Пример #1
0
        //public void UpdateGOs()
        //{
        //    Debug.Log("Updating");
        //    UnityEngine.GameObject[] objects = FindObjectsOfType(typeof(GameObject)) as GameObject[];

        //    List<GameObject> rootGos = FindRoots(objects);

        //    _gos.RemoveAll(t => !rootGos.Contains(t.GameObject));

        //    _gos.AddRange(FindNewGos(rootGos));

        //    foreach (GameObject gameObject in rootGos.Where(g => _gos.All(j => j.GameObject != g)))
        //    {
        //        _gos.AddRange(new GameObjectTree(gameObject));
        //    }
        //}

        //private List<GameObject> FindRoots(GameObject[] objects)
        //{
        //    List<GameObject> roots = new List<GameObject>();

        //    foreach (GameObject go in objects)
        //    {
        //        if (go != null && go.transform.parent)
        //        {
        //            roots.Add(go);
        //        }
        //    }

        //    return roots;
        //}

        public IEnumerable <GameObjectTree> SceneRoots()
        {
            UnityEngine.Object[] objects = FindObjectsOfType(typeof(GameObject));

            _gos.Clear();

            foreach (UnityEngine.Object o in objects)
            {
                GameObject go = o as GameObject;

                if (go != null && go.transform.parent == null)
                {
                    GameObjectTree tree = new GameObjectTree(go);

                    FillChildren(tree, go);

                    _gos.Add(tree);
                }
            }

            if (_filterJunk)
            {
                return(_filter.FilterJunk(_gos));
            }

            return(_gos);
        }
Пример #2
0
        public GameObjectTree AddChild(GameObject go)
        {
            var tree = new GameObjectTree(go);

            children.Add(tree);

            return(tree);
        }
Пример #3
0
        private void FillChildren(GameObjectTree tree, GameObject go)
        {
            foreach (Transform transform in go.transform)
            {
                tree.AddChild(transform.gameObject);

                FillChildren(tree.GetChild(tree.Count - 1), transform.gameObject);
            }
        }
Пример #4
0
        private void DrawObject(GameObjectTree treeGo, int spacing)
        {
            GUILayout.BeginHorizontal();

            GUILayout.Space(spacing);

            if (!open.Contains(treeGo.GameObject))
            {
                if (GUILayout.Button("+", GUILayout.Width(20)))
                {
                    open.Add(treeGo.GameObject);
                }
            }
            else
            {
                if (GUILayout.Button("-", GUILayout.Width(20)))
                {
                    open.Remove(treeGo.GameObject);
                }
            }

            if (GUILayout.Button(treeGo.GameObject.name, GUI.skin.label))
            {
                _selected = treeGo.GameObject;
            }

            GUILayout.EndHorizontal();

            if (open.Contains(treeGo.GameObject))
            {
                foreach (GameObjectTree childTreeGo in treeGo.GetChildren())
                {
                    DrawObject(childTreeGo, spacing + 10);
                }
            }
        }