Пример #1
0
        public void Fire(Titan enemyTitan)
        {
            var isHit       = accuracy.GetHitChance(enemyTitan.Cloaking);
            var isCritical  = accuracy.GetCriticalChance(enemyTitan.Cloaking);
            var finalDamage = (isHit ? damage : 0) + (isCritical ? damage : 0);

            battle.AddInteraction(new LaserInteraction(titan, enemyTitan, new Damage(DamageType.Heat, finalDamage, isCritical && isHit)));
            timer.Reload();
        }
Пример #2
0
 public void Fire(Titan enemyTitan)
 {
     for (var i = 0; i < countInSalvo; i++)
     {
         var rocketDamage = new Damage(DamageType.Heat, damage);
         var rocket       = new RocketInteraction(titan, enemyTitan, rocketDamage);
         battle.AddInteraction(new DelayedInteraction(titan, i * delay, rocket));
     }
     timer.Reload();
 }
Пример #3
0
 private void ReloadAntiAir()
 {
     timer.Reload();
     Value = MaxValue;
 }