetRuntimeID());

                if ((actor != null) && !Singleton <AvatarManager> .Instance.IsLocalAvatar(avatar.GetRuntimeID()))
                {
                    this.targetSwapAvatarId = actor.runtimeID;
                }
            }
            this.sourceSwapAvatarId = Singleton <AvatarManager> .Instance.GetLocalAvatar().GetRuntimeID();
        }
        private bool ListenKilled(EvtKilled evt)
        {
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.killerID);

            MonsterActor actor2 = Singleton <EventManager> .Instance.GetActor <MonsterActor>(evt.targetID);

            if (((actor != null) && (actor2 != null)) && this._inStastics)
            {
                int num = this._killedAmountLs.SeekAddPosition <Tuple <float, int> >();
                this._killedAmountLs[num] = Tuple.Create <float, int>(this._stasticsTimer, 1);
            }
            return(false);
        }
        public override void OnRemoved()
        {
            AvatarActor actor = base.actor as AvatarActor;

            if (actor.GetSkillInfo(this.config.SkillID) != null)
            {
                actor.GetSkillInfo(this.config.SkillID).muted        = false;
                actor.GetSkillInfo(this.config.SkillID).maskIconPath = null;
                if (Singleton <AvatarManager> .Instance.IsLocalAvatar(base.actor.entity.GetRuntimeID()))
                {
                    Singleton <MainUIManager> .Instance.GetInLevelUICanvas().mainPageContext.GetSkillButtonBySkillID(this.config.SkillID).RefreshSkillInfo();
                }
            }
        }
Пример #22
0
        private bool ListenTutorialState(EvtTutorialState evt)
        {
            if ((evt != null) && (evt.state == EvtTutorialState.State.Start))
            {
                this._actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(Singleton <AvatarManager> .Instance.GetLocalAvatar().GetRuntimeID());

                if (this._actor == null)
                {
                    return(false);
                }
                this.WaitShowTutorialStep(0.5f, new Action(this.StartCheckStageReady));
            }
            return(false);
        }
Пример #23
0
        private bool ListenAvatarSwapOutStart(EvtAvatarSwapOutStart evt)
        {
            AvatarStastics avatarStastics = this.GetAvatarStastics(evt.targetID);

            if (avatarStastics != null)
            {
                avatarStastics.swapOutTimes = SafeInt32.op_Increment(avatarStastics.swapOutTimes);
                avatarStastics.isOnStage    = 0;
                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(Singleton <AvatarManager> .Instance.GetLocalAvatar().GetRuntimeID());

                actor.onSPChanged = (Action <float, float, float>)Delegate.Remove(actor.onSPChanged, new Action <float, float, float>(this.OnSPChanged));
            }
            return(true);
        }
Пример #24
0
 private void SetUpAvatarSkill(AvatarActor actor, DevAvatarData devAvatarData)
 {
     if (devAvatarData.avatarTestSkills.Length > 0)
     {
         for (int i = 0; i < devAvatarData.avatarTestSkills.Length; i++)
         {
             string str = devAvatarData.avatarTestSkills[i];
             if (!string.IsNullOrEmpty(str))
             {
                 actor.abilityPlugin.InsertPreInitAbility(AbilityData.GetAbilityConfig(devAvatarData.avatarTestSkills[i]));
             }
         }
     }
 }
Пример #25
0
        public static void AddAvatarWeaponAdditionalAbilities(int weaponID, AvatarActor avatar)
        {
            ConfigWeapon weaponConfig = GetWeaponConfig(weaponID);

            for (int i = 0; i < weaponConfig.AdditionalAbilities.Length; i++)
            {
                ConfigAbility abilityConfig = AbilityData.GetAbilityConfig(weaponConfig.AdditionalAbilities[i].AbilityName, weaponConfig.AdditionalAbilities[i].AbilityOverride);
                avatar.CreateAppliedAbility(abilityConfig);
                if (!string.IsNullOrEmpty(weaponConfig.AdditionalAbilities[i].AbilityReplaceID))
                {
                    avatar.abilityIDMap[weaponConfig.AdditionalAbilities[i].AbilityReplaceID] = abilityConfig.AbilityName;
                }
            }
        }
        public override void OnAdded()
        {
            if (this.config.OffModifierName != null)
            {
                base.actor.abilityPlugin.ApplyModifier(base.instancedAbility, this.config.OffModifierName);
            }
            AvatarActor actor = base.actor as AvatarActor;

