public Matrix4x4 GetRightAnaglyphProjectionMatrix() { return(MyMatrix4x4.CreateAnaglyphicPerspectiveFieldOfView(_fov, _aspect, _near, _far, -EyeDistance / 2, ViewportDistance)); }
public Matrix4x4 GetProjectionMatrix() { return(MyMatrix4x4.CreatePerspectiveFieldOfView(_fov, _aspect, _near, _far)); }