public override void OnInspectorGUI() { DrawDefaultInspector(); PFAnchor anch = (PFAnchor)target; EditorGUILayout.BeginHorizontal("box"); if (GUILayout.Button("Debug Path")) { anch.DebugPath(); } EditorGUILayout.EndHorizontal(); }
public WinController(MissionConstruct mc, GameBoard gB, BubblesShooter bubblesShooter, Action LevelWin, Action LevelLoose, Action CheckTargetResult, TextMesh outTimerText, TextMesh outMovesText) { bGrid = gB.grid; anchor = gB.anchor; LevelWinEvent += LevelWin; LevelLooseEvent += LevelLoose; CheckTargetResultEvent += CheckTargetResult; timeCostrain = mc.TimeConstrain; movesCostrain = mc.MovesConstrain; movesRest = movesCostrain; loopTopRow = mc.LoopTopRow; TopRowBubblesCountToCollect = Mathf.Min(mc.BubblesCount, bGrid.TopObjectRow.GetNotEmptyCells().Count); // default 6 bubbles in mission construct // Debug.Log( "loop: " + mc.BubblesCount + " : " + bGrid.TopObjectRow.GetNotEmptyCells().Count); raiseAnchor = mc.RaiseAnchor; targets = mc.Targets; GameLevelType = mc.GetLevelType(); topRowBubblesCountAtStart = bGrid.TopObjectRow.GetNotEmptyCells().Count; targetsToCollect = new Dictionary <int, int>(); onBoardTargetsAtStart = new Dictionary <int, int>(); onBoardTargetsAtCheckTime = onBoardTargetsAtStart; useObjecTargets = (targets != null && targets.Count > 0); if (useObjecTargets) { foreach (var item in targets.ObjectsList) // use only first target { targetID = item.ID; int id = item.ID; int count = item.Count; int bCount = bGrid.GetObjectsCountByID(id); Debug.Log("target: " + id + " : " + Mathf.Min(count, bCount)); if (!targetsToCollect.ContainsKey(id) && Mathf.Min(count, bCount) > 0) { targetsToCollect.Add(id, Mathf.Min(count, bCount)); onBoardTargetsAtStart.Add(id, Mathf.Min(count, bCount)); Debug.Log(" add target: " + id + " : " + Mathf.Min(count, bCount)); } break; // use only first target } } GameResult = GameResult.None; if (timeCostrain > 0) { Timer = new SessionTimer(timeCostrain); //Timer.Start(); UseTimer = true; Timer.OnTickRestSeconds = (sec) => { timeRest = (int)sec; if (timeRest <= 30 && !timeLeftShowed) { timeLeftShowed = true; GuiController.Instance.ShowMessageTimeLeft("Warning!", "30 seconds left", 1); } }; Timer.OnTimePassed = () => { if (GameResult == GameResult.None) { CheckResult(false, false); } }; if (outMovesText) { outMovesText.gameObject.SetActive(false); } if (outTimerText) { if (outTimerText) { outTimerText.gameObject.SetActive(true); } Timer.OnTickRestSeconds += (sec) => { outTimerText.text = sec.ToString(); }; } } else { if (outTimerText) { if (outTimerText) { outTimerText.gameObject.SetActive(false); } } if (outMovesText) { outMovesText.gameObject.SetActive(true); outMovesText.text = movesRest.ToString(); } bubblesShooter.ShootEvent += () => { if (!UseTimer) { movesRest--; if (outMovesText) { outMovesText.text = movesRest.ToString(); if (movesRest == 5) { counterTweenID = SimpleTween.Value(outMovesText.gameObject, 1.0f, 0.5f, 0.5f).SetEase(EaseAnim.EaseLinear). SetOnUpdate((float val) => { if (this != null && outMovesText) { outMovesText.color = new Color(1, val, val, 1); } else { SimpleTween.Cancel(counterTweenID, false); } }).SetCycled().ID; } if (movesRest == 0) { SimpleTween.Cancel(outMovesText.gameObject, false); } } } }; } Debug.Log("GameLevelType : " + GameLevelType); CheckTopRow(); CheckTargetsOnBoard(); }