Пример #1
0
        public static void ComputeRandomFaction(this HediffComp_RandySpawnUponDeath comp)
        {
            if (!comp.ChosenItem.HasFactionParams)
            {
                return;
            }


            int FactionIndex = comp.GetWeightedRandomFaction();

            if (FactionIndex == -1)
            {
                if (comp.MyDebug)
                {
                    Log.Warning("ComputeRandomFaction - found no index");
                }
                return;
            }

            //comp.newBorn = comp.CurIP.factionPickerParameters[FactionIndex].newBorn;
            FactionPickerParameters FPP = comp.ChosenItem.faction[FactionIndex];

            if (comp.MyDebug)
            {
                FPP.Dump();
            }

            comp.RandomFaction = comp.GetFaction(FPP);
            if (comp.MyDebug)
            {
                Log.Warning("ComputeRandomFaction - found:" + comp.RandomFaction?.GetCallLabel());
            }
        }
Пример #2
0
        public static Faction GetFaction(this HediffComp_RandySpawnUponDeath comp, FactionPickerParameters FPP)
        {
            FactionDef fDef = comp.GetFactionDef(FPP);

            if (fDef == null)
            {
                return(null);
            }
            return(Find.FactionManager.AllFactions.Where(F => F.def == fDef).FirstOrFallback());
        }
Пример #3
0
        public static FactionDef GetFactionDef(this HediffComp_RandySpawnUponDeath comp, FactionPickerParameters FPP)
        {
            Pawn p = comp.Pawn;

            if (FPP.HasInheritedFaction && p.Faction != null)
            {
                return(p.Faction.def);
            }
            else if (FPP.HasForcedFaction)
            {
                return(FPP.forcedFaction);
            }
            else if (FPP.HasPlayerFaction)
            {
                return(Faction.OfPlayer.def);
            }
            else if (FPP.HasNoFaction)
            {
                return(null);
            }
            else if (FPP.HasDefaultPawnKindFaction)
            {
                return(comp.ChosenItem.pawnKindToSpawn?.defaultFactionType ?? null);
            }

            return(null);
        }