Пример #1
0
 /// <summary>Tracks and logs a request upon it completing.</summary>
 public static void DebugWebRequest(UnityWebRequestAsyncOperation operation,
                                    LocalUser userData,
                                    int timeSent = -1)
 {
     #if DEBUG
     DebugUtilities.DebugDownload(operation, userData, null, timeSent);
     #endif // DEBUG
 }
Пример #2
0
        private static void DownloadModBinary_Internal(ModfileIdPair idPair, string downloadURL)
        {
            FileDownloadInfo downloadInfo = modfileDownloadMap[idPair];

            downloadInfo.request = UnityWebRequest.Get(downloadURL);

            string tempFilePath = downloadInfo.target + ".download";

            DataStorage.WriteFile(tempFilePath, new byte[0], (p, success) =>
            {
                if (success)
                {
                    downloadInfo.request.downloadHandler = new DownloadHandlerFile(tempFilePath);

                    #if PLATFORM_PS4
                    // NOTE(@jackson): This workaround addresses an issue in UnityWebRequests on the
                    //  PS4 whereby redirects fail in specific cases. Special thanks to @Eamon of
                    //  Spiderling Studios (http://spiderlinggames.co.uk/)
                    downloadInfo.request.redirectLimit = 0;
                    #endif

                    var operation = downloadInfo.request.SendWebRequest();

                    #if DEBUG
                    DebugUtilities.DebugDownload(operation, LocalUser.instance, tempFilePath);
                    #endif

                    operation.completed += (o) => DownloadClient.OnModBinaryRequestCompleted(idPair);

                    DownloadClient.StartMonitoringSpeed();

                    // notify download started
                    if (DownloadClient.modfileDownloadStarted != null)
                    {
                        DownloadClient.modfileDownloadStarted(idPair, downloadInfo);
                    }
                }
                else if (DownloadClient.modfileDownloadFailed != null)
                {
                    string warningInfo = ("Failed to create download file on disk."
                                          + "\nSource: " + downloadURL
                                          + "\nDestination: " + tempFilePath + "\n\n");

                    modfileDownloadFailed(idPair, WebRequestError.GenerateLocal(warningInfo));
                }
            });
        }
Пример #3
0
        public static ImageRequest DownloadImage(string imageURL)
        {
            ImageRequest request = new ImageRequest();

            request.isDone = false;

            UnityWebRequest webRequest = UnityWebRequest.Get(imageURL);

            webRequest.downloadHandler = new DownloadHandlerTexture(true);

            var operation = webRequest.SendWebRequest();

            operation.completed += (o) => DownloadClient.OnImageDownloadCompleted(operation, request);


            #if DEBUG
            DebugUtilities.DebugDownload(operation, LocalUser.instance, null);
            #endif

            return(request);
        }