internal void SetUnderlay(UnderlayObjectData mObjectData) { if (mObjectData == null || IsDisabled || Blocked) { return; } if (Underlay) { GameObject old = Underlay.gameObject; Destroy(old); } if (StaticBlocker) { GameObject old = StaticBlocker.gameObject; DestroyImmediate(old); } Underlay = UnderlayObject.Create(this, mObjectData, MBoard.TargetCollectEventHandler); Underlay.SetToFront(false); }
/// <summary> /// Create new OverlayObject for gridcell /// </summary> /// <param name="parent"></param> /// <param name="oData"></param> /// <param name="addCollider"></param> /// <param name="radius"></param> /// <param name="isTrigger"></param> /// <returns></returns> public static UnderlayObject Create(GridCell parent, UnderlayObjectData oData, Action <int> TargetCollectEvent) { if (!parent || oData == null) { return(null); } GameObject gO = null; SpriteRenderer sR = null; UnderlayObject gridObject = null; sR = Creator.CreateSprite(parent.transform, oData.ObjectImage, parent.transform.position); gO = sR.gameObject; gridObject = gO.GetOrAddComponent <UnderlayObject>(); #if UNITY_EDITOR gO.name = "underlay " + parent.ToString(); #endif gridObject.SRenderer = sR; gridObject.TargetCollectEvent = TargetCollectEvent; gridObject.SetData(oData); return(gridObject); }