Пример #1
0
 public void ReadStop()
 {
     if (!_GCHandle.IsAllocated)
     {
         return;
     }
     LibUv.ReadStop(this);
     LibUv.BufferStruct bufferStruct = LibUv.CreateBufferStruct(IntPtr.Zero, 0);
     UbReadCb(handle, 0, ref bufferStruct);
 }
Пример #2
0
 public unsafe void Free(UvStreamHandle uvPipeHandle, UvStreamHandle sendHandle, Action <int, Exception, object> callBack, object state)
 {
     _callback = callBack;
     _state    = state;
     try
     {
         _pins.Add(GCHandle.Alloc(this, GCHandleType.Normal));
         LibUv.BufferStruct *ptr = (LibUv.BufferStruct *)((void *)_bufs);
         *ptr = LibUv.CreateBufferStruct(_bufferPoint, 4);
         LibUv.Write2(this, uvPipeHandle, ptr, 1, sendHandle, _Write_Callback);
     }
     catch
     {
         HandleFree(this);
         sendHandle.Dispose();
         _callback = null;
         _state    = null;
         throw;
     }
 }
Пример #3
0
 private unsafe void Write(UvStreamHandle uvStreamHandle, byte[] buffer1, int buffer1StartIndex, int buffer1Offset, byte[] buffer2, int buffer2StartIndex, int buffer2Offset, Action <int, Exception, object> callBack, object state)
 {
     if (buffer1 == null || buffer1Offset < 1 || buffer1.Length < buffer1Offset + buffer1StartIndex)
     {
         throw new ArgumentNullException("buffer1");
     }
     _callback = callBack;
     _state    = state;
     try
     {
         _pins.Add(GCHandle.Alloc(this, GCHandleType.Normal));
         LibUv.BufferStruct *ptr = (LibUv.BufferStruct *)((void *)_bufs);
         int      nbufs          = 0;
         GCHandle item           = GCHandle.Alloc(buffer1, GCHandleType.Pinned);
         _pins.Add(item);
         //返回的是对象的“数据区”的起始地址
         *ptr = LibUv.CreateBufferStruct(item.AddrOfPinnedObject() + buffer1StartIndex, buffer1Offset);
         nbufs++;
         if (buffer2 != null && buffer2Offset > 0)
         {
             if (buffer2.Length < buffer2Offset + buffer2StartIndex)
             {
                 throw new ArgumentException("buffer2");
             }
             item = GCHandle.Alloc(buffer2, GCHandleType.Pinned);
             _pins.Add(item);
             ptr[1] = LibUv.CreateBufferStruct(item.AddrOfPinnedObject() + buffer2StartIndex, buffer2Offset);
             nbufs++;
         }
         //int uv_write(uv_write_t* req, uv_stream_t* handle,uv_buf_t bufs[], int bufcnt, uv_write_cb cb);
         LibUv.Write(this, uvStreamHandle, ptr, nbufs, _Write_Callback);
     }
     catch
     {
         HandleFree(this);
         _callback = null;
         _state    = null;
         throw;
     }
 }