private void NewDoW2ModToolStripMenuItemClick(object sender, EventArgs e) { var dlgNewMod = new NewModDialog(ModManager.GameDirectory); if (dlgNewMod.ShowDialog() != DialogResult.OK) { return; } ModCreator creator = new ModCreator(dlgNewMod.BaseModule, dlgNewMod.ModName, dlgNewMod.DisplayedModName, dlgNewMod.ModVersion, dlgNewMod.ModDescription, dlgNewMod.UCSBaseIndex, dlgNewMod.RepackAttribArchive); if (dlgNewMod.RepackAttribArchive) { ParameterizedThreadStart writeMod = x => { creator.WriteMod(); ModManager.LoadModule(creator.ModulePath); }; var createThread = new Thread(writeMod); createThread.Start(null); ShowLoadForm(); return; } try { creator.WriteMod(); } catch (Exception ex) { LoggingManager.SendError("ModCreator - Failed to create Mod"); LoggingManager.HandleException(ex); UIHelper.ShowError("Failed to create Mod. See logfile for more information."); return; } ParameterizedThreadStart load = x => ModManager.LoadModule(x as string); var loadThread = new Thread(load); loadThread.Start(creator.ModulePath); ShowLoadForm(); }
private void NewDoW2ModToolStripMenuItemClick(object sender, EventArgs e) { var dlgNewMod = new NewModDialog(ModManager.GameDirectory); if (dlgNewMod.ShowDialog() != DialogResult.OK) return; ModCreator creator = new ModCreator(dlgNewMod.BaseModule, dlgNewMod.ModName, dlgNewMod.DisplayedModName, dlgNewMod.ModVersion, dlgNewMod.ModDescription, dlgNewMod.UCSBaseIndex, dlgNewMod.RepackAttribArchive); if (dlgNewMod.RepackAttribArchive) { ParameterizedThreadStart writeMod = x => { creator.WriteMod(); ModManager.LoadModule(creator.ModulePath); }; var createThread = new Thread(writeMod); createThread.Start(null); ShowLoadForm(); return; } try { creator.WriteMod(); } catch (Exception ex) { LoggingManager.SendError("ModCreator - Failed to create Mod"); LoggingManager.HandleException(ex); UIHelper.ShowError("Failed to create Mod. See logfile for more information."); return; } ParameterizedThreadStart load = x => ModManager.LoadModule(x as string); var loadThread = new Thread(load); loadThread.Start(creator.ModulePath); ShowLoadForm(); }