private void place() { Cart cart = new Cart(currentField); Field rail = new Rail('-'); rail.Place(cart); }
private void tochar() { Ship ship = new Ship(currentField); Cart cart = new Cart(startpoint); EmptyField emptyField = new EmptyField(); Dock dock = new Dock(); Rail rail = new Rail('-'); StartPoint startpointer = new StartPoint('A'); Storage storage = new Storage(); Switch switchje = new Switch('S'); Water water = new Water(); ship.ToChar(); cart.ToChar(); emptyField.ToChar(); dock.ToChar(); rail.ToChar(); startpointer.ToChar(); storage.ToChar(); switchje.ToChar(); water.ToChar(); }
private List<Field> procesLine(string lineString, int y) { List<Field> fieldLine = new List<Field>(); Field previousField = null; for (int x = 0; x < lineString.Length; x++) { // nieuw Vakje object maken Field field; switch (lineString[x]) { case 'W': field = new Water(); break; case 'D': field = new Dock(); break; case 'R': field = new Rail('-'); break; case '/': field = new Rail('/'); break; case '\\': field = new Rail('\\'); break; case 'U': field = new Rail('|'); break; case '1': field = new Switch('S'); _gameBoard.switch1 = (Switch)field; _gameBoard.switch1.SwitchDirection = SwitchDirection.MIDDLE; break; case '2': field = new Switch('S'); _gameBoard.switch2 = (Switch)field; _gameBoard.switch2.SwitchDirection = SwitchDirection.MIDDLE; break; case '3': field = new Switch('S'); _gameBoard.switch3 = (Switch)field; _gameBoard.switch3.SwitchDirection = SwitchDirection.MIDDLE; break; case '4': field = new Switch('S'); _gameBoard.switch4 = (Switch)field; _gameBoard.switch4.SwitchDirection = SwitchDirection.MIDDLE; break; case '5': field = new Switch('S'); _gameBoard.switch5 = (Switch)field; _gameBoard.switch5.SwitchDirection = SwitchDirection.MIDDLE; break; case '8': field = new Water(); _gameBoard.ShipEnd = (Water)field; break; case '9': field = new Water(); _gameBoard.ShipStart = (Water)field; break; case 'A': field = new StartPoint('A'); _gameBoard.PointA = field; break; case 'B': field = new StartPoint('B'); _gameBoard.PointB = field; break; case 'C': field = new StartPoint('C'); _gameBoard.PointC = field; break; case 'O': field = new Storage(); break; case '.': field = new EmptyField(); break; default: throw new Exception_GameBoardIncorrectFileFormat(lineString[x]); } // koppelen met Vakje op dezelfde regel if (previousField != null) { field.FieldToLeft = previousField; previousField.FieldToRight = field; } previousField = field; fieldLine.Add(field); } return fieldLine; }