Пример #1
0
        private void CreateTouchBloc()
        {
            if (touchBloc != null)
            {
                return;
            }

            touchBloc = UnityUtility.Instantiate <TouchBloc>(parentGlobal.Parent, touchBlocPrefab);

            touchBloc.Initialize();

            touchBloc.OnBlocTouchAsObservable()
            .Subscribe(_ =>
            {
                if (onBlocTouch != null)
                {
                    onBlocTouch.OnNext(Unit.Default);
                }
            })
            .AddTo(this);
        }
Пример #2
0
        protected void UpdateContents()
        {
            var        touchBlocIndex = 0;
            GameObject parent         = null;

            if (touchBloc == null)
            {
                touchBloc = UnityUtility.Instantiate <TouchBloc>(parentGlobal.Parent, touchBlocPrefab);
                touchBloc.Initialize();
            }

            if (scenePopups.Any())
            {
                var index = 0;

                parent         = parentInScene.Parent;
                touchBlocIndex = 0;

                foreach (var item in scenePopups)
                {
                    if (item == scenePopups.LastOrDefault())
                    {
                        touchBlocIndex = index++;
                    }

                    item.transform.SetSiblingIndex(index++);
                }
            }

            if (globalPopups.Any())
            {
                var index = 0;

                parent         = parentGlobal.Parent;
                touchBlocIndex = 0;

                foreach (var item in globalPopups)
                {
                    if (item == globalPopups.LastOrDefault())
                    {
                        touchBlocIndex = index++;
                    }

                    item.transform.SetSiblingIndex(index++);
                }
            }

            // ポップアップがなかった場合はグローバルの下に退避.
            if (parent == null)
            {
                parent = parentGlobal.Parent;
            }

            UnityUtility.SetParent(touchBloc.gameObject, parent);

            touchBloc.transform.SetSiblingIndex(touchBlocIndex);

            UnityUtility.SetLayer(parent, touchBloc.gameObject, true);

            // 一つでも登録されたら表示.
            if (!touchBloc.Active && (scenePopups.Any() || globalPopups.Any()))
            {
                if (touchBlocDisposable != null)
                {
                    touchBlocDisposable.Dispose();
                    touchBlocDisposable = null;
                }

                touchBlocDisposable = touchBloc.FadeIn().Subscribe().AddTo(this);
            }

            // 空になったら非表示.
            if (touchBloc.Active && (scenePopups.IsEmpty() && globalPopups.IsEmpty()))
            {
                if (touchBlocDisposable != null)
                {
                    touchBlocDisposable.Dispose();
                    touchBlocDisposable = null;
                }

                touchBlocDisposable = touchBloc.FadeOut().Subscribe().AddTo(this);
            }
        }