public bool ApplyAssetBundleName() { var result = false; if (string.IsNullOrEmpty(AssetPath) || !AssetPath.StartsWith(UnityPathUtility.AssetsFolder)) { return(false); } // 管理外判定. if (Ignore.HasValue) { // 管理対象外の場合変更しない. if (Ignore == IgnoreType.IgnoreManage) { return(false); } // 除外対象: フォルダ / ファイル / 拡張子. result = assetManageManager.SetAssetBundleName(AssetPath, string.Empty); } else { if (AssetInfo != null && AssetInfo.IsAssetBundle) { result = assetManageManager.SetAssetBundleName(AssetPath, AssetInfo.AssetBundle.AssetBundleName); } else { result = assetManageManager.SetAssetBundleName(AssetPath, string.Empty); } } return(result); }
private static void ApplyAssetBundleName(AssetManageManager assetManageManager, AssetInfoManifest manifest) { var assetInfos = manifest.GetAssetInfos().ToArray(); var count = assetInfos.Length; AssetDatabase.StartAssetEditing(); for (var i = 0; i < count; i++) { var assetInfo = assetInfos[i]; EditorUtility.DisplayProgressBar("ApplyAssetBundleName", assetInfo.ResourcePath, (float)i / count); var assetPath = PathUtility.Combine(assetManageManager.ExternalResourcesPath, assetInfo.ResourcePath); if (assetInfo.IsAssetBundle) { assetManageManager.SetAssetBundleName(assetPath, assetInfo.AssetBundle.AssetBundleName); } } AssetDatabase.StopAssetEditing(); EditorUtility.ClearProgressBar(); }