bool TryToConnect() { return(NetworkHelper.instance.TryToConnect(() => { if (_character != null && _hpModule != null) { return true; } isInit = false; _character = Race.GetLocalCharacter(); if (_character == null) { return false; } _hpModule = _character.GetModule <HealthPowerModule>(); return false; })); }
bool TryToConnect() { return(NetworkHelper.instance.TryToConnect(() => { if (!_character.IsNull() && !_levelModule.IsNull() && !_hpModule.IsNull() && !_energyModule.IsNull()) { return true; } _character = Race.GetOpponentCharacter(); if (_character.IsNull()) { return false; } _levelModule = _character.GetModule <LevelModule>(); _hpModule = _character.GetModule <HealthPowerModule>(); _energyModule = _character.GetModule <EnergyModule>(); return false; })); }
void Start() { _stat = GetModule <StatModule>(); _hp = GetModule <HealthPowerModule> (); _skill = GetModule <SkillModule> (); }