public ContentPageController(NavigationDrawer navigationDrawer) { NavDrawer = navigationDrawer; LogIn = new LogInLayout(this); LogInManager = new LogInManager(); // dispite all the work, this never gets seen in release due to real loading times vs emulator loading ties var LoadingScreen = new StackLayout { BackgroundColor = Color.FromHex("1393c3"), Children = { new Image { Source = "unsafespaceslogo.png" }, new Label { Text = "#nooneissafe", FontSize = 20, HorizontalOptions = LayoutOptions.Center, VerticalOptions = LayoutOptions.Start, HeightRequest = 25 }, new Image { Source = "shocked_smile.png" }, new ActivityIndicator { Color = Color.Silver, IsRunning = true } } }; //Main view inside NavDrawer, wraps the rest of the views inside a scrollview View = new ScrollView { //BackgroundColor = Color.White, VerticalOptions = LayoutOptions.FillAndExpand, Content = LoadingScreen }; Content = View; // Accomodate iPhone status bar. LogIn.LILayout.Padding = new Thickness(10, Device.OnPlatform(20, 0, 0), 10, 5); LogIn.button.Clicked += async (sender, args) => { var tempButton = sender as Button; Invoke(() => tempButton.IsEnabled = false); if ((LogIn.username != null) && (LogIn.password != null)) { LogIn.button.Text = "Logging In!"; //Starts a new Log In await LogInManager.NewLogIn(LogIn, LogIn.Lusername.Text, LogIn.Lpassword.Text, true, this); } else { Invoke(() => DisplayAlert("Username or Password Blank", "Please fill out username and password before submitting", "OK").ConfigureAwait(false)); } Invoke(() => tempButton.IsEnabled = true); LogIn.button.Text = "Click To Log In"; }; LogIn.FacebookLogin.Clicked += (object sender, EventArgs e) => { Navigation.PushModalAsync(new LoginPage()); }; GameManager.ViewController = this; // Sends control to LogInManager to handle initial screen LogInManager.HandleLogIn(LogIn, this).ConfigureAwait(false); }
public void SuccessfulLoginAction(string token) { var loginManager = new LogInManager(); loginManager.LoginFacebook(token).Wait(); MainPage = new NavigationDrawer(); }