Пример #1
0
        void PrepareExpressions(Animator rigged)
        {
            var meshDrawer = Node.GetComponent <MeshDrawer>();

            faceController = new NPCFaceController(meshDrawer, rigged);

            var expression = new NPCExpression("Default");

            expressionDict.Add(1, expression);

            expression = new NPCExpression("Smile");
            expression.SetExpression("笑い", 0.7f);
            expression.SetExpression("照れ", 1);
            expressionDict.Add(2, expression);

            expression = new NPCExpression("Aspire");
            expression.SetExpression("びっくり2", 1f);
            expression.SetExpression("HL無し", 1);
            expression.SetExpression("ハート目3", 1);
            expression.SetExpression("デフォ", 1);
            expression.SetExpression("照れ", 1);
            expression.SetExpression("照れ2", 0.9f);
            expressionDict.Add(3, expression);

            expression = new NPCExpression("Blush");
            expression.SetExpression("にこり", 1f);
            expression.SetExpression("照れ", 1);
            expression.SetExpression("照れ2", 0.9f);
            expression.SetExpression("まばたき", 0.3f);
            expressionDict.Add(4, expression);

            expression = new NPCExpression("Atronished");
            expression.SetExpression("びっくり2", 1f);
            expression.SetExpression("瞳小", 0.3f);
            expression.SetExpression("むぅ", 1f);
            expression.SetExpression("照れ", 1);
            expressionDict.Add(5, expression);

            expression = new NPCExpression("Fuu");
            expression.SetExpression("困る", 1f);
            expression.SetExpression("まばたき", 0.3f);
            expression.SetExpression("ぷくー", 0.9f);
            expressionDict.Add(6, expression);

            expression = new NPCExpression("Not");
            expression.SetExpression("怒りみけん", 1f);
            expression.SetExpression("むみ", 1f);
            expression.SetExpression("むぅ", 1f);
            expression.SetExpression("照れ2", 0.9f);
            expression.SetExpression("照れ", 1);
            expressionDict.Add(7, expression);

            expression = new NPCExpression("Tired");
            expression.SetExpression("ジト目", 1f);
            expression.SetExpression("無表情", 1f);
            expression.SetExpression("汗右", 1f);
            expressionDict.Add(8, expression);

            expression = new NPCExpression("Cry");
            expression.SetExpression("悲しい", 1);
            expression.SetExpression("涙2", 1f);
            expression.SetExpression("うるうる", 1f);
            expression.SetExpression("まばたき", 0.3f);
            expression.SetExpression("無表情", 1f);
            //expression.SetExpression("照れ", 1);
            expressionDict.Add(9, expression);

            expression = new NPCExpression("Exhausterd");
            expression.SetExpression("悲しい", 1);
            expression.SetExpression("汗右", 1f);
            expression.SetExpression("汗", 1f);
            expression.SetExpression("半目", 1f);
            expression.SetExpression("無表情", 1f);
            //expression.SetExpression("照れ", 1);
            expressionDict.Add(10, expression);
        }