Пример #1
0
 public void Start()
 {
     api1             = new Api1();
     api1.http_server = this;
     requests_queue   = new List <ApiRequest>();
     t = new Thread(ThreadProc);
     t.Start(this);
 }
Пример #2
0
        public void HandleRequest(ref ApiRequest request)
        {
            List <string> request_chunks = new List <string>(request.context.Request.Url.AbsolutePath.Trim('/').Split('/'));
            List <string> chunks         = request_chunks.GetRange(2, request_chunks.Count - 2);

            request.context.Response.StatusCode = 501;
            switch (chunks[0])
            {
            /*case "network":
             *  switch (chunks.Count)
             *  {
             *      case 1:
             *          request.string_response = JsonConvert.SerializeObject(Api1.SerializableNetwork.Current(), Formatting.Indented);
             *          request.context.Response.StatusCode = 200;
             *          break;
             *  }
             *  break;*/
            case "object":
                int        instance_id;
                GameObject gobj = null;
                if (chunks.Count > 1 && int.TryParse(chunks[1], out instance_id))
                {
                    gobj = (GameObject)FindObjectFromInstanceID(instance_id);
                }
                switch (chunks.Count)
                {
                case 1:
                    request.string_response             = Api1.GetTree();
                    request.context.Response.StatusCode = 200;
                    break;

                case 2:
                    if (gobj != null)
                    {
                        request.string_response             = Api1.GameObjectToJSON(gobj);
                        request.context.Response.StatusCode = 200;
                    }
                    else if (chunks[1] == "load")
                    {
                        string bundle_path = request.context.Request.QueryString["bundle_path"];
                        Settings.Log("Loading: " + bundle_path);
                        Mod.DynamicBundle imported_obj;
                        imported_obj = JsonConvert.DeserializeObject <Mod.DynamicBundle>(File.ReadAllText(bundle_path));
                        Settings.Log("deserialized");
                        imported_obj.Load();
                        Settings.Log("creating runtime objects");
                        request.context.Response.StatusCode = 200;

                        /*ObjImporter oi = new ObjImporter();
                         * gobj = oi.LoadObject(request.context.Request.QueryString["obj_path"], request.context.Request.QueryString["texture_path"]);
                         * request.string_response = Api1.GameObjectToJSON(gobj);
                         * request.context.Response.StatusCode = 200;*/
                    }
                    break;

                case 3:
                    if (chunks[1] == "find")
                    {
                        string find_string = "";
                        try
                        {
                            find_string = Encoding.Unicode.GetString(Convert.FromBase64String(chunks[2]));
                        }
                        catch
                        {
                            request.context.Response.StatusCode = 422;
                        }
                        if (request.context.Response.StatusCode != 422)
                        {
                            gobj = GameObject.Find(find_string);
                            if (gobj == null)
                            {
                                request.context.Response.StatusCode = 404;
                            }
                            else
                            {
                                request.string_response             = Api1.GameObjectToJSON(gobj);
                                request.context.Response.StatusCode = 200;
                            }
                        }
                    }
                    else if (chunks[2] == "position")
                    {
                        Vector3 position = gobj.transform.position;
                        var     qs       = request.context.Request.QueryString;
                        foreach (string key in qs.AllKeys)
                        {
                            switch (key)
                            {
                            case "x":
                                position.x = float.Parse(qs["x"]);
                                break;

                            case "y":
                                position.y = float.Parse(qs["y"]);
                                break;

                            case "z":
                                position.z = float.Parse(qs["z"]);
                                break;
                            }
                        }
                        gobj.transform.position             = position;
                        request.context.Response.StatusCode = 200;
                    }
                    else if (chunks[2] == "localEulerAngles")
                    {
                        Vector3 localEulerAngles = gobj.transform.localEulerAngles;
                        var     qs = request.context.Request.QueryString;
                        foreach (string key in qs.AllKeys)
                        {
                            switch (key)
                            {
                            case "x":
                                localEulerAngles.x = float.Parse(qs["x"]);
                                break;

                            case "y":
                                localEulerAngles.y = float.Parse(qs["y"]);
                                break;

                            case "z":
                                localEulerAngles.z = float.Parse(qs["z"]);
                                break;
                            }
                        }
                        gobj.transform.localEulerAngles     = localEulerAngles;
                        request.context.Response.StatusCode = 200;
                    }
                    if (chunks[2] == "destroy")
                    {
                        Settings.Log("Destroying GameObject " + gobj.name);
                        GameObject.DestroyImmediate(gobj);
                        request.context.Response.StatusCode = 200;
                    }
                    break;
                }
                break;
            }
            request.done = true;
        }