public void Remove()
 {
     try
     {
         VideogameContext context = new VideogameContext();
         context.Entry(this).State = System.Data.Entity.EntityState.Deleted;
         context.SaveChanges();
     }
     catch (Exception)
     {
         throw;
     }
 }
        public void Save()
        {
            bool create = this.id == 0;

            try
            {
                VideogameContext context = new VideogameContext();
                if (create)
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Added;
                }
                else
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Modified;
                }
                context.SaveChanges();
            }
            catch (Exception)
            {
                throw;
            }
        }