Пример #1
0
 public override bool Equals(object obj)
 {
     if (obj is AStarVertex)
     {
         AStarVertex v = (AStarVertex)obj;
         if (v == null || v.Action == null || v.Action.Count != Action.Count)
         {
             return(false);
         }
         foreach (Comp c in v.Action.R)
         {
             if (!Action.Contains(c))
             {
                 return(false);
             }
         }
         return(true);
     }
     else
     {
         return(base.Equals(obj));
     }
 }
Пример #2
0
        public override RepairAction Plan(SystemState state)
        {
            ResetProperties();

            AStarVertex bestRepairAction           = null;                              //its cost is the upper bound of the optimal solution
            PriorityQueue <AStarVertex> openList   = new PriorityQueue <AStarVertex>(); //a priority queue with fvalue as the priority
            List <AStarVertex>          closedList = new List <AStarVertex>();
            double fmax = 0;                                                            //the lower bound of the optimal solution
            double fmin = -1;

            //initial state
            foreach (Diagnosis diag in state.Diagnoses.Diagnoses)
            {
                AStarVertex v = new AStarVertex(new RepairAction(diag.Comps), costEstimator, state, 1);
                if (bestRepairAction == null || v.Wastedcost < bestRepairAction.Wastedcost)
                {
                    bestRepairAction = v;
                }
                if (fmin == -1)
                {
                    fmin = v.FVal;
                }
                else if (v.FVal < fmin)
                {
                    fmin = v.FVal;
                }
                openList.Enqueue(v, v.FVal);
            }

            while (!openList.IsEmpty())
            {
                AStarVertex bestV = (AStarVertex)openList.Dequeue(); //extract the best vertex from OPEN
                if (closedList.Contains(bestV))
                {
                    continue;
                }

                //update fmax
                if (bestV.FVal > fmax)
                {
                    fmax = bestV.FVal;
                }

                //halting condition
                if (bestRepairAction != null && fmax >= bestRepairAction.Wastedcost)
                {
                    break;
                }
                if (bestV.FVal == bestV.Wastedcost) //no point to create his children
                {
                    continue;                       //insert to closed list?
                }
                currentDepth = bestV.Depth;

                if (Stop())
                {
                    break;
                }

                //create all of best V childs and insert them to OPEN
                foreach (Diagnosis diag in state.Diagnoses.Diagnoses)
                {
                    if (Stop())
                    {
                        break;
                    }
                    List <Comp> listd = new List <Comp>(bestV.Action.R);
                    foreach (Comp c in diag.Comps)
                    {
                        if (!listd.Contains(c))
                        {
                            listd.Add(c);
                        }
                    }

                    if (listd.Count == bestV.Action.R.Count)
                    {
                        continue;
                    }

                    AStarVertex v = new AStarVertex(new RepairAction(listd), costEstimator, state, bestV.Depth + 1);
                    openList.Enqueue(v, v.FVal);
                    if (v.Wastedcost < bestRepairAction.Wastedcost)
                    {
                        bestRepairAction = v;
                    }
                }
                closedList.Add(bestV); //add best vertex to CLOSED
            }

            FillIterationDetails(bestRepairAction.Action, closedList.Count + 1, bestRepairAction.Wastedcost);
            ((AStarIterationDetails)IterationDetails).ChosenFval = bestRepairAction.FVal;
            ((AStarIterationDetails)IterationDetails).Fminmax    = fmax;
            ((AStarIterationDetails)IterationDetails).Fminstart  = fmin;

            return(bestRepairAction.Action);
        }