public virtual void DrawPause(GameTime gameTime) { Draw(gameTime); FingerGames.Instance.SpriteBatch.Draw(this._pixel, new Rectangle(0, 0, 800, 480), new Color(0, 0, 0, 0x7f)); _resumeButton.Draw(FingerGames.Instance.SpriteBatch, gameTime); }
public override void Draw(SpriteBatch spriteBatch, GameTime gameTime) { if (_isScoreLoading) { _loadingLabel.Draw(spriteBatch, gameTime); } else { _scorePanel.Draw(spriteBatch, gameTime); if (_showContinueButton) { _continueButton.Draw(spriteBatch, gameTime); } } }