Пример #1
0
 //共有構造関数
 public FieldData(CardDataProxy cardData, int possessionPlayer, int maptipNumber, bool isRankUp, int rankID)
 {
     this._CardData         = cardData;
     this._PossessionPlayer = possessionPlayer;
     this._MaptipNumber     = maptipNumber;
     this._IsRankUp         = isRankUp;
     this._RankID           = rankID;
 }
Пример #2
0
 //共有構造関数
 public ClientData(CardDataProxy cardDataProxy,
                   int playerNum,
                   float cardPlayTime,
                   Vector2 fieldPos)
 {
     this._CardDataProxy = cardDataProxy;
     this._PlayerNum     = playerNum;
     this._CardPlayTime  = cardPlayTime;
     this._FieldPos      = fieldPos;
 } //構造関数_end
Пример #3
0
 /// <summary>
 /// 構造関数
 /// </summary>
 /// <param name="Number"></param>
 /// <param name="Name"></param>
 /// <param name="Text"></param>
 /// <param name="Cost"></param>
 /// <param name="Score"></param>
 /// <param name="Type"></param>
 public CardDataProxy(int Number, string Name, string Text, int Cost, int Score, int Type, int Rarity)
     : base(Number, Name, Text, Cost, Score, Type, Rarity)
 {
     if (_Instance == null)
     {
         _Instance = this;
     }
     else
     {
         Debug.LogError(GetType() + "/CardDataProxy()/構造関数重複使用は不可です、チェックしてください!");
     }
 }//CardDataProxy_End
Пример #4
0
 /// <summary>
 /// 構造関数
 /// </summary>
 /// <param name="Data"></param>
 /// <param name="PossessionPlayer"></param>
 /// <param name="MaptipNumber"></param>
 /// <param name="IsRankUp"></param>
 public FieldDataProxy(CardDataProxy Data, int PossessionPlayer, int MaptipNumber, bool IsRankUp, int RankID)
     : base(Data, PossessionPlayer, MaptipNumber, IsRankUp, RankID)
 {
     if (_Instance == null)
     {
         _Instance = this;
     }
     else
     {
         //Debug.LogError(GetType() + "/FieldDataProxy()/構造関数重複使用は不可です、チェックしてください!");
     }
 }//FieldDataProxy_End
Пример #5
0
 /// <summary>
 /// 構造関数
 /// </summary>
 /// <param name="CardData"></param>
 /// <param name="IsUse"></param>
 public DeckDataProxy(CardDataProxy CardData, bool IsUse)
     : base(CardData, IsUse)
 {
     if (_Instance == null)
     {
         _Instance = this;
     }
     else
     {
         //Debug.LogError(GetType() + "/DeckDataProxy()/構造関数重複使用は不可です、チェックしてください!");
     }
 }//DeckDataProxy_End
Пример #6
0
 /// <summary>
 /// 構造関数
 /// </summary>
 /// <param name="cardData"></param>
 /// <param name="playerNum"></param>
 /// <param name="cardPlayTime"></param>
 /// <param name="fieldCoordinates"></param>
 public ClientDataProxy(CardDataProxy cardDataProxy,
                        int playerNum,
                        float cardPlayTime,
                        Vector2 fieldPos
                        ) : base(cardDataProxy, playerNum, cardPlayTime, fieldPos)
 {
     if (_Instance == null)
     {
         _Instance = this;
     }
     else
     {
         Debug.LogError(GetType() + "/ClientDataProxy()/構造関数重複使用は不可です、チェックしてください!");
     }
 }// ClientDataProxy_end
Пример #7
0
 //共有構造関数
 public DeckData(CardDataProxy cardData, bool isUse)
 {
     this._CardData = cardData;
     this._IsUse    = isUse;
 }