void HandleHealthPotionUse(InventoryItemStack stack)
 {
     if (health < 100)
     {
         health = Math.Min(health + 25, 100);
         VRInventory.RemoveItem("Health Potion", 1, stack);
         UpdateBars();
     }
     else
     {
         ShowMessage("You are already at full health!");
     }
 }
        public void OpenDoor()
        {
            if (open)
            {
                return;
            }

            // ignore attempts to open the door from to far away
            var distance = Vector3.Distance(this.transform.position, Camera.main.transform.position);

            if (distance > 3f)
            {
                return;
            }

            // This checks to see if the player is holding the key
            // alternatively, we could have just used 'vrInventory.HasItem("Key")' if we just want to see that they have it
            if (vrInventory.GetEquippedItemName() == "Key")
            {
                open = true;

                // open the door
                myAnim.SetTrigger("OpenDoor");

                // put the key away
                vrInventory.UnEquipItem();

                // Get rid of the key, we don't need it anymore
                vrInventory.RemoveItem("Key");

                if (doorOpenSound != null)
                {
                    AudioSource.PlayClipAtPoint(doorOpenSound, this.transform.position);
                }
            }
            else
            {
                // show message
                if (vrInventory.HasItem("Key"))
                {
                    exampleController.ShowMessage("Equip the key to open this door.");
                }
                else
                {
                    exampleController.ShowMessage("A key is required to open this door.");
                }
            }
        }
Пример #3
0
 public void OnItemSelected(InventoryItemStack stack)
 {
     Debug.Log(stack.item.name);
     VRInventory.RemoveItem("Balde", 1, stack);
     //UpdateBars();
 }
        public override void OnInspectorGUI()
        {
            SO_target.Update();
            bool forceItemReRender = false;

            EditorGUI.BeginChangeCheck();
            itemDatabase.objectReferenceValue = EditorGUILayout.ObjectField("Item Database", itemDatabase.objectReferenceValue, typeof(InventoryItemDatabase), false);

            if (itemDatabase.objectReferenceValue == null)
            {
                EditorGUILayout.HelpBox("Please select an Inventory Item Database", MessageType.Warning);
                vrInventoryTarget.items.Clear();
                return;
            }

            EditorGUILayout.PropertyField(inventoryTriggerMode);
            if (inventoryTriggerMode.enumValueIndex == (int)VRInventory.eInventoryTriggerMode.InputFire1)
            {
                EditorGUILayout.PropertyField(hideWhenItemSelected);
            }

            EditorGUI.BeginChangeCheck(); {
                EditorGUILayout.PropertyField(showInventoryItemsInEditMode);
            }
            if (EditorGUI.EndChangeCheck())
            {
                forceItemReRender = true;
            }

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Save / Load", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(autoSave);
            if (autoSave.boolValue)
            {
                EditorGUILayout.PropertyField(saveSlotName);
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.PrefixLabel(" ");
                    if (GUILayout.Button("Clear Save"))
                    {
                        PlayerPrefs.SetString("vrInventory_" + saveSlotName.stringValue, "");
                        PlayerPrefs.Save();

                        EditorUtility.DisplayDialog("Success", "Save slot '" + saveSlotName.stringValue + "' cleared.", "Okay");
                    }
                }
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.Space();
            var changedItems = RenderItemListEditor();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Events", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(onItemSelected);
            EditorGUILayout.PropertyField(onItemPickedUp);
            EditorGUILayout.Space();

            showReferences = EditorGUI.Foldout(EditorGUILayout.GetControlRect(), showReferences, "UI References", true);
            if (showReferences)
            {
                EditorGUILayout.PropertyField(inventoryUIPrefab);
                EditorGUILayout.PropertyField(itemTemplate);
                EditorGUILayout.PropertyField(inventoryPositionTransform);
                EditorGUILayout.PropertyField(handPosition);
            }

            if (EditorGUI.EndChangeCheck())
            {
                SO_target.ApplyModifiedProperties();
                if (!Application.isPlaying)
                {
                    UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(vrInventoryTarget.gameObject.scene);
                }
            }

            if (forceItemReRender)
            {
                vrInventoryTarget.ItemsUpdated();
            }

            foreach (var addedItemName in changedItems["added"])
            {
                vrInventoryTarget.AddItem(addedItemName, newItemQuantity);
            }

            foreach (var removedItemName in changedItems["removed"])
            {
                vrInventoryTarget.RemoveItem(removedItemName, -1);
            }
        }