            if (!string.IsNullOrEmpty(this.config.SkillButtonID))
            {
                this._originSpCost   = (float)actor.GetSkillInfo(this.config.SkillButtonID).costSP;
                this._originSpNeed   = (float)actor.GetSkillInfo(this.config.SkillButtonID).needSP;
                this._originIconPath = actor.GetSkillInfo(this.config.SkillButtonID).iconPath;
            }
        }
Пример #27
0
        private void StopSaving()
        {
            this._saveActive = false;
            for (int i = 0; i < this._alliedIDs.Count; i++)
            {
                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(this._alliedIDs[i]);

                if ((actor != null) && ((actor.abilityState & AbilityState.Limbo) != AbilityState.None))
                {
                    actor.RemoveAbilityState(AbilityState.Limbo);
                }
            }
            this._alliedIDs.Clear();
            Singleton <EventManager> .Instance.RemoveEventListener <EvtBeingHit>(base.actor.runtimeID);
        }
Пример #28
0
        private bool ListenAttackStart(EvtAttackStart evt)
        {
            if (this.isUpdating)
            {
                switch (Singleton <RuntimeIDManager> .Instance.ParseCategory(evt.targetID))
                {
                case 3:
                {
                    this.avatarAttackTimes++;
                    if (this.attackTimeList.ContainsKey(evt.skillID))
                    {
                        Dictionary <string, uint> dictionary;
                        string str;
                        uint   num3 = dictionary[str];
                        (dictionary = this.attackTimeList)[str = evt.skillID] = num3 + 1;
                    }
                    else
                    {
                        this.attackTimeList[evt.skillID] = 1;
                    }
                    AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.targetID);

                    if (((actor != null) && actor.config.Skills.ContainsKey(evt.skillID)) && (actor.config.Skills[evt.skillID].SkillCategoryTag != null))
                    {
                        for (int i = 0; i < actor.config.Skills[evt.skillID].SkillCategoryTag.Length; i++)
                        {
                            if ((actor.config.Skills[evt.skillID].SkillCategoryTag[i] == AttackResult.AttackCategoryTag.Branch) || (actor.config.Skills[evt.skillID].SkillCategoryTag[i] == AttackResult.AttackCategoryTag.Charge))
                            {
                                AvatarStastics avatarStastics = this.GetAvatarStastics(evt.targetID);
                                if (avatarStastics != null)
                                {
                                    avatarStastics.avatarSpecialAttackTimes = SafeInt32.op_Increment(avatarStastics.avatarSpecialAttackTimes);
                                }
                                this.specialAttackTimes++;
                                break;
                            }
                        }
                    }
                    break;
                }

                case 4:
                    this.monsterAttackTimes++;
                    break;
                }
            }
            return(true);
        }
Пример #29
0
        private void SetupAvatarId()
        {
            BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

            foreach (BaseMonoAvatar avatar2 in Singleton <AvatarManager> .Instance.GetAllPlayerAvatars())
            {
                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatar2.GetRuntimeID());

                if ((actor != null) && !Singleton <AvatarManager> .Instance.IsLocalAvatar(avatar2.GetRuntimeID()))
                {
                    this.targetSwapAvatarId = actor.runtimeID;
                }
            }
            this.sourceSwapAvatarId = localAvatar.GetRuntimeID();
            Singleton <NotifyManager> .Instance.FireNotify(new Notify(NotifyTypes.SwapBtnVisible, false));
        }
Пример #30
0
 public void InitFromAvatarActor(AvatarActor avatarActor, float hpRatioOfParent)
 {
     base.ownerID        = avatarActor.runtimeID;
     this.owner          = avatarActor.avatar;
     this.ownerActor     = avatarActor;
     base.level          = this.ownerActor.level;
     base.attack         = this.ownerActor.attack;
     base.critical       = this.ownerActor.critical;
     base.defense        = this.ownerActor.defense;
     base.HP             = base.maxHP = hpRatioOfParent * avatarActor.maxHP;
     base.avatarDataItem = avatarActor.avatarDataItem.Clone();
     base._isOnStage     = true;
     base.avatar.DisableShadow();
     Physics.IgnoreCollision(this.owner.transform.GetComponent <CapsuleCollider>(), base.avatar.transform.GetComponent <CapsuleCollider>());
     base.avatar.transform.position = this.owner.transform.position;
 }