public void SendDoesGameNameExist(UserLogicModel user, DoesGameExistResponse doesGameExistResponse)
 {
     qManager.SendMessage(user.Gateway, "Area.Site.DoesGameNameExist.Response", user, doesGameExistResponse);
 }
 private void OnDoesGameNameExistReceivedFn(UserModel user, DoesGameExistResponse o)
 {
 